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In the Batman: Arkham video game series, you can boost your score after finishing a combat situation by perform a variety of moves. These moves count toward a combat variation Bonus.

Batman: Arkham Asylum[]

In Asylum, 9 variations can be achieved at maximum as Batman and 8 as Joker.

  1. Redirect (0 multipliers, 0 points)
  2. Strike (1 multiplier, 10 points per multiplier)
    Momentum Strike (2 multipliers, 10 points per multiplier)
    Power Strike (Critical Strike) (2 multipliers, 20 points per multiplier)
    Batclaw Strike (1 multiplier, 25 points per multiplier)
    Rodeo Strike (1 multiplier, 10 points per multiplier)
    Collateral Damage (0 multipliers, 25 points per hit enemy)
    Titan Takedown (1 multiplier, 100 points per multilier)
  3. Counter (1 multiplier, 10 points per multiplier)
  4. Combo Batarang (quick-fire Batarang) (1 multiplier, 10 points per multiplier)
  5. Quick-fire Batclaw (0 multipliers, 0 points)
  6. Stun (0 multipliers, 0 points)
  7. Special Combo Throw (1 multiplier, 25 points per multiplier)
    Knock Down (0 multipliers, 10 points per multiplier)
  8. Special Combo Takedown (1 multiplier, 50 points per multiplier)
  9. Ground Pound (1 multiplier, 100 points per multiplier)

  • Redirect (0 multipliers, 0 points)
  • Strike (1 multiplier, 10 points per multiplier)
    Momentum Strike (2 multipliers, 10 points per multiplier)
    Power Strike (Critical Strike) (2 multiplier, 20 points per multiplier)
  • Counter (1 multiplier, 10 points per multiplier)
  • Stun (0 multipliers, 0 points)
  • Special Combo Throw (1 multiplier, 25 points per multiplier)
    Knock Down (0 multipliers, 10 points per multiplier)
  • Special Combo Takedown (1 multiplier, 50 points per multiplier)
  • Ground Pound (1 multiplier, 100 points per multiplier)
  • Boooooom! (quick-fire gun) (1 multiplier, 250 points per multiplier)

  • Batman: Arkham City[]

    In City, a maximum of 12 combat variations can be achieved at maximum as Batman, and 11 as other characters. Each of the following moves or move sets count as a combat variation.

    1. Redirect (0 multipliers, 0 points)
    2. Strike (1 multiplier, 10 points per multiplier)
      Momentum Strike (2 multipliers, 10 points per multiplier)
      Critical Strike (2 multipliers, 20 points per multiplier)
      Blade Dodge Takedown (3 multipliers (2 initiating multipliers), 100 points per multiplier)
      Beat Down Strike (0 or 1 multiplier, 0 points)
      Lieutenant / Titan Beat Down Strike (1 multiplier, 10 points per multiplier)
      Collateral Damage (0 multipliers, 10 points per hit enemy)
      Lieutenant Takedown (1 multiplier, 50 points per multiplier)
      Rodeo Strike (1 multiplier, 10 points per multiplier)
      Rodeo Shockwave (1 multiplier, 10 points per multiplier per hit enemy)
      Titan Takedown (1 multiplier, 100 points per multilier)
    3. Counter (1 multiplier, 10 points per multiplier)
    4. Combo Batarang (quick-fire Batarang) (1 multiplier, 10 points per multiplier)
      Quick-fire Batclaw / Explosive Gel / Remote Electrical Charge / Freeze Blast (0 multipliers, 0 points)
    5. Aerial Attack / Directed Aerial Attack (1 multiplier (2 initiating multipliers), 25 points per multiplier)
    6. Ultra Stun (0 multipliers, 0 points)
    7. Beat Down Finisher (1 multiplier, 50 points per multiplier)
    8. Special Combo Takedown (1 multiplier, 50 points per multiplier)
    9. Special Combo Bat Swarm (1 multiplier, 10 points per multiplier per hit enemy)
    10. Special Combo Multi Ground Takedown (1 multiplier, 20 points per multiplier per KO'ed enemy)
    11. Special Combo Disarm and Destroy (1 multiplier, 25 points per multiplier)
    12. Ground Pound (1 multiplier, 75 points per multiplier)
    13. Drop Attack / Glide Kick / Glide Boost Attack (in Story Mode only) (2 multipliers)

