PocketGamer.biz Podcast
By PGbiz Podcast
PocketGamer.biz PodcastJul 30, 2024
How AppHarbr Puts A Stop To Bad Ads Before Your Users See Them
Deceptive and disturbing ads are gutting your game. Recent reports found that nearly 60% of mobile gamers have encountered creatives that blatantly misrepresent gameplay and more than half of all games are uninstalled within 30 days. Simply put, bad ads are bad for business. Alex Yerukhimovich, Head of AppHarbr, likens locating and blocking these creatives as a game of whac-a-mole—exhausting, time-consuming, and ultimately something you can’t win on your own. To get you out of this spiral and back into the driver’s seat, AppHarbr manages and eliminates these ads for you before they hit the screen. Alex takes the mic this week to tell Peggy and Brian how AppHarbr's SDK and ad management platform, powered by GeoEdge, gives power back to the publishers, allowing them to control which ads appear alongside their games. He's joined by Vincent Février, CMO at TapNation. Together, the two break down the types of bad ads, how they affect game performance, and how AppHarbr helps publishers to police and put a stop to poor-quality ads before a user sees them.
CHAPTER TIMESTAMPS
00:00 - Intro
03:20 - Types of bad ads
07:32 - Most harmful ads for publishers
12:12 - Side effects of bad ads
20:25 - How AppHarbr helps publishers to police
26:40 - Putting your foot down
30:05 - AppHarbr's services to fight bad ads
32:47 - How to create ads policy and audit
35:55 - Games studios should make games
37:56 - Vincent's advice to publishers
40:10 - Favourite games Q&A
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** Let's Connect **
👉🏻 Twitter - https://twitter.com/pgbiz
👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/
��🏻 Facebook - https://www.facebook.com/PGbiz
👉🏻 Website - https://www.pocketgamer.biz
Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event
Week in Mobile Games E22 - How Lilith Games builds billion-dollar mobile hits
Craig Chapple, Paige Cook and Aaron Astle from the PocketGamer.biz team discuss the latest mobile games industry news from the past week.
We delve into how Lilith Games builds billion-dollar mobile games, discuss the Humble Games layoffs and the confusing messaging about its restructure/closure, and Craig gets angry about the definition of downloads.
** Let's Connect **
👉🏻 Twitter - https://twitter.com/pgbiz
👉🏻 LinkedIn Group - https://www.linkedin.com/company/pocketgamer-biz/
👉🏻 Facebook - https://www.facebook.com/PGbiz
👉🏻 Website - https://www.pocketgamer.biz
👉🏻 Pocket Gamer Connects - https://www.pgconnects.com 👉🏻Pocket Gamer Connects Speaker Submission form - https://docs.google.com/forms/d/e/1FAIpQLSdoS5n-vdHu6aU-2d_rR7x1FAgewG51y3nlU1aB8RdetiKaGw/viewform
👉🏻Pocket Gamer Mobile Games Awards - https://www.mobilegamesawards.com
👉🏻 Pocket Gamer Party Cologne 2024 - https://www.eventbrite.co.uk/e/pocket-gamer-party-cologne-2024-tickets-927776854547
👉🏻 PocketGamer.biz MasterClass - https://www.pocketgamer.biz/announcing-the-pocketgamerbiz-masterclasses-summer-2024-programme/ 👉🏻 Inside mobile hitmaker Lilith Games - https://www.pocketgamer.biz/inside-mobile-hitmaker-lilith-games/
Week in Mobile Games E21 - The future of B2B games media
Craig Chapple, Paige Cook and Aaron Astle from the PocketGamer.biz team discuss the latest mobile games industry news from the past week.
We cover the news that Monopoly GO! is now its own board game... plus discuss the future of B2B games media and the closure of Axis Studios - the team behind that famous Dead Island trailer.
** Let's Connect **
👉🏻 Twitter - https://twitter.com/pgbiz
👉🏻 LinkedIn Group - https://www.linkedin.com/company/pocketgamer-biz/
👉🏻 Facebook - https://www.facebook.com/PGbiz
👉🏻 Website - https://www.pocketgamer.biz
👉🏻 Pocket Gamer Connects - https://www.pgconnects.com 👉🏻Pocket Gamer Connects Speaker Submission form - https://docs.google.com/forms/d/e/1FAIpQLSdoS5n-vdHu6aU-2d_rR7x1FAgewG51y3nlU1aB8RdetiKaGw/viewform
👉🏻Pocket Gamer Mobile Games Awards - https://www.mobilegamesawards.com
👉🏻 Pocket Gamer Party Cologne 2024 - https://www.eventbrite.co.uk/e/pocket-gamer-party-cologne-2024-tickets-927776854547
👉🏻 PocketGamer.biz MasterClass - https://www.pocketgamer.biz/announcing-the-pocketgamerbiz-masterclasses-summer-2024-programme/ 👉🏻 Story Mode Podcast - Tips on how to use game PR to drive success from Craig Chapple from PocketGamer.biz - https://www.youtube.com/watch?v=DMhCLqXMzbk
AdQuantum’s Sergey Sukhov On Strengthening Ad Network Bonds for Better Performance
For smaller studios, building long-term relationships with ad networks is crucial. This means asking the right questions, leveraging the right data, and utilising all available resources effectively. Sergey Sukhov, Chief Business Development Officer at AdQuantum—a performance marketing agency that offers unique support to smaller game studios on top of traditional UA services—offers his advice for nailing all three in this episode. Alongside our hosts, Peggy Anne Salz and Brian Baglow, Sergey shares exactly what studios should bring to the negotiating table and how to obtain the right data from ad partners to know for certain whether to keep or kill your game. What's more, he breaks down Ad Quantum's bespoke solutions tailored to studios of all sizes and the creative format that outperforms all others.
CHAPTER TIMESTAMPS
00:00 - Intro
02:17 - What does AdQuantum do?
04:35 - Tactics and questions for smaller studios
10:20 - Studios biggest challenges
12:15 - Navigating negotiations
15:20 - Building relationships with ad networks
20:35 - Get creative about creatives
24:15 - Formats that perform well
26:08 - AI for measurement
28:28 - Metrics that matter
30:00 - Emerging trends
32:20 - Favourite games Q&A
* * * * * * * * * * * * * * *
** Let's Connect **
👉🏻 Twitter - https://twitter.com/pgbiz
👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/
👉🏻 Facebook - https://www.facebook.com/PGbiz
👉🏻 Website - https://www.pocketgamer.biz
Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event
Week in Mobile Games E20 - How to survive to 2025
Craig Chapple, Daniel Griffiths and Paige Cook from the PocketGamer.biz team discuss the latest mobile games industry news from the past week.
