Opinion: Games that were popular in 2011 or even 2022 won't move the needle for Apple.
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As you said, "When Apple Arcade launched, its initial lineup was a fascinating mix of casual and indie titles, some of which went on to be popular on other platforms once Arcade's exclusivity ended."Samuel Axon said:What we have now is a safe subscription service that essentially curates the best of what other people have already discovered and (thankfully) strips out ads and microtransactions. That's a nice enough value proposition, especially for the price. But we're unlikely to see breakout hits on Arcade making waves among players, influencers, or the press because, for the most part, Apple is following the headlines with this service, not leading them.
I think his point is that they should be doing both but aren't.Are you expecting them to completely stop adding older titles or indie titles and just add new AAA games instead? This article is dumb, they can do both things you know.
Yeah, id love to play a bunch of slot machine/casino titles without all of the request to pay even more money for a billion credit sale.I think they really need to try adding some AAA games.. like resident evil biohazard, or assassin’s creed.. it would sell people on the value of the subscription, and the viability of “serious” mobile gaming..
Would replacing "influences" with "critics" or "reviewers" make a difference?Shoot me, now that “making waves among influencers” is apparently a key criterion for a game’s success.
Edit: Chalk that up with “ample opportunities for monetization” as things that would make me [upset] if I made video games.
There's a reason I protect my Plants vs. Zombies apk like gold.I have to say, I'm quite disappointed with the way that smartphone gaming has developed in general. When I got my first iPhone 4S, I was seriously impressed by the state of the games on the App Store in 2012. You had the popular casual, cartoony arcade style games like Angry Birds, Fruit Ninja, Jetpack Joyride, etc. that were genuinely fun and had a lot of charm to them. Especially during that brief window before the scourge of MTX, when you just bought them outright with a one-off $5-10 price.
But beyond that, there were lots of games that were already trying to go for full-fledged "real gaming" experiences with 3D rendered graphics. Gameloft used to have a whole series of obvious imitations of AAA titles like Call of Duty, Halo, GTA, and Need For Speed. Despite being blatant knockoffs (which was actually sort of endearing) they had fully developed single player campaigns with voice acting, cinematics, set piece missions, multiplayer modes, and graphics that rivaled my PSP.
There were some other developers that either attempted ports of console franchises like Splinter Cell, Assassin's Creed, and HAWX, (a long-forgotten attempt at an Ace Combat competitor) or made their own original titles. Zombie fighting games, puzzles, arty games like Monument Valley, and there was even an attempt at a Starcraft style RTS.
A lot of these didn't quite work, but they seemed like noble failures. I admired the ambition! I'd imagine that console-level games would be possible as smartphone hardware developed But off course within a couple years mobile gaming would become shorthand for sleazy, bottom-of-the-barrel trash designed to extract micro transactions from gullible children and gambling addicts.
Apple Arcade in principle seems like a great chance to have a platform to find higher quality titles that aren't borderline or outright scams. But it feels too half-hearted, too timid with a very limited range of games. Almost everything is a quirky, family-friendly cartoon indie game or proven hit like the article says. Apple still seems uncommitted, despite the big show they made over porting AAA games like RE: Village and Death Standing. I have access to Arcade through my Apple One bundle, but the only games I use on it are Fruit Ninja and Angry Birds, the first iPhone games I ever played, 12 years ago. Something about that feels kinda sad, like a missed opportunity.
(didn't mean for this to turn into a mini-essay lol)
As a matter of fact, yes, it would make a difference. I do follow a variety of, eg, chefs, reporters, critics and reviewers and such online. I refer to them as chefs, reporters, critics and reviewers. We even have “streamers” and “content creators”, which are arguably less vapid terms. “Influencer” is a catch-all term for internet layabouts who feign authenticity and plug products. I mean, just google the definition: “Influencer marketing (also known as influence marketing) is a form of social media marketinginvolving endorsements and product placement”. Perhaps a good way to look at it is: influencers are there to influence, which is inherently vacuous, whereas a reporter reports, a reviewer reviews, etc. We already had reasonable words for reporters and reviewers, but we had to make up an awful new word for dubiously “authentic” people who shill products online.Would replacing "influences" with "critics" or "reviewers" make a difference?
Is a Siskel and Ebert two thumbs up somehow fundamentally better than popular streamers playing the game and sharing their thoughts with viewers?
As the number of options of popular entertainment exceeds a small amount it becomes unfeasible for most folks to engage with more than a fraction of it. Which means the ability to discover the fraction that is of most enjoyment to a person becomes difficult. From that you get people who become respected for their ability to find and publicize titles helping people with that process.
Overall I find watching a handful of streamers who I find have compatible tastes in games more useful than reading some critic's review. At least with the stream I can see the game, someone playing it live, and have a much better feel for whether it's something I would enjoy.
TIL there’s a new KR!!! Thanks Aurich!Also, in the "just give me more of what I've played" category I'm stoked to get a new Kingdom Rush this month. My all time favorites in both tower defense but also just iOS screen poking relaxation.
The Apple Arcade versions are nice because they cut out the MTX.