Hinterland

Hinterland

Computer Games

Vancouver, British Columbia 11,240 followers

Creating original worlds and world-class experiences enjoyed by millions of thoughtful players.

About us

Hinterland is an independent video game developer and IP creator headquartered in Vancouver, British Columbia, Canada. Founded in 2012 by game director & writer, Raphael van Lierop, Hinterland is a multi-ethnic, international team united around a singular goal: to create thought-provoking, story-rich entertainment experiences set in compelling original worlds. Our fictional settings -- our IP -- are conceived from the ground up to exist across multiple mediums. We believe that when people love a world, they want to experience it across as many platforms as possible. Hinterland's first IP, THE LONG DARK, first launched on Steam Early Access on September 2014. The game's multi-platform 1.0 launched on August 2017. Today, THE LONG DARK has more than 10-million players around the world. We aim for our games to foster a sense of social awareness, and we aspire to provide immersive, sophisticated worlds for anyone seeking a mature entertainment experience. Join us on our journey.

Website
http://www.hinterlandgames.com
Industry
Computer Games
Company size
51-200 employees
Headquarters
Vancouver, British Columbia
Type
Privately Held
Founded
2012
Specialties
Game Development, Entertainment IP Development, and Video Games

Locations

  • Primary

    375 Water St

    605

    Vancouver, British Columbia V6B 5C6, CA

    Get directions

Employees at Hinterland

Updates

  • View organization page for Hinterland, graphic

    11,240 followers

    We're excited to post a new role in our People & Culture team -- a Generalist position (Maternity Coverage) that could grow into something permanent, partially based out of our Yaletown studio in Vancouver, British Columbia. Details in the role description below. The game industry is suffering with so many layoffs right now, so we appreciate you sharing this with your network! (Also, be extra wary of recruitment scams. Pay close attention to any email addresses in correspondence that looks to be from Hinterland -- we only use the @hinterland.com domain, and you will only ever hear from Falisha Ali or Allie Hackston in correspondence from our studio.)

  • View organization page for Hinterland, graphic

    11,240 followers

    SCAM ALERT! We're sorry to say that sophisticated scammers appear to be making job offers on Hinterland's behalf. Please be aware of this, be cautious, and when discussing roles with our studio, be aware of the following: * We will never make an offer after a single interview * We will never do an interview over the phone; it will always be a video interview where you can see our faces and we can see yours * All correspondence with us will come from an @hinterland.com email address * If you are contacted about a role at Hinterland, it will either be from Falisha Ali or Allie Hackston. Nobody else will contact you. * We will never ask for you to send us money. Please be aware that scam recruiters using the email domain "jobs@studiogames.ca" are impersonating Hinterland and other Canadian game studios. If you receive any correspondence from this email address, please report it. For anyone impacted, we apologize in advance for any inconvenience this may have caused you. Please be careful! - The Hinterland Team

  • View organization page for Hinterland, graphic

    11,240 followers

    Just a reminder that we are on the lookout for a TECHNICAL LEAD for our hit survival game, THE LONG DARK. Our founder posted some additional details about the role and how we work at Hinterland, which you should read before applying: https://lnkd.in/gmyhci2r If you are interested, please contact Falisha Ali or Allie Hackston, or apply at the link in the posting below.

    View profile for Raphael van Lierop, graphic

    Founder | CEO | Chief Creative Officer at Hinterland

    It's a drop in the bucket given our industry's recent turmoil, but we just posted a new TECHNICAL LEAD role with THE LONG DARK dev team at Hinterland. Feel free to share with anyone you think might be interested! But I suggest you first read the fine print below. https://lnkd.in/gR4-CsdX Some important details (this is the fine print): * It's a remote-first role, but requires deep collaboration and integration with a team that is mostly based around Vancouver, BC, so we are looking for folks who are (ideally) within a 3-hour time difference. You have the option to work from our Vancouver (Yaletown) or Victoria (downtown) studios whenever you like, if that's important to you. * Please note the salary range in the posting. We focus on equity and fairness and our comp is based on public and private research data, and is pegged to the local market in Vancouver. We are an independent studio so pls don't bring your Microsoft or Google salary expectations with you. We also want you to be happy if you join us, so we will do whatever we can to make comp work, within reason. * Discipline leads at Hinterland carry a range of leadership, management, and administration (those are three different things) responsibilities, and need to be active partners in our planning and execution phases. And yes, we like our leads to have their hands in the work as well, but you won't spend all your time coding in this role. * We don't have PMs or Producers at Hinterland. We run a high-autonomy, high-accountability culture, which means you have to be self-managed but also highly collaborative, and willing to heavily invest in communication and relationship building. Nobody's really going to tell you what to do or how to do it, but you still need to lead a team with clear direction, you need to function well with other discipline leaders, and you have to be focused on shipping high-quality stuff to our players. Not everyone is used to having this much freedom or responsibility, and a lot of people come to realize that finding this balance is a lot harder than it may seem. * You will be working with a massive code-base, some of which is not very new as the game has been in development for over 10 years. This introduces interesting challenges (and opportunities). You'll need to bring a pragmatic eye to the ongoing development of the game, as there may be things you'd like to refactor but where it just doesn't make sense to do so. Note that this is a replacement to backfill an internal promotion. The previous Technical Lead will guide your onboarding. THE LONG DARK is a highly beloved game with over 10M players, a fantastic player community, and (*bias alert*) an even better dev team, so joining us will afford you the opportunity to help build and complete something that means a lot to a lot of people. Your work will matter, not just to us, but to millions of players around the world. Apply using the link in the role description below! Thanks for reading.

    Technical Lead — Hinterland

    Technical Lead — Hinterland

    hinterlandgames.com

  • View organization page for Hinterland, graphic

    11,240 followers

    We have just posted a new role with the development team creating our hit survival game, THE LONG DARK. As a Technical Lead, you will handle a range of important leadership, organization, and strategic decisions for the programming team supporting the ongoing development and completion of THE LONG DARK, a beloved game with over 10-million players worldwide. Please read our role description, and take note of the listed compensation range. This a remote-first role with the optional use of our studios in either Vancouver or Victoria, BC. We favour applicants within a 3-hour time difference of Pacific time, to best facilitate the strong collaboration and communication required to succeed in this role. More information, and the application link can be found here: https://lnkd.in/gnZJpAgP Allie Hackston is the People & Culture point of contact for this position. Thank you for reading.

    Technical Lead — Hinterland

    Technical Lead — Hinterland

    hinterlandgames.com

  • View organization page for Hinterland, graphic

    11,240 followers

    The Hinterland team wishes everyone a safe and happy holiday season and all the best for the new year ahead! Hinterland will be closed starting today for our annual studio winter break. Support and community responses will resume Jan 8th. Happy holidays!

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