We cover the big takeaways from the Develop: Brighton conference with advice on how studios can survive to 2025, and ask whether web3 gaming is still all talk.
** Let's Connect **
👉🏻 Twitter - https://twitter.com/pgbiz
👉🏻 LinkedIn Group - https://www.linkedin.com/company/pocketgamer-biz/
👉🏻 Facebook - https://www.facebook.com/PGbiz
👉🏻 Website - https://www.pocketgamer.biz
👉🏻 Pocket Gamer Connects - https://www.pgconnects.com
👉🏻Pocket Gamer Mobile Games Awards - https://www.mobilegamesawards.com
👉🏻 Pocket Gamer Party Cologne 2024 - https://www.eventbrite.co.uk/e/pocket-gamer-party-cologne-2024-tickets-927776854547
👉🏻 PocketGamer.biz MasterClass - https://www.pocketgamer.biz/announcing-the-pocketgamerbiz-masterclasses-summer-2024-programme/
Inside Nostra's Game-Changing Lock Screen Experiences
Whether it’s webshops, alternative app stores or multiplatform, the race to find more ways to get your game in front of more users is real—and so is the competitive edge you achieve if the channels you choose put the player experience first. In this episode, we zoom in on InMobi Group’s Nostra, a platform revolutionising game publishing and development in Southeast Asia and India by creating snackable, instant gaming experiences—all on your phone’s lock screen. It’s a unique offering and a crowd-pleaser, according to the numbers. Nostra, powered by the Glance, dominates the region, boasting a roster of 500+ games and 100M+ monthly active users. Deepak Venkatramani, Vice President of Business & Operations at Glance, steps onto the show this week to tell Peggy and Brian how Nostra offers any game access to players anywhere in the world, allowing them to scale fast and win big. Felicity, a studio that gained 1M+ MAUs with a three-person team, shares its success story with Nostra. Felicity Founder and CEO Anurag Choudhary joins the episode to share how Nostra’s rapid feedback features and fee-free access to players across the globe literally change the game for his studio and hundreds more across the globe.
CHAPTER TIMESTAMPS
00:00 - Intro
03:55 - What is Nostra?
08:00 - How lock screen gaming increases engagement
10:00 - Nostra scaling games
14:15 - Rapid feedback affecting process
18:00 - Impact on developer ecosystem
22:20 - What makes Nostra different?
25:24 - Going global
28:50 - Expanding the pie
33:24 - Advice for smaller studios
35:00 - Favourite games Q&A
* * * * * * * * * * * * * * *
** Let's Connect **
👉🏻 Twitter - https://twitter.com/pgbiz
👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/
👉🏻 Facebook - https://www.facebook.com/PGbiz
👉🏻 Website - https://www.pocketgamer.biz
Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event
Week in Mobile Games E19 - Is Squad Busters a success or failure?
Craig Chapple, Daniel Griffiths, Paige Cook and Aaron Astle from the PocketGamer.biz team discuss the latest mobile games industry news from the past week.
We cover Squad Busters' first month revenue data and ask whether it's a success or failure, review June 2024's top games and publishers, and get industry opinion on those sexist ads.
** Let's Connect **
👉🏻 Twitter - https://twitter.com/pgbiz
👉🏻 LinkedIn Group - https://www.linkedin.com/company/pocketgamer-biz/
👉🏻 Facebook - https://www.facebook.com/PGbiz
👉🏻 Website - https://www.pocketgamer.biz
👉🏻 Pocket Gamer Connects - https://www.pgconnects.com
👉🏻Pocket Gamer Mobile Games Awards - https://www.mobilegamesawards.com
👉🏻 Pocket Gamer Party Cologne 2024 - https://www.eventbrite.co.uk/e/pocket-gamer-party-cologne-2024-tickets-927776854547
Tilting Point’s Enric Pedró On Leveraging IP On A Shoestring Budget
Monster IP may require a monster budget, but smaller studios can still tap into cultural trends to perform well in the app stores—provided they know the right questions to ask and licensors to pitch. Enric Pedró, SVP of Marketing at Tilting Point, gives us all the answers about IP ahead of his studio's upcoming release, Godzilla vs. Kong: Titan Chasers. From overlooked sources of IP to the tools you need to start integrating product placement in your games, Enric reveals everything studios need to consider when launching a game with intellectual property. Whether you’re an indie developer looking to make a splash or a seasoned pro looking for fresh strategies, this episode is packed with actionable insights to level up your studio and leverage IP in your mobile games.
CHAPTER TIMESTAMPS
00:00 - Intro
01:28 - How Enric got into games
03:49 - Working with monster IP
05 - Smaller studios can leverage IP
10:31 - Value of IP
16:02 - Overlooked sources of IP
22:18 - What do you need to start?
28:55 - How to talk to licensors
33:26 - Product placement
36:09 - Keeping your team on track
45:30 - Favourite games Q&A
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** Let's Connect **
👉🏻 Twitter - https://twitter.com/pgbiz
👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/
👉🏻 Facebook - https://www.facebook.com/PGbiz
👉🏻 Website - https://www.pocketgamer.biz
Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event
Week in Mobile Games E18 - The EU's App Store crackdown and Square Enix's buzzword bingo
Craig Chapple, Paige Cook and Aaron Astle from the PocketGamer.biz team discuss the latest mobile games industry news from the past week. We cover the news that Apple faces huge fines in the European Union for its App Store practices, Supercell's latest game Project R.I.S.E, and Square Enix's backtracking on its AI investments.
** Let's Connect **
👉🏻 Twitter - https://twitter.com/pgbiz
👉🏻 LinkedIn Group - https://www.linkedin.com/company/pocketgamer-biz/
👉🏻 Facebook - https://www.facebook.com/PGbiz
👉🏻 Website - https://www.pocketgamer.biz
👉🏻 Pocket Gamer Connects - https://www.pgconnects.com
👉🏻Pocket Gamer Mobile Games Awards - https://www.mobilegamesawards.com
Metaplay’s Teemu Haila On Scaling And Saving Smaller Studios $1 Million/Year With One SDK
It used to be that big wins demanded deep pockets. Now, achieving success on a shoestring budget isn’t the exception but the rule. It all comes down to one question: how much are you spending on your backend?