    1. Redirect (0 multipliers, 0 points)
    2. Strike (1 multiplier, 10 points per multiplier)
      Momentum Strike (2 multipliers, 10 points per multiplier)
      Critical Strike (2 multipliers, 20 points per multiplier)
      Blade Dodge Takedown (3 multipliers (2 initiating multipliers), 100 points per multiplier)
      Beat Down Strike (0 or 1 multiplier, 0 points)
      Lieutenant / Titan Beat Down Strike (1 multiplier, 10 points per multiplier)
      Collateral Damage (0 multipliers, 10 points per hit enemy)
      Lieutenant Takedown (1 multiplier, 50 points per multiplier)
      Titan Takedown (1 multiplier, 100 points per multilier)
    3. Counter (1 multiplier, 10 points per multiplier)
    4. Quick-fire Bola (1 multiplier, 10 points per multiplier)
      Quick-fire Caltrops (0 multipliers, 0 points)
      Quick-fire Whip (0 multipliers, 0 points)
    5. Aerial Attack / Directed Aerial Attack (1 multiplier (2 initiating multipliers), 25 points per multiplier)
    6. Ultra Stun (0 multipliers, 0 points)
    7. Beat Down Finisher (1 multiplier, 50 points per multiplier)
    8. Special Combo Takedown (1 multiplier, 50 points per multiplier)
    9. Special Combo Whiplash (1 multiplier, 5 points per multiplier per hit enemy)
    10. Special Combo Whip Trip (1 multiplier, 5 points per multiplier per hit enemy)
    11. Ground Pound (1 multiplier, 75 points per multiplier)
    12. Drop Attack / Pounce Attack (in Story Mode only) (2 multipliers)

    1. Redirect (0 multipliers, 0 points)
    2. Strike (1 multiplier, 10 points per multiplier)
      Momentum Strike (2 multipliers, 10 points per multiplier)
      Critical Strike (2 multipliers, 20 points per multiplier)
      Blade Dodge Takedown (3 multipliers (2 initiating multipliers), 100 points per multiplier)
      Beat Down Strike (0 or 1 multiplier, 0 points)
      Lieutenant / Titan Beat Down Strike (1 multiplier, 10 points per multiplier)
      Collateral Damage (0 multipliers, 10 points per hit enemy)
      Lieutenant Takedown (1 multiplier, 50 points per multiplier)
      Rodeo Strike (1 multiplier, 10 points per multiplier)
      Rodeo Shockwave (1 multiplier, 10 points per multiplier per hit enemy)
      Titan Takedown (1 multiplier, 100 points per multilier)
    3. Counter (1 multiplier, 10 points per multiplier)
    4. Quick-fire Shuriken (1 multiplier, 10 points per multiplier)
      Quick-fire Snap-Flash (1 multiplier per hit enemy, 25 points per multiplier per hit enemy)
      Quick-fire Explosive Gel / Shield Bash (0 multipliers, 0 points)
      Quick-fire Zip Kick (1 multiplier, 5 points per multiplier)
    5. Aerial Attack / Directed Aerial Attack (1 multiplier (2 initiating multipliers), 25 points per multiplier)
    6. Ultra Stun (0 multipliers, 0 points)
    7. Beat Down Finisher (1 multiplier, 50 points per multiplier)
    8. Special Combo Takedown (1 multiplier, 50 points per multiplier)
    9. Group Attack (10 points per multiplier per hit enemy, 1 multiplier per downed enemy)
    10. Throw (1 multiplier, 10 points per multiplier)
      Throw Knockdown (0 multipliers, 10 points per multiplier)
    11. Ground Pound (1 multiplier, 75 points per multiplier)

