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Asynchrony (game theory)

From Wikipedia, the free encyclopedia

In game theory, asynchrony occurs when gameplay does not proceed in consistently paced rounds. A system is synchronous if agents in a game move in lockstep according to a global timing system, whereas "in an asynchronous system, there is no global clock. The agents in the system can run at arbitrary rates relative to each other."[1]

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  • Yifrach, A., & Mansour, Y. (2018, July). Fair leader election for rational agents in asynchronous rings and networks. In Proceedings of the 2018 ACM Symposium on Principles of Distributed Computing (pp. 217-226). https://arxiv.org/pdf/1805.04778.pdf

References

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  1. ^ Halpern, J. Y. (2003). A computer scientist looks at game theory. Games and Economic Behavior, 45(1), p. 120