This week’s guest estimates that studios spend an average of $21 million and three years developing their own backend. With Metaplay, you can do it in two weeks. Peggy Anne Salz and Brian Baglow sit down with Teemu Haila, Co-Founder and CPO of Metaplay, to share how the brand scales smaller studios and saves them $1 million per year with one SDK.
Teemu dives into the tech, explaining how Metaplay’s solution offers the infrastructure to successfully scale live service Unity C# games, facilitates smooth real-time interactions, and ensures a safe and fair player experience by making your game 100% secure from cheaters and bots.
CHAPTER TIMESTAMPS
00:00 - Intro
01:20 - Teemu's journey into games
05:46 - Scales as a service
08:30 - 4 pillars of scaling
11:57 - Strategies for a larger player base
15:20 - How studios succeed during layoffs
19:46 - Building around live-ops
28:40 - A flexible studio culture
31:20 - A live-or-die market
33:18 - Metaplay's growth blueprint
36:29 - Making cheating impossible
39:32 - Working with Metaplay
43:15 - Favourite games Q&A
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** Let's Connect **
👉🏻 Twitter - https://twitter.com/pgbiz
👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/
👉🏻 Facebook - https://www.facebook.com/PGbiz
👉🏻 Website - https://www.pocketgamer.biz
Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event
Week in Mobile Games E17 - The history and future of the mobile games industry
Craig Chapple, Daniel Griffiths and Aaron Astle from the PocketGamer.biz team discuss the latest mobile games industry news from the past week. We cover the news that the EU could be set to fine Apple for infringing Digital Markets Act regulations, and delve into the history of the mobile games industry and where things are are heading.
** Let's Connect **
👉🏻 Twitter - https://twitter.com/pgbiz
👉🏻 LinkedIn Group - https://www.linkedin.com/company/pocketgamer-biz/
👉🏻 Facebook - https://www.facebook.com/PGbiz
👉🏻 Website - https://www.pocketgamer.biz
👉🏻 Pocket Gamer Connects - https://www.pgconnects.com
👉🏻Pocket Gamer Mobile Games Awards - https://www.mobilegamesawards.com
Estela Dos Santos Rocha And Aman Sareen On Savvy Strategies For Leaner Teams
A leaner team paves the way for a smarter UA strategy—a must-have for studios with a broad portfolio like Gazeus Games. Estela Dos Santos Rocha, Marketing Coordinator at Gazeus, tips her hand to share the savvier steps any marketer can take to make the most out of their tight-knit team, from attracting the awareness of attention whales to playing to the preferences of old and new users alike. After that, our host, Peggy Anne Salz, dives deep into growing and re-engaging mobile app consumers with Aman Sareen, CEO of Aarki. Aman breaks down the Aarki rebrand, reveals the metrics that really matter, and surprises us with his take on how many partners marketers should work with to move the needle on campaigns—and remain sane.
CHAPTER TIMESTAMPS
00:00 - Estela Intro
01:58 - Managing UA across a broad portfolio
05:30 - Attention whales
08:15 - What entices players?
09:18 - Estela in her own ads
10:30 - Making the most of a small team
12:48 - Appeasing new and old players
14:33 - What to pay attention to in A/B tests
16:55 - Small step, big career impact
19:25 - Maintaining motivation
21:10 - Aman Intro
22:20 - 3 pillars of the new Aarki
24:00 - More or less partners?
25:35 - What metrics matter?
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** Let's Connect **
👉🏻 Twitter - https://twitter.com/pgbiz
👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/
👉🏻 Facebook - https://www.facebook.com/PGbiz
👉🏻 Website - https://www.pocketgamer.biz
Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event
Week in Mobile Games E16 - Stop sexist UA ads, iPhone gets ChatGPT, and is Netflix's games division falling off the rails?
Craig Chapple, Daniel Griffiths and Aaron Astle from the PocketGamer.biz team discuss the latest mobile games industry news from the past week. We cover the news that Mike Verdu is no longer leading Netflix's games business, a campaign to stop sexist ads in user acquisition, and Apple's big WWDC announcements.
** Let's Connect **
👉🏻 Twitter - https://twitter.com/pgbiz
👉🏻 LinkedIn Group - https://www.linkedin.com/company/pocketgamer-biz/
👉🏻 Facebook - https://www.facebook.com/PGbiz
👉🏻 Website - https://www.pocketgamer.biz
👉🏻 Pocket Gamer Connects - https://www.pgconnects.com
👉🏻Pocket Gamer Mobile Games Awards - https://www.mobilegamesawards.com
AppLovin’s Daniel Tchernahovsky On The Hot Gaming Trends Worth Tracking
Hybrid monetisation is in, and relying solely on either in-app purchases or ad-driven revenue to power profitability is out. There’s no question that modern monetisation is merging and morphing, so we called in a professional to help us navigate the trends we need to be watching through the rest of the year. Daniel Tchnernahovsky, VP of Global Business Development at AppLovin, sees the games world from a different perspective and shares it all with Peggy Anne Salz and Brian Baglow. One trend on the top of his radar is maximising your LTV by customising your game to player spending habits. “The truth is that patterns of behaviour are a result of design,” Daniel says. The solution: design your game for high retention by sending users to a version of your game that resonates with their preferences. It can be heavy lifting, but Daniel has a few workarounds. To get the lowdown on all of his top trends and no-BS advice, listen in to this episode.
CHAPTER TIMESTAMPS
00:00 - Intro
02:56 - The growing approach of hybrid monetisation
09:50 - Response from developers on hybrid monetisation
12:05 - How to implement hybrid effectively
16:41 - Non-negotiables on a high-value player
19:15 - Spread your investment
23:26 - Enabling studios to move to hybrid
25:14 - A different game for every segment
29:30 - Where else should marketers put their money?
33:20 - AI's place in innovation
36:05 - What is coming that will have a major impact on games?
38:51 - The mindset for hunting whales
41:30 - Favourite games Q&A
** Let's Connect **
👉🏻 Twitter - https://twitter.com/pgbiz
👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/
👉🏻 Facebook - https://www.facebook.com/PGbiz
👉🏻 Website - https://www.pocketgamer.biz
Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event
Week in Mobile Games E15 - Star Wars: Hunters finally launches, the West's MOBA problem, and Xbox handheld rumours
Craig Chapple, Daniel Griffiths, Paige Cook and Aaron Astle from the PocketGamer.biz team discuss the latest mobile games industry news from the past week. We cover the big Star Wars: Hunters launch from Zynga and provide some of the inside scoop on its development, why mobile MOBAs fail in the West, and discuss those Xbox handheld rumours.