    1. Redirect (0 multipliers, 0 points)
    2. Strike (1 multiplier, 10 points per multiplier)
      Momentum Strike (2 multipliers, 10 points per multiplier)
      Critical Strike (2 multipliers, 20 points per multiplier)
      Blade Dodge Takedown (3 multipliers (2 initiating multipliers), 100 points per multiplier)
      Beat Down Strike (0 or 1 multiplier, 0 points)
      Lieutenant / Titan Beat Down Strike (1 multiplier, 10 points per multiplier)
      Collateral Damage (0 multipliers, 10 points per hit enemy)
      Lieutenant Takedown (1 multiplier, 50 points per multiplier)
      Rodeo Strike (1 multiplier, 10 points per multiplier)
      Rodeo Shockwave (1 multiplier, 10 points per multiplier per hit enemy)
      Titan Takedown (1 multiplier, 100 points per multilier)
    3. Counter (1 multiplier, 10 points per multiplier)
    4. Quick-fire Wing-Ding / Escrima Stick (1 multiplier, 10 points per multiplier)
      Quick-fire Batclaw / Electrical Blast / Wrist Darts (0 multipliers, 0 points)
    5. Aerial Attack / Directed Aerial Attack (1 multiplier (2 initiating multipliers), 25 points per multiplier)
    6. Ultra Stun (0 multipliers, 0 points)
    7. Beat Down Finisher (1 multiplier, 50 points per multiplier)
    8. Special Combo Takedown (1 multiplier, 50 points per multiplier)
    9. Group Attack (10 points per multiplier per hit enemy, 1 multiplier per downed enemy)
    10. Group Electrify (0 multipliers, 0 points)
    11. Ground Pound (1 multiplier, 75 points per multiplier)

    Additionally, there are now gadget variations, achieved by using a quick-fire gadget. 5 variations can be achieved at maximum as Batman, Robin, and Nightwing. Note that Robin's Snap-Flashes and Nightwing's Wrist Darts can only be used three times, meaning all 5 variations cannot be achieved during at least one round for every four-round map. Only 3 variations can be achieved at maximum as Catwoman.

    Batman: Arkham Origins[]

    1. Slide Attack (2 multipliers, 0 points)
    2. Redirect (0 multipliers, 0 points)
    3. Strike (1 multiplier, 10 points per multiplier)
      Momentum Strike (2 multipliers, 10 points per multiplier)
      Critical Strike (2 multipliers, 20 points per multiplier)
      Blade Dodge Takedown (3 multipliers (2 initiating multipliers), 100 points per multiplier)
      Beat Down Strike (0 or 1 multiplier, 0 points)
      Enforcer Beat Down Strike (1 multiplier, 10 points per multiplier)
      Collateral Damage (0 multipliers, 10 points per hit enemy)
      Enforcer Takedown (1 multiplier, 50 points per multiplier)
      Shock Gloves / Thermal Gloves Strike (2 multipliers, 10 points per multiplier)
      Shock Gloves / Thermal Gloves Critical Strike (3 multipliers, 20 points per multiplier)
      Shock Gloves / Thermal Gloves Beat Down Strike (0 or 2 multipliers, 0 points)
      Shock Gloves / Thermal Gloves Enforcer Beat Down Strike (2 multipliers, 10 points per multiplier)
    4. Counter (1 multiplier, 10 points per multiplier)
      Critical Counter (2 multipliers, 20 points per multiplier)
    5. Combo Batarang (quick-fire Batarang) (1 multiplier, 10 points per multiplier)
      Quick-fire Concussion Detonator (1 multiplier, 0 points)
      Quick-fire Batclaw / Explosive Gel / Glue Grenade (0 multipliers, 0 points)
    6. Batclaw Slam (1 multiplier (2 initiating multipliers), 25 points per multiplier)
    7. Aerial Attack / Directed Aerial Attack (1 multiplier (2 initiating multipliers), 25 points per multiplier)
    8. Stun (0 multipliers, 0 points)
    9. Super Stun (0 multipliers, 0 points)
    10. Beat Down Finisher (1 multiplier, 50 points per multiplier)
      Shock Gloves / Thermal Gloves Beat Down Finisher (2 multipliers, 50 points per multiplier)
    11. Combo Takedown / "Shock Gloves Takedown"[Note 1] (1 multiplier, 50 points per multiplier)
    12. Combo Bat Swarm (1 multiplier, 10 points per multiplier per hit enemy)
    13. Combo Multi Ground Takedown (1 multiplier, 20 points per multiplier per KO'ed enemy)
    14. Combo Disarm and Destroy (1 multiplier, 25 points per multiplier)
    15. Ground Pound (1 multiplier, 75 points per multiplier)
    16. Drop Attack / Glide Kick / Glide Boost Attack (in Story Mode only) (2 multipliers)

