Created with Sketch.
Interview

Hello Kitty and friends to connect with fans online and off: Sanrio exec

Licensing push stepped up abroad, and younger set courted on Roblox

Sanrio aims to expand its licensing business, leveraging the popularity of Hello Kitty and other characters. (Photo by Mai Kitagawa)

TOKYO -- Sanrio, the Japanese company behind Hello Kitty, aims to expand the licensing business through both digital and in-person channels, senior executive Seiichiro Matsumoto told Nikkei in a recent interview, as part of a push to boost brand recognition of its characters.

Sanrio's earnings have been underpinned by merchandise sales and theme parks at home as well as licensing operations, especially abroad. The company projects a second year of record group operating profit in the fiscal year ending March 2025, driven in part by the licensing business.

Sponsored Content

About Sponsored Content This content was commissioned by Nikkei's Global Business Bureau.

Nikkei Asian Review, now known as Nikkei Asia, will be the voice of the Asian Century.

Celebrate our next chapter
Free access for everyone - Sep. 30

Find out more