** Let's Connect **
👉🏻 Twitter - https://twitter.com/pgbiz
👉🏻 LinkedIn Group - https://www.linkedin.com/company/pocketgamer-biz/
👉🏻 Facebook - https://www.facebook.com/PGbiz
👉🏻 Website - https://www.pocketgamer.biz
👉🏻 Pocket Gamer Connects - https://www.pgconnects.com
👉🏻Pocket Gamer Mobile Games Awards - https://www.mobilegamesawards.com
Week in Mobile Games E14 - Supercell's Squad Busters goes global and why Steam does discoverability better than Apple and Google
Brian Baglow, Craig Chapple, Daniel Griffiths and Paige Cook from the PocketGamer.biz team discuss the latest mobile games industry news from the past week. We cover Supercell's big Squad Busters launch, compare Steam's user-first approach to discoverability that's at odds with Apple and Google's strategies, and discuss whether YouTube Playables will ever work.
** Let's Connect **
👉🏻 Twitter - https://twitter.com/pgbiz
👉🏻 LinkedIn Group - https://www.linkedin.com/company/pocketgamer-biz/
👉🏻 Facebook - https://www.facebook.com/PGbiz
👉🏻 Website - https://www.pocketgamer.biz
👉🏻 Pocket Gamer Connects - https://www.pgconnects.com
👉🏻Pocket Gamer Mobile Games Awards - https://www.mobilegamesawards.com
ustwo games’ María Sayans On The Sustainable Strategy Behind The Monumental Game: Monument Valley
A hit game can harbour hope for an up-and-coming games company. But living up to the game's name and weathering the changing tides of player needs, industry upheavals, and privacy concerns can test the limits of any studio. In this episode, María Sayans, CEO of ustwo games peels back the layers of ustwo’s monumental success, Monument Valley—now celebrating its 10th anniversary and over 160m+ downloads—and offers indie developers concrete advice on cultivating a sustainable studio that can succeed despite any storm. She sheds light on how ustwo games adapts and evolves its keystone game to keep pace with changing player habits and how cross-platform is powering the studio’s success for years to come.
* * * * * * * * * * * * * * *
CHAPTER TIMESTAMPS
00:00 - Intro
01:30 - Who are ustwo games?
05:42 - How Monument Valley shaped games
07:58 - Biggest changes to games audiences
12:30 - Are boomers the biggest gamers?
16:57 - How ustwo games evolved to match player need
21:08 - Would Monument Valley succeed if launched today?
25:09 - Maria's leadership model
29:00 - How ustwo’s company calendar builds company culture
32:19 - Is premium still a viable model?
35:55 - Why cross-platform?
40:07 - Ustwo’s upcoming releases
43:20 - Favourite games Q&A
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** Let's Connect **
👉🏻 Twitter - https://twitter.com/pgbiz
👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/
👉🏻 Facebook - https://www.facebook.com/PGbiz
👉🏻 Website - https://www.pocketgamer.biz
Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event
Week in Mobile Games E13 - ByteDance's $4bn Moonton plans, tips for working with the games media, and what devs think of Unity's runtime fee
Brian Baglow, Daniel Griffiths and Paige Cook from the PocketGamer.biz team discuss the latest mobile games industry news from the past week. We cover ByteDance's latest plans for its $4 billion acquisition of Mobile Legends developer Moonton, remote work and leadership skills challenges, UGC investment opportunities, and ask if Unity developers really are over the runtime fee.
** Let's Connect **
👉🏻 Twitter - https://twitter.com/pgbiz
👉🏻 LinkedIn Group - https://www.linkedin.com/company/pocketgamer-biz/
👉🏻 Facebook - https://www.facebook.com/PGbiz
👉🏻 Website - https://www.pocketgamer.biz
👉🏻 Pocket Gamer Connects - https://www.pgconnects.com
👉🏻Pocket Gamer Mobile Games Awards - https://www.mobilegamesawards.com
Multiscription's Teis Anker Mikkelsen On Scaling Subscription Models Across Gaming Platforms
2024 is turning out to be the year of alternatives. We have the rise of alternative app stores, alternative ads, and a sharp focus on alternative monetization models to maximise revenue potential for gaming studios. Some are mashing up advertising and in-app purchases, while others are tapping strong IP to monetise players' eyeballs. This week, we’re talking about an alternative model that raises the bar for some studios and arguments amongst others—subscription. Teis Anker Mikkelsen, CEO and Co-Founder of Multisctiption—a company offering a cross-publisher subscription service for F2P games—joins hosts Peggy Anne Salz and Brian Baglow again in this episode for a sweeping discussion of subscriptions and how the model inherently increases retention, player re-entry, and in-app spend. He shares tips for creating a friction-free payment experience, addressing subscription fatigue, scaling, and a checklist to determine if a subscription model is the right fit for your game.
00:00 - Intro
03:11 - Understanding subscriptions in apps
10:42 - Subscription increases retention
13:09 - Creating a friction-free payment experience
15:56 - Addressing subscription fatigue
19:56 - How to smooth the transition to subscription
23:36 - Who is a subscription model best for?
36:07 - How big can you scale subscriptions?
41:34 - How to adapt the model to different players
43:27 - Favourite games Q&A
* * * * * * * * * * * * * * *
** Let's Connect **
👉🏻 Twitter - https://twitter.com/pgbiz
👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/
👉🏻 Facebook - https://www.facebook.com/PGbiz
👉🏻 Website - https://www.pocketgamer.biz
Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event
Week in Mobile Games E12 - Xbox's mobile games store and Unity vs. AppLovin
Brian Baglow, Craig Chapple, Daniel Griffiths and Paige Cook from the PocketGamer.biz team discuss the latest mobile games industry news from the past week.
We cover the Xbox mobile games store and whether it's doomed to fail, the AppLovin and Unity financials nearly two years after the acquisition drama, and analyse a survey that claims Gen Z love bitcoin.