  • Slide Attack (2 multipliers, 0 points)
  • Redirect (0 multipliers, 0 points)
  • Strike (1 multiplier, 10 points per multiplier)
    Momentum Strike (2 multipliers, 10 points per multiplier)
    Critical Strike (2 multipliers, 20 points per multiplier)
    Blade Dodge Takedown (3 multipliers (2 initiating multipliers), 100 points per multiplier)
    Beat Down Strike (0 or 1 multiplier, 0 points)
    Enforcer Beat Down Strike (1 multiplier, 10 points per multiplier)
    Collateral Damage (0 multipliers, 10 points per hit enemy)
    Enforcer Takedown (1 multiplier, 50 points per multiplier)
  • Counter (1 multiplier, 10 points per multiplier)
    Critical Counter (2 multipliers, 20 points per multiplier)
  • Combo Shuriken (quick-fire Shuriken) (1 multiplier, 10 points per multiplier)
    Quick-fire Caltrops (0 multipliers, 0 points)
  • Quick-fire Zip-Kick (1 multiplier, 5 points per multiplier)
  • Aerial Attack / Directed Aerial Attack (1 multiplier (2 initiating multipliers), 25 points per multiplier)
  • Stun (0 multipliers, 0 points)
  • Super Stun (0 multipliers, 0 points)
  • Beat Down Finisher (1 multiplier, 50 points per multiplier)
  • Combo Takedown / "Shock Gloves Takedown"[Note 1]
  • Shuriken Group Takedown (1 multiplier per KO'ed enemy, 10 points per multiplier per hit enemy)
  • Shuriken Volley (2 multipliers, 20 points per multiplier per hit enemy)
  • Ground Pound (1 multiplier, 75 points per multiplier)

  • Slide Attack (2 multipliers, 0 points)
  • Redirect (0 multipliers, 0 points)
  • Strike (1 multiplier, 10 points per multiplier)
    Momentum Strike (2 multipliers, 10 points per multiplier)
    Critical Strike (2 multipliers, 20 points per multiplier)
    Blade Dodge Takedown (3 multipliers (2 initiating multipliers), 100 points per multiplier)
    Beat Down Strike (0 or 1 multiplier, 0 points)
    Enforcer Beat Down Strike (1 multiplier, 10 points per multiplier)
    Collateral Damage (0 multipliers, 10 points per hit enemy)
    Enforcer Takedown (1 multiplier, 50 points per multiplier)
  • Counter (1 multiplier, 10 points per multiplier)
    Critical Counter (2 multipliers, 20 points per multiplier)
  • Quick-fire Ballistic Staff (1 multiplier, 10 points per multiplier)
    Quick-fire Proximity Bomb (0 multipliers, 25 points per downed enemy)
    Quick-fire Neural Gas (1 multiplier, 25 points per multiplier)
    Quick-fire Grapple (0 multipliers, 0 points)
  • Grapple Slam (1 multiplier, 25 points per multiplier)
  • Quick-fire Zip-Kick (1 multiplier, 5 points per multiplier)
  • Aerial Attack / Directed Aerial Attack (1 multiplier (2 initiating multipliers), 25 points per multiplier)
  • Stun (0 multipliers, 0 points)
  • Super Stun (0 multipliers, 0 points)
  • Beat Down Finisher (1 multiplier, 50 points per multiplier)
  • Combo Takedown / "Shock Gloves Takedown"[Note 1]
  • Staff Slam (2 multipliers, 10 points per multiplier per hit enemy)
  • Combo Multi Ground Takedown (1 multiplier per KO'ed enemy, 20 points per multiplier per hit enemy)
  • Combo Disarm and Destroy (1 multiplier, 25 points per multiplier)
  • Ground Pound (1 multiplier, 75 points per multiplier)

  • Gadget variations.

