ChannelSplitterNode

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since April 2021.

The ChannelSplitterNode interface, often used in conjunction with its opposite, ChannelMergerNode, separates the different channels of an audio source into a set of mono outputs. This is useful for accessing each channel separately, e.g. for performing channel mixing where gain must be separately controlled on each channel.

Default channel splitter node with a single input splitting to form 6 mono outputs.

If your ChannelSplitterNode always has one single input, the amount of outputs is defined by a parameter on its constructor and the call to AudioContext.createChannelSplitter(). In the case that no value is given, it will default to 6. If there are fewer channels in the input than there are outputs, supernumerary outputs are silent.

EventTarget AudioNode ChannelSplitterNode
Number of inputs 1
Number of outputs variable; default to 6.
Channel count mode "explicit" Older implementations, as per earlier versions of the spec use "max".
Channel count Fixed to the number of outputs. Older implementations, as per earlier versions of the spec use 2 (not used in the default count mode).
Channel interpretation "discrete"

Constructor

ChannelSplitterNode()

Creates a new ChannelSplitterNode object instance.

Instance properties

No specific property; inherits properties from its parent, AudioNode.

Instance methods

No specific method; inherits methods from its parent, AudioNode.

Example

Specifications

Specification
Web Audio API
# ChannelSplitterNode

Browser compatibility

BCD tables only load in the browser

See also