** Let's Connect **
👉🏻 Twitter - https://twitter.com/pgbiz
👉🏻 LinkedIn Group - https://www.linkedin.com/company/pocketgamer-biz/
👉🏻 Facebook - https://www.facebook.com/PGbiz
👉🏻 Website - https://www.pocketgamer.biz
👉🏻 Pocket Gamer Connects - https://www.pgconnects.com
Week in Views E11 - Xbox in turmoil, Krafton champions AI development, and Apple's iPad problem
Brian Baglow, Craig Chapple, Daniel Griffiths and Aaron Astle from the PocketGamer.biz team discuss the latest mobile games industry news from the past week.
We cover the news that Xbox has closed Bethesda studios including Arkane Austin, Alpha Dog Games and Tango Gameworks, and discuss Microsoft's troubled games business and Game Pass strategy.
We also dive into Krafton's comments about using generative AI in game development, and Apple's iPad problem.
** Let's Connect **
👉🏻 Twitter - https://twitter.com/pgbiz
👉🏻 LinkedIn Group - https://www.linkedin.com/company/pocketgamer-biz/
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Tripledot Studios' Akin Babayigit On Understanding The Business Behind Great Games
Great games start with a great understanding of gaps in the industry and the factors that play a pivotal role in predicting profitability. This week, we welcome a guest with a keen eye for both and a sixth sense for high-potential startups. Akin Babayigit, Co-Founder and President of Tripledot Studios joins our hosts, Peggy Anne Salz and Brian Baglow. The business side of games is baked into Akin's DNA—a talent that helped him build Tripledot from the ground up and go on to effectively scout out and scale lucrative studios like Dream Games and Luna Labs Limited. In this episode, he shares pages from his playbook on recognizing the signs of commercial success in a specific title and tells Peggy and Brian the specific data points that are most crucial to the decision-making process at Tripledot. Tune into the show for his insights into the unique opportunities for app marketers in Turkey and advice to embrace the new science of performance marketing.
**Chapters**
00:00 - Intro
01:55 - Akin's background
07:52 - How Tripledot stands out
14:39 - Signs that a game will be a success
28:01 - Market conditions in Turkey
35:18 - Embrace the new science of performance marketing
42:15 - Favourite games Q&A
Week in Views E10 - Brawl Stars smashes 2023 revenue, Square Enix’s extraordinary losses, and Erling Haaland signs for Clash of Clans
Brian Baglow, Daniel Griffiths, Paige Cook and Aaron Astle from the PocketGamer.biz team discuss the latest mobile games industry news from the past week.
We cover the news that Supercell's Brawl Stars has already smashes its 2023 revenue total so far this year, Square Enix's warning to investors of "extraordinary losses", and Erling Haaland's introduction as a character in Clash of Clans.
** Let's Connect **
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Sandsoft's Miikka Lindgren On Massive Opportinities In The MENA Game Market
MENA is a fast-growing gaming territory with high-paying and highly engaged players, but what will it take for the region to gain recognition on the global stage? Our host, Peggy Anne Salz, sits down with a Saudi studio for an insider look into the local opportunities and challenges. Miikka Lindgren, VP of Publishing at Sandsoft—a studio making waves in MENA and displaying impressive growth in a growing industry—shines a light on Sandsoft’s strategic focus on global publishing and its innovative approach to data-driven decision-making that underscores their commitment to sustainable growth. He emphasizes the importance of product as marketing, balancing short-term metrics with long-term growth targets, and staying focused amidst numerous ideas and opportunities in the industry. Plus, he gives us a sneak peek into Sandsoft’s arcade simulation game, Business Dudes.
* * * * * * * * * * * * * * *
CHAPTER TIMESTAMPS
00:00 - Intro
01:14 - Opportunities in MENA
08:23 - Sandsoft grows despite downturns
11:13 - Balancing short-term metrics with long-term growth
13:17 - Don't be afraid to dream big
15:31 - What to learn from Chinese studios
21:44 - Alternative distribution platforms
23:21 - What's next in MENA and for Sandsoft?
30:39 - Favourite games Q&A
* * * * * * * * * * * * * * *
** Let's Connect **
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Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event
Week in Views E09 - Supercell's Squad Busters goes global, Embracer Group splits, and Apple's Vision Pro flops
Craig Chapple, Daniel Griffiths and Aaron Astle from the PocketGamer.biz team discuss the latest mobile games industry news from the past week.
We cover the news that Supercell is launching Squad Busters globally on May 29th, Embracer Group's break-up into three new public companies, the TikTok ban, and why Apple's Vision Pro isn't selling any headsets.
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The Dubai GameExpo Summit powered by Pocket Gamer Connects takes place on May 1st and 2nd. Details here - https://www.pgconnects.com/DubaiGameExpoSummit/
GameFounder’s Kadri Harma On Unlocking The MENA Game Market
MENA is a region ripe with opportunities for game industry professionals. Our host, Peggy Anne Salz, sits down with an expert on the area and headline speaker at the GameExpo Summit powered by PG Connects, Kadri Harma. Co-Founder of the investment fund and mentoring program, GameFounders, and Venture Partner at Sisu Game Ventures, Kadri brings her on-the-ground expertise to the show this week, lifting the lid on unlocking the MENA market. She shares the investment opportunities and player behaviour that make the region stand out, the government initiatives that empower the local industry, and the actions indie studios can take to attract the attention of the investor community. Listen in and register now for the GameExpo Summit on May 1-2.
CHAPTER TIMESTAMPS
00:00 - Intro
02:57 - Understanding the MENA market
07:57 - MENA's appeal
12:48 - Opportunities for investment
20:36 - Favourite games Q&A
* * * * * * * * * * * * * * *
** Let's Connect **
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Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event
Week in Views E08 - The UK games industry's skills crisis, Fallout's TV success, and Epic's endless court battles
Brian Baglow, Paige Cook, Craig Chapple and Daniel Griffiths from the PocketGamer.biz team discuss the latest mobile games industry news from the in our new 'Week in Views' series.
We cover a new report that delves into the UK games industry's skills crisis, the Fallout TV show's success, App Store emulators, and Epic's endless court battles with Apple and Google. Craig and Brian also have a moan about Rebel Moon.