    Batman: Arkham Knight[]

    1. Slide Attack (2 multipliers, 0 points)
    2. Redirect (0 multipliers, 0 points)
    3. Strike (1 multiplier, 10 points per multiplier)
      Momentum Strike (2 multipliers, 10 points per multiplier)
      Critical Strike (2 multipliers, 20 points per multiplier)
      Freeflow Focus Mk II Critical Strike (3 multipliers, 20 points per multiplier)
      Beat Down Strike (0 or 1 multiplier, 0 points)
      Critical Beat Down Strike (0 or 2 multipliers, 0 points)
      Breaking-out-of-Restraint Strike (1 multiplier, 0 points)
      Blade Dodge Takedown (2 multipliers, 100 points per multiplier)
    4. Counter (1 multiplier, 10 points per multiplier)
      Throw Counter (2 multipliers, 20 points per multiplier)
    5. Combo Batarang (quick-fire Batarang) (10 points per multiplier, 1 multiplier)[Note 2]
      Batarang Charger (25 points per multiplier, 1 multiplier)
      Quick-fire Batclaw / Explosive Gel / Remote Electrical Charge / Freeze Blast (0 multipliers, 0 points)
    6. Batclaw Slam (2 multipliers, 25 points per multiplier)
    7. Aerial Attack / Directed Aerial Attack (2 multipliers, 25 points per multiplier)
    8. Stun (0 multipliers, 0 points)
    9. Super Stun (0 multipliers, 0 points)
    10. Batclaw Super Stun (0 multipliers, 0 points)
    11. Charged Super Stun (0 multipliers, 0 points)
    12. Beat Down Finisher (1 multiplier, 50 points per multiplier)
      Critical Beat Down Finisher (2 multipliers, 50 points per multiplier)
    13. Special Combo Takedown (1 multiplier, 50 points per multiplier)
    14. Special Combo Multi Ground Takedown (1 multiplier, 10 points per multiplier per KO'ed enemy)
    15. Special Combo Disarm and Destroy (1 multiplier, 25 points per multiplier)
    16. Ground Pound (1 multiplier, 75 points per multiplier)
    17. Aerial Juggle (2 multipliers, 10 points per multiplier)
    18. Environment Takedown (1 multiplier, 100 points per multiplier)
    19. Dual Team Takedown (1 multiplier, 250 points per multiplier)
    20. Double Fear Takedown (in Story Mode only) (2 multipliers)
      Fear Multi-Takedown (in Story Mode only) (up to 6 multipliers)
    21. Drop Attack / Glide Kick / Glide Boost Attack (in Story Mode only) (2 multipliers)

