Category:Shelf:Computer science/all books
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This is an internally maintained category. It should be automatically populated with all books belonging to shelf Computer science or to any of its descendant shelves. |
Subcategories
The following 10 subcategories may be of interest, out of 10 total.
C
- Book:Android (15 pages)
- Shelf:Automata theory/all books (3 pages)
- Shelf:Human Computer Interaction/all books (3 pages)
- Shelf:Software engineering/all books (10 pages)
Pages in category "Shelf:Computer science/all books"
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The following 200 pages are in this category, out of 578 total.
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C
- Coding and Information Theory
- Compiler Construction
- Computability and Complexity
- .NET Development Foundation
- 360 Assembly
- 6502 Assembly
- 65c02 Assembly
- 68000 Assembly
- 99 Elm Problems
- A Beginner's Guide to D
- A Beginner's Guide to MS Windows Optimization
- A Beginner's Python Tutorial
- A Brief Introduction to the LaTeX Typesetting Environment
- A First Course to Network Coding
- A Guide To PIC Microcontroller Documentation
- A Little C Primer
- A Neutral Look at Operating Systems
- A Practical Guide To Digital Data Collection
- A Quick Introduction to Unix
- ACE+TAO Opensource Programming Notes
- ActionScript Programming
- Active Server Pages
- Ad Hoc Data Analysis From The Unix Command Line
- Ada Programming
- Ada Style Guide
- Adobe GoLive Guide
- Adriane-Manual
- Advanced Data Structures and Algorithms
- Advanced phone customization
- Advanced Robotics Book
- Agile Software Engineering Cheatsheets
- Alcor6L
- Algorithm Implementation
- Amiblitz
- An Awk Primer
- An Introduction to Python For Undergraduate Engineers
- Android
- Annotated King Reference Manual
- Annotations of The Art of Computer Programming Volume 1
- ANSI C with Unix
- AnyLang Programming Language Comparison
- Apache Ant
- APE Users Guide
- AppleScript Programming
- Application Development with Harbour
- Applied Programming
- Applied Robotics
- Aros
- Artificial Intelligence
- Artificial Intelligence for Computational Sustainability: A Lab Companion
- Artificial Neural Networks
- ASP.NET
- AsUnit
- Asymptote
- ATRIAS 2.1 Handbook
- ATS: Programming with Theorem-Proving
- Authoring Webpages
- Autodesk Vault Programmer's Cookbook
- AvernumScript
- AWK
- Bash Shell Scripting
- Basic Computing Using Windows
- BASIC Programming
- Beginning Java
- Biostatistics with R
- Blender 3D: Blending Into Python
- BlitzMax
- Bourne Shell Scripting
- Brlcad
- BTEC IT Unit 20 - Website Design
- Bug Free Programming
- Building a Beowulf Cluster
- Business Basic
- C Programming
- C Sharp for Beginners
- C Sharp Programming
- C Sharp Reference
- C Shell Scripting
- C++ Language
- C++ Programming
- C++ Programming As A Set Of Problems
- Canvas 2D Web Apps
- Carbon Programming
- Cascading Style Sheets
- CCAPS
- CDuce
- Cellular Automata
- Cg Programming
- Chip Design Made Easy
- Chipmunk Basic pocketManual
- Choose Your Own Pyventure
- Classic Mac OS
- Clipper Tutorial: a Guide to Open Source Clipper(s)
- Clojure Programming
- Cocoa Programming
- Coding Cookbook
- Coding Divert Sockets
- ColdFusion Programming
- Collection of Computer Programs on Project Euler
- Color Models: RGB, HSV, HSL
- Common Intermediate Language
- Common JavaScript Manual
- Common Lisp
- Communication Networks
- Competitive Programming
- Compojure
- Component Based Development
- Computational Creativity
- Computer Go
- Computer Literacy
- Computer Programming
- Computer Programming Principles
- Computer Systems Engineering
- Concurrent Clean
- Configuring Sound on Linux
- ConTeXt
- Conversational bots
- CORBA Programming
- Core War
- Create Your Own Sim Games
- Creating a simple 3D game engine in XNA
- Creating a Virtual Machine
- Cross-Platform Game Programming with gameplay3d
- Cryptsetup
- Curl
- Cyberbotics' Robot Curriculum
- D (The Programming Language)
- D Programming
- DarkBASIC Programming
- Dashboard Architecture
- Data Coding Theory
- Data Mining Algorithms In R
- Data Structures
- De-chroming chromebooks
- Delphi Programming
- Developing Genealogy Web-Pages
- Deving The XGameStation
- Digital Circuits
- Digital Signal Processing
- DirectX
- Distributed Systems
- An Introduction to Dragon
- DXFortran
- Eclipse
- Eiffel Programming
- Elm programming language
- Embedded Control Systems Design
- Embedded Systems
- Entry Level PHP Web Application Development
- EQUIP4J
- Eric 6 User's Guide
- Erlang Programming
- ErlyWeb
- Evolution of Operating Systems Designs
- Expert Systems
- F Sharp Programming
- Fedora And Red Hat System Administration
- File Checksum Integrity Verifier (FCIV) Examples
- Finite Model Theory
- First steps towards system programming under MS-DOS 7
- Floating Point
- FLTK
- Formal Logic
- Forth
- Fortran
- Fortran 2003
- FPI Script
- FreeNAS
- Fundamentals of C Programming
- Futurebasic
- Gambas
- Game Creation with the Unity Game Engine
- Game Maker Programming
- GBA Development
- GCC Debugging
- Genesis Programming
- Getting Started With Kivy Tutorial
- Getting Your Feet Wet With Hackintosh
- GLBasic Programming
- GLSL Programming
- GNewSense
- GNU Autoconf
- GNU C Compiler Internals
- GNU Data Language
- Go From Scratch
- Go Programming
- Go Programming Language Cookbook
- Grsecurity
- GRUB Installation After Windows Installation
- GTK+ By Example
- GUI Design Principles
- Guide to Game Development
- Guide to Unix
- Haiku
- Harvard Chart Method
- Haskell
- Haxe Programming