Extra links:
RaptorVerse Presents... The DMA Breakdown Webinar: https://news.raptorpr.com/raptorverse-presentsthe-dma-breakdown
The top mobile games in soft launch right now: https://www.pocketgamer.biz/feature/60621/the-latest-and-most-interesting-mobile-games-in-soft-launch-update/
** Let's Connect **
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👉🏻 Website - https://www.pocketgamer.biz
The Dubai GameExpo Summit powered by Pocket Gamer Connects takes place on May 1st and 2nd. Details here - https://www.pgconnects.com/DubaiGameExpoSummit/
DoubleDown Interactive’s Faith Price On Lifecycle Marketing Tips To Extend Your App’s Lifespan
Acquiring valuable users is only half the battle. To truly power profitable growth, studios must focus on the smart strategies that retain their users for years rather than days. Faith Price, pioneers this approach in gaming as the Director of Growth Marketing at DoubleDown Interactive, a leading social casino and mobile games studio. She joins host Peggy Anne Salz in this episode to share how she uses lifecycle marketing to extend the lifespan of DoubleDown’s 13-year-old app—and the tips you can implement to do the same for your game. She opens up about her testing tactics and routine and reveals the three steps anyone can take to reinvent themselves during this industry downturn.
CHAPTER TIMESTAMPS
00:00 - Intro
01:50 - Determining the features that acquire vs retain
05:36 - Timing and testing communications and community
11:26 - What does the testing routine look like?
12:31- How to reinvent yourself in games
* * * * * * * * * * * * * * *
** Let's Connect **
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Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event
Week in Views E07 - State of the Finnish games industry, Squad Busters, and App Store emulators
Brian Baglow, Paige Cook, Craig Chapple and Daniel Griffiths from the PocketGamer.biz team discuss the latest mobile games industry news from the in our new 'Week in Views' series.
We cover Squad Busters heading into soft launch, the state of the Finnish games industry, and retro game emulators on the App Store
** Let's Connect **
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The Dubai GameExpo Summit powered by Pocket Gamer Connects takes place on May 1st and 2nd. Details here - https://www.pgconnects.com/DubaiGameExpoSummit/
Product Madness’ Piyush Mishra On Smart Questions For Smaller Studios
In today's noisy, data-constrained market, studios can't afford to splash the cash on multiple soft launches. Instead, they must identify innovative ways to test and validate concepts while keeping their costs low. It's a path stacked with strategic decisions that can seem daunting for smaller studios or leaner teams. In this episode, Peggy Anne Salz links up again with Piyush Mishra, Director of Growth at Product Madness, to learn about his playbook for producing stellar games on a shoestring budget, from concept testing to global launch. He reveals the metrics that matter most when evaluating creative and the questions to ask to effectively greenlight games across genres.
CHAPTER TIMESTAMPS
00:00 - Intro
03:22 - The creative metrics that matter
08:12 - Using UA to test and validate concepts
11:38 - Keeping costs down during testing
15:36 - Using UA to test gameplay creative
17:29 - Benchmarks for greenlighting a game
23:15 - Marketing must be there from the start
27:28 - What genres does this work for?
* * * * * * * * * * * * * * *
** Let's Connect **
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Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event
Week in Views E06 - Breaking down the Sensor Tower interview, 10 years of Monument Valley, and MENA Month
Craig Chapple and Daniel Griffiths from the PocketGamer.biz team discuss the latest mobile games industry news from the in our new 'Week in Views' series.
We cover Sensor Tower's acquisition of data.ai and our interview with COO Tom Cui, we discuss 10 years of Monument Valley, and PocketGamer.biz's upcoming MENA Month!
** Let's Connect **
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The Dubai GameExpo Summit powered by Pocket Gamer Connects takes place on May 1st and 2nd. Details here - https://www.pgconnects.com/DubaiGameExpoSummit/
Elia Games’ Clary Xiaodan Zhang On Saving Marketers 50 Hours/Week With No-Code Automation
For smaller studios on shoestring budgets, diving deep into data can feel daunting. But having a leaner team doesn’t equate to less impressive results—if you have the right tools at your fingertips. When tasked with managing her studio’s UA and monetisation, Clary Xiaodan Zhang, Head of UAM at Elia Games, created a fully customisable, no-code automation system that transforms marketers’ time management and democratises data using two readily available, low-cost tools—Google Sheets and Notion. Clary joins us on this week's show alongside hosts Peggy Anne Salz and Brian Baglow. She explains how her system delivers on three fronts: It serves as a data analytics platform, matches specific actions with campaign performance, and sends smart alerts that tell marketers in minutes the campaigns that need their attention most. Clary reveals how she saves 50 hours/week integrating this automation and shares the blueprint that studios of all sizes can follow to build their own system in-house.
CHAPTER TIMESTAMPS
00:00 - Intro
04:28 - Balancing UA and monetisation at the same time
05:58 - Clary's no-code solution
08:48 - How Clary's solution helps studios of all sizes
11:10 - AI strengths and weaknesses in UA & monetisation
16:01 - How AI is changing job descriptions
20:52 - Saving 50 hours/week with a no-code solution
24:12 - Disrupting the non-gaming industry
26:47 - Cultivating creativity with Clary's no-code AI
29:40 - How to build a system like Clary
34:48 - Favourite games Q&A
Week in Views E05 - GDC Roundup, EU calls out Apple, and lots of MENA news
Brian Baglow, Craig Chapple, Paige Cook and Aaron Astle from the PocketGamer.biz team discuss the latest mobile games industry news from the in our new 'Week in Views' series.
We cover the European Commission's investigations into Apple and Google over possible DMA violations, offer takeaways from a big week at GDC, and delve into the big news coming out of the MENA market.
** Let's Connect **
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Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/
Week in Views E04 - Sensor Tower acquires data.ai, Epic Games Store is coming to mobile, and Apple's antitrust woes
Brian Baglow, Daniel Griffiths and Paige Cook from the PocketGamer.biz team discuss the latest news from the mobile games industry in our new 'Week in Views' series.
We cover Sensor Tower's acquisition of rival mobile market intelligence firm data.ai, the reveal of the Epic Games Store coming to mobile by the end of 2024, and discuss Apple's latest antitrust woes - this time with the US Department of Justice.
** Let's Connect **
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Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/
Week in Views E03 - Inside Supercell's new development structure and TikTok's potential US ban
Brian Baglow, Craig Chapple, Daniel Griffiths and Aaron Astle from the PocketGamer.biz team discuss the latest news from the mobile games industry in our new 'Week in Views' series. We cover Supercell's new development structure for new games and live ops, as well as dive into TikTok's potential ban in the US and what it means for games.