  • Slide Attack (2 multipliers, 0 points)
  • Redirect (0 multipliers, 0 points)
  • Strike (1 multiplier, 10 points per multiplier)
    Momentum Strike (2 multipliers, 10 points per multiplier)
    Critical Strike (2 multipliers, 20 points per multiplier)
    Freeflow Focus Mk II Critical Strike (3 multipliers, 20 points per multiplier)
    Beat Down Strike (0 or 1 multiplier, 0 points)
    Critical Beat Down Strike (0 or 2 multipliers, 0 points)
    Breaking-out-of-Restraint Strike (1 multiplier, 0 points)
    Blade Dodge Takedown (2 multipliers, 100 points per multiplier)
  • Counter (1 multiplier, 10 points per multiplier)
  • Quick-fire Bola (1 multiplier, 10 points per multiplier)
    Quick-fire Caltrops (0 multipliers, 0 points)
  • Quick-fire Whip (0 multipliers, 0 points)
  • Aerial Attack / Directed Aerial Attack (2 multipliers, 25 points per multiplier)
  • Stun (0 multipliers, 0 points)
  • Super Stun (0 multipliers, 0 points)
  • Charged Super Stun (0 multipliers, 0 points)
  • Beat Down Finisher (1 multiplier, 50 points per multiplier)
    Critical Beat Down Finisher (2 multipliers, 50 points per multiplier)
  • Special Combo Takedown (1 multiplier, 50 points per multiplier)
  • Special Combo Whiplash (1 multiplier, 5 points per multiplier per hit enemy)
  • Special Combo Whip Trip (1 multiplier, 5 points per multiplier per hit enemy)
  • Ground Pound (1 multiplier, 75 points per multiplier)
  • Aerial Juggle (2 multipliers, 10 points per multiplier)
  • Environment Takedown (1 multiplier, 100 points per multiplier)
  • Dual Team Takedown (1 multiplier, 250 points per multiplier)

  • Slide Attack (2 multipliers, 0 points)
  • Redirect (0 multipliers, 0 points)
  • Strike (1 multiplier, 10 points per multiplier)
    Momentum Strike (2 multipliers, 10 points per multiplier)
    Critical Strike (2 multipliers, 20 points per multiplier)
    Freeflow Focus Mk II Critical Strike (3 multipliers, 20 points per multiplier)
    Beat Down Strike (0 or 1 multiplier, 0 points)
    Critical Beat Down Strike (0 or 2 multipliers, 0 points)
    Breaking-out-of-Restraint Strike (1 multiplier, 0 points)
    Blade Dodge Takedown (2 multipliers, 100 points per multiplier)
  • Counter (1 multiplier, 10 points per multiplier)
  • Quick-fire Shuriken (1 multiplier, 10 points per multiplier)
    Quick-fire Snap-Flash (1 multiplier per hit enemy, 25 points per multiplier per hit enemy)
    Quick-fire Explosive Gel / Shield Bash (0 multipliers, 0 points)
  • Quick-fire Zip Kick (1 multiplier, 5 points per multiplier)
  • Aerial Attack / Directed Aerial Attack (2 multipliers, 25 points per multiplier)
  • Stun (0 multipliers, 0 points)
  • Super Stun (0 multipliers, 0 points)
  • Charged Super Stun (0 multipliers, 0 points)
  • Beat Down Finisher (1 multiplier, 50 points per multiplier)
    Critical Beat Down Finisher (2 multipliers, 50 points per multiplier)
  • Special Combo Takedown (1 multiplier, 50 points per multiplier)
  • Group Attack (10 points per multiplier per hit enemy, 1 multiplier per downed enemy)
  • Throw (1 multiplier, 10 points per multiplier)
  • Ground Pound (1 multiplier, 75 points per multiplier)
  • Aerial Juggle (2 multipliers, 10 points per multiplier)
  • Environment Takedown (1 multiplier, 100 points per multiplier)
  • Dual Team Takedown (1 multiplier, 250 points per multiplier)