S04 E11 Innogames’ Deniz Kekeç On Building Long-Lasting Relationships With Narrative Marketing
Players who relate to your game are easier to retain. But how do you pinpoint the story that enhances your game’s USP, resonates with your player base and sparks the desire to stay in the game? Deniz Kekeç, Performance Marketing Manager for casual simulation game Sunrise Village at Innogames, has cracked the code with a pioneering approach to UA that she calls “narrative marketing.” It’s a content-driven approach that involves writing a game’s story or enhancing an existing one “in a way that the user can bond with the product themselves.” And it works because the engaging narrative appeals to players’ emotions and builds their preferences into gameplay from the start. In this insightful episode with hosts Peggy Anne Salz and Brian Baglow, Deniz delves into the formula for success and how studios can determine, test and adapt the right narrative for their game. She should know—she tested several, including love stories, mystery yarns and a strange relative with secrets. Curious about the concept that excited players and transformed Sunrise Village’s reach and retention? Well, you’ll have to listen until the end for that.
CHAPTER TIMESTAMPS
00:00 - Intro
03:53 - What is narrative marketing?
06:59 - Determining the right narrative
11:33 - Testing the narratives
17:50 - Adapting the narrative to different UA channels
20:53 - Advice for getting started
26:12 - Yoga lessons in marketing
28:55 - What story won?
30:22 - Favourite games Q&A
* * * * * * * * * * * * * * *
** Let's Connect **
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Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event
Week in Views E02 - Apple battles Epic Games, Fortnite and the DMA
Brian Baglow, Craig Chapple and Daniel Griffiths from the PocketGamer.biz team discuss the latest news from the mobile games industry in our new 'Week in Views' series. We cover Apple's battle with Epic and the European Union's Digital Markets Act, Deconstructor of Fun's games industry predictions for 2024, and InnoGames' disclosure of staff salaries.
S04 E10 Innogames’ Strategy To Extending The Lifespan Of Legacy Games
Extending a game’s lifespan is every studio’s grand objective, but the path to effective execution is packed with difficult decisions. Studios can lean into Live-Ops to keep content fresh and cultivate profitable partnerships to enhance their marketing mix, or they can centre community management and leverage audience listening. Or, like Innogames, they can do all of the above. Our hosts Peggy Anne Salz and Brian Baglow welcome three guests from Innogames for insider insights into how the studio successfully lengthens the lifespan of their legendary games, Tribal Wars and Forge of Empires, which just reached 20 years of play and hit the one billion lifetime value milestone, respectively, and continuously nets new audiences for both. Matthew Milligan (Product Head), Stefan Flinterhoff (Head of Game UA), and Thorsten Schankin (Senior Product Manager) dive into Innogames' unique approach to UA and company culture—one that puts games first and centres teams around titles instead of channels. They also chat about community engagement and sourcing inspiration from Forge of Empires’ million daily active users. From forecasting tools and Live-Ops to embracing power creep and integrating cross-platform before it was cool, this episode is loaded with useful information for indies and triple-As alike.
CHAPTER TIMESTAMPS
00:00 - Intro
02:19 - Product and marketing come together
07:19 - Leaning on your community
11:13 - Cross-platform before it was cool
17:52 - In the case of power creep
19:50 - Forecasting tools
25:08 - Community starts internally
28:05 - Constantly testing new partners
30:37 - Staying novel
34:16 - A little more about Matt, Thorsten, and Stefan
38:15 - Favourite games Q&A
* * * * * * * * * * * * * * *
** Let's Connect **
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Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event
Week in Views - Layoffs, Unity's troubles and EGDF anger
Brian Baglow, Craig Chapple, Daniel Griffiths and Aaron Astle from the PocketGamer.biz team discuss the latest news from the mobile games industry in the first episode of our new ‘Week in Views’ series. We cover layoffs, Apple Arcade, Unity’s troubles, why the head of the European Games Developer Federation is unhappy, and much more!
** Let's Connect **
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Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/
S04 E09 Guy Gadney & Harry Holmwood On Baking Omelettes And AI Into Your Game Worlds
In Guy Gadney’s eyes, implementing AI into your game development is like “cooking with eggs.” You can use it as an ancillary tool to optimise your current creative endeavours, or you can “make an omelette”, baking AI into your game from the beginning and establishing it as a fundamental component of character or world creation. The application options are endless—if guided by the right questions. Peggy Anne Salz welcomes Guy Gadney, Co-Founder and CEO of Charisma—a plug-and-play platform creating interactive stories with virtual characters—onto the show again to reveal what to ask to effectively apply AI to your creative process, revolutionise your entertainment experience, and “fundamentally change the art of storytelling.” After their dynamic discussion, Peggy chats with another AI expert and entrepreneur, Harry Holmwood. Harry describes how Magicave, a game company designing digital hobbies similar to Dungeons & Dragons and Warhammer, uses AI to transform data into real-time world-building with digital dice, characters, and tiles. Listen, learn, and love this episode as we talk about co-creating engaging experiences with players, implementing AI ethically, and how to navigate the machine learning minefield in 2024.
CHAPTER TIMESTAMPS
00:00 - Intro
00:51 - AI is like cooking with eggs
07:29 - Navigating compliance
10:19 - AI will fundamentally change storytelling
13:10 - Using AI to create new worlds every day
17:41 - Copyright and fair IP
22:28 - Monetising and the Pay To Learn model
24:00 - Magicave's vision
* * * * * * * * * * * * * * *
** Let's Connect **
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Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event
S04 E08 Webshops, IP In AI, And Avoiding Apple’s Commission Fees: The Full PGC London Wrap-Up
How did Yahtzee break revenue records? What’s up with webshops, and are subscription models shaping up to match past hype? We answer all these questions and more in this episode of the PocketGamer.biz Podcast live from the floor of PGC London. Host Peggy Anne Salz leads a captivating conversation with Steel Media Ltd. executives Chris James (CEO), Craig Chapple (Head of B2B Content), and Aaron Astle (News Editor). The group gets into the weeds about redefining customer relationships, advancing IP through AI, and how studios are saying sayonara to Apple’s near 30% commission fees. Tune in for our team’s hot takes and exclusive insights on gaming in 2024, and register today for PGC San Francisco!