  • Slide Attack (2 multipliers, 0 points)
  • Redirect (0 multipliers, 0 points)
  • Strike (1 multiplier, 10 points per multiplier)
    Momentum Strike (2 multipliers, 10 points per multiplier)
    Critical Strike (2 multipliers, 20 points per multiplier)
    Freeflow Focus Mk II Critical Strike (3 multipliers, 20 points per multiplier)
    Beat Down Strike (0 or 1 multiplier, 0 points)
    Critical Beat Down Strike (0 or 2 multipliers, 0 points)
    Breaking-out-of-Restraint Strike (1 multiplier, 0 points)
    Blade Dodge Takedown (2 multipliers, 100 points per multiplier)
  • Counter (1 multiplier, 10 points per multiplier)
  • Quick-fire Escrima Stick (1 multiplier, 10 points per multiplier)
    Quick-fire Batclaw / Electrical Blast / Remote Electrical Charge (0 multipliers, 0 points)
  • Batclaw Slam (2 multipliers, 25 points per multiplier)
  • Aerial Attack / Directed Aerial Attack (2 multipliers, 25 points per multiplier)
  • Stun (0 multipliers, 0 points)
  • Super Stun (0 multipliers, 0 points)
  • Batclaw Super Stun (0 multipliers, 0 points)
  • Charged Super Stun (0 multipliers, 0 points)
  • Beat Down Finisher (1 multiplier, 50 points per multiplier)
    Critical Beat Down Finisher (2 multipliers, 50 points per multiplier)
  • Special Combo Takedown (1 multiplier, 50 points per multiplier)
  • Group Attack (10 points per multiplier per hit enemy, 1 multiplier per downed enemy)
  • Group Electrify (0 multipliers, 0 points)
  • Ground Pound (1 multiplier, 75 points per multiplier)
  • Aerial Juggle (2 multipliers, 10 points per multiplier)
  • Environment Takedown (1 multiplier, 100 points per multiplier)
  • Dual Team Takedown (1 multiplier, 250 points per multiplier)
  • Drop Attack (in Story Mode only) (2 multipliers)

  • Slide Attack (2 multipliers, 0 points)
  • Redirect (0 multipliers, 0 points)
  • Strike (1 multiplier, 10 points per multiplier)
    Momentum Strike (2 multipliers, 10 points per multiplier)
    Critical Strike (2 multipliers, 20 points per multiplier)
    Freeflow Focus Mk II Critical Strike (3 multipliers, 20 points per multiplier)
    Beat Down Strike (0 or 1 multiplier, 0 points)
    Critical Beat Down Strike (0 or 2 multipliers, 0 points)
    Breaking-out-of-Restraint Strike (1 multiplier, 0 points)
    Blade Dodge Takedown (2 multipliers, 100 points per multiplier)
  • Counter (1 multiplier, 10 points per multiplier)
    Throw Counter (2 multipliers, 20 points per multiplier)
  • Combo Batarang (quick-fire Batarang) (10 points per multiplier, 1 multiplier)[Note 3]
    Quick-fire Batclaw / Explosive Gel (0 multipliers, 0 points)
  • Batclaw Slam (2 multipliers, 25 points per multiplier)
  • Aerial Attack / Directed Aerial Attack (2 multipliers, 25 points per multiplier)
  • Stun (0 multipliers, 0 points)
  • Super Stun (0 multipliers, 0 points)
  • Batclaw Super Stun (0 multipliers, 0 points)
  • Charged Super Stun (0 multipliers, 0 points)
  • Beat Down Finisher (1 multiplier, 50 points per multiplier)
    Critical Beat Down Finisher (2 multipliers, 50 points per multiplier)
  • Special Combo Takedown (1 multiplier, 50 points per multiplier)
  • Special Combo Disarm and Destroy (1 multiplier, 25 points per multiplier)
  • Ground Pound (1 multiplier, 75 points per multiplier)
  • Aerial Juggle (2 multipliers, 10 points per multiplier)
  • Environment Takedown (1 multiplier, 100 points per multiplier)
  • Dual Team Takedown (1 multiplier, 250 points per multiplier)
  • Drop Attack / Glide Kick (in Story Mode only)

  • Slide Attack (2 multipliers, 0 points)
  • Redirect (0 multipliers, 0 points)
  • Strike (1 multiplier, 10 points per multiplier)
    Momentum Strike (2 multipliers, 10 points per multiplier)
    Critical Strike (2 multipliers, 20 points per multiplier)
    Freeflow Focus Mk II Critical Strike (3 multipliers, 20 points per multiplier)
    Beat Down Strike (0 or 1 multiplier, 0 points)
    Critical Beat Down Strike (0 or 2 multipliers, 0 points)
    Breaking-out-of-Restraint Strike (1 multiplier, 0 points)
    Blade Dodge Takedown (2 multipliers, 100 points per multiplier)
  • Counter (1 multiplier, 10 points per multiplier)
  • Quick-fire Dual Handgun (1 multiplier, 10 points per multiplier)
    Quick-fire Flash Bang Grenade (0 multipliers, 0 points)
  • Quick-fire Zip Kick (1 multiplier, 5 points per multiplier)
  • Aerial Attack / Directed Aerial Attack (2 multipliers, 25 points per multiplier)
  • Stun (0 multipliers, 0 points)
  • Super Stun (0 multipliers, 0 points)
  • Charged Super Stun (0 multipliers, 0 points)
  • Beat Down Finisher (1 multiplier, 50 points per multiplier)
    Critical Beat Down Finisher (2 multipliers, 50 points per multiplier)
  • Special Combo Takedown (1 multiplier, 50 points per multiplier)
  • Ground Pound (1 multiplier, 75 points per multiplier)
  • Aerial Juggle (2 multipliers, 10 points per multiplier)
  • Environment Takedown (1 multiplier, 100 points per multiplier)

  • Slide Attack (2 multipliers, 0 points)
  • Redirect (0 multipliers, 0 points)
  • Strike (1 multiplier, 10 points per multiplier)
    Momentum Strike (2 multipliers, 10 points per multiplier)
    Critical Strike (2 multipliers, 20 points per multiplier)
    Freeflow Focus Mk II Critical Strike (3 multipliers, 20 points per multiplier)
    Beat Down Strike (0 or 1 multiplier, 0 points)
    Critical Beat Down Strike (0 or 2 multipliers, 0 points)
    Breaking-out-of-Restraint Strike (1 multiplier, 0 points)
    Blade Dodge Takedown (2 multipliers, 100 points per multiplier)
  • Counter (1 multiplier, 10 points per multiplier)
  • Quick-fire Snare Trap / Jack-in-a-Box (0 multipliers, 0 points)
  • Aerial Attack / Directed Aerial Attack (2 multipliers, 25 points per multiplier)
  • Stun (0 multipliers, 0 points)
  • Super Stun (0 multipliers, 0 points)
  • Charged Super Stun (0 multipliers, 0 points)
  • Beat Down Finisher (1 multiplier, 50 points per multiplier)
    Critical Beat Down Finisher (2 multipliers, 50 points per multiplier)
  • Special Combo Takedown (1 multiplier, 50 points per multiplier)
  • Ground Pound (1 multiplier, 75 points per multiplier)
  • Aerial Juggle (2 multipliers, 10 points per multiplier)
  • Environment Takedown (1 multiplier, 100 points per multiplier)

  • Gadget variations.

    Special combo <gadget> now counts in Gadget variations.

    1. Batarang
    2. Special Combo Batarang
    3. Batclaw
    4. Special Combo Batclaw
    5. Explosive Gel
    6. Special Combo Explosive Gel
    7. Remote Electrical Charge
    8. Special Combo Remote Electrical Charge
    9. Freeze Blast
    10. Special Combo Freeze Blast

  • Shuriken
  • Zip Kick
  • Explosive Gel
  • Special Combo Explosive Gel
  • Snap-Flash
  • Shield Bash

  • Escrima Stick
  • Batclaw
  • Special Combo Batclaw
  • Electrical Blast
  • Remote Electrical Charge
  • Special Combo Remote Electrical Charge

  • Batarang
  • Special Combo Batarang
  • Batclaw
  • Special Combo Batclaw
  • Explosive Gel
  • Special Combo Explosive Gel

  • Notes[]

    1. 1.0 1.1 1.2 The so-called "Shock Gloves Takedown" [sic] does not actually involve Shock Gloves. It is used to destroy Venom packs. Bruce Wayne and Deathstroke, who do not have Shock Gloves, can use this move.
    2. Points are added before a multiplier for Batman and Azrael; it's the opposite for Batgirl.
    3. A multiplier is added before points for Batgirl; it's the opposite for Batman and Azrael.
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