CHAPTER TIMESTAMPS
00:00 - Intro
01:08 - Show highlights
05:47 - Small changes make a big difference
08:23 - Advancing IP through AI
14:34 - Webshops and Apple's 27% commision
21:00 - Subscription models
23:02 - Favourite talks and tracks
29:02 - Favourite games Q&A
* * * * * * * * * * * * * * *
** Let's Connect **
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👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/
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Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event
S04 E07 Karl Knights and Lirui Ding On The Data And Trends Defining Mobile Gaming In 2024
Past predictions into mobile gaming foresaw an industry slowdown in 2024, but recent data reveals a different reality. Peggy Anne Salz welcomes two mobile mavens onto the show this week to lift the lid on the actual state of the market, and the trends studios should pay the closest attention to in the coming year. First, Karl Knights, Global VP of Customer Success at mobile data and analytics platform data.ai, digs into the latest data in the State of Mobile 2024 report. He shares surprising findings, reveals the monetisation methods dominating the app stores and walks us through the models that can predict future app performance. Then, Lirui Ding, Senior Associate at Transcend Fund—an audience-first gaming venture firm—dives deep into the rapidly evolving world of Esports. He details how game studios can use Esports to elevate engagement and community building and new ways VR is poised to revolutionise mobile gaming.
CHAPTER TIMESTAMPS
00:00 - Intro
00:50 - The truth about mobile growth and ad spend
05:49 - Breaking down successful games and subgenres
12:09 - data.ai's MPS
14:05- The state of esports in 2024
19:40 - Effective community building
21:20 - VR eSports
30:17 - Lirui’s hopes for 2024
* * * * * * * * * * * * * * *
** Let's Connect **
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Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event
S04 E06 Mistplay’s Gabriel Lewis On Leveraging Loyalty To Keep Paying Players Coming Back
While some studios are cashing in their chips on hypercasual and casual games, a few future-focused brands are doubling down and winning big by placing their bets on rewarded play. Indeed, though once a taboo UA tactic, rewarded play now opens doors for lasting loyalty and long-term engagement. That’s why Mistplay, a leading loyalty platform for mobile apps, provides rewards that fit the bill for every player. Gabriel Lewis, Senior Director and Global Head of Accounts at Mistplay, joins Peggy Anne Salz in this episode of the PG.biz Podcast, where he explains how Mistplay goes beyond cashback offerings to deliver a variety of perks custom-matched to player interests. He says rewards are more than just bonuses but catalysts for continued gameplay. Tune into this show for insider tips on leveraging these turbo boosts—plus loyalty and LTV—in your game design and a look into the secret strategy that Mistplay mobilises to keep gamers glued to their screens.
CHAPTER TIMESTAMPS
00:00 - Intro
00:41 - First impressions and exciting trends
02:30 - Mistplay and rewarded ads
08:34 - Designing for rewards types
12:37 - Rewarded ads in the years to come
15:29 - What's next for Gabe?
* * * * * * * * * * * * * * *
** Let's Connect **
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Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event
S04 E05 NAK3D’s Kelly Vero On Merging Fashion And Gaming To Revolutionise Game Commerce
In an industry where data-driven decision-making pays dividends and a deep content pool is the difference between customer churn and a long-term connection, game studios need a tool capable of gathering granular user data and satiating consumers' content cravings. NAK3D—a startup recently awarded for its innovation by the World Economic Forum—delivers on both ends. Kelly Vero, CEO and CTO of NAK3D joins Peggy Anne Salz for an on-the-ground interview into how the interoperable fashion marketplace leverages AI-developed data to provide developers a constant stream of new in-game content while empowering fashion and retail brands to establish a digital presence. She says the future of game commerce (or g-commerce as she calls it) lies in digital assets and putting the power back into the hands of the player. Few people are as daring, future-focused, and driven as Kelly, which is why major designer brands like Alexander McQueen and Lulu Guinness trust NAK3D to bridge the gap between digital and physical retail and deliver actionable insights into Gen Z and Gen Alpha audiences. Don’t miss out on this mega-meta episode—the first in a series of special live podcasts connecting you with the sharpest minds and savviest innovators in gaming.
CHAPTER TIMESTAMPS
00:00 - Intro
01:54 - Davos, the metaverse, and trends in Asia
07:06 - The evolution of Nak3d
12:29 - The future of Gcommerce and information sourcing
19:30 - Digital death and the metaverse
26:28 - Look outside the games industry
29:03 - What is Kelly looking forward to most?
* * * * * * * * * * * * * * *
** Let's Connect **
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Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event
S04 E04 Mega Studio’s Adam Jaffe On The Impressive Benefits Of Incentivised Traffic
To acquire valuable players and boost rank in the app stores, studios have to shift focus and budget to offer each user a customised experience that aligns with their unique player motivations. But the path to pinpointing player intent isn’t straightforward--especially in a privacy-first landscape that makes prediction more challenging than ever. It’s a perfect storm of conditions for revisiting and rethinking approaches that reward players for staying in the game. Adam Jaffe, Founder and CEO of Mega Studio—an end-to-end gaming agency offering services in everything from product creation to marketing to monetisation—joins hosts Peggy Anne Samz and Brian Baglow to discuss how incentivised is powering UA and much more. Adam observes that rewarded approaches pay dividends, producing retention rates that are “40% higher” than those of non-incentivised users. This is because rewarded gives marketers bonus insights into player behavior. As Adam puts it, marketers know “exactly why” a user downloaded, allowing them to create a “railed environment” or direct path that users are nearly guaranteed to follow. He shares smart strategies to optimise this approach, from how to finetune features to create long-term users to where to place ads to maximise monetisation. Lastly, he offers advice on marrying product and marketing and explains why incentivised traffic can potentially become a critical data signal studios can harness to optimize everything.
CHAPTER TIMESTAMPS
00:00 - Intro
03:15 - Why gamification?
05:44 - Biggest misconception about rewarded traffic
09:30 - The nuts and bolts of incentivised traffic
13:05 - Maximising monetisation
18:16 - Finding the incentivised sweet spot
24:18 - Optimising for player motivation
27:08 - The future of incentivised traffic
32:45 - Favourite games Q&A with Adam
* * * * * * * * * * * * * * *
** Let's Connect **
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Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event
S04 E03 Gamelight’s Günay Aliyeva On The AI Algorithm That Revolutionises UA
Profitable UA is about connecting with the right players at the right time in the right context. Using traditional targeting tools, UA managers can manually parse through data to predict who is the best fit. But ultimately, this approach eats up marketers' time—and ad spend. Gamelight’s AI-powered algorithm cuts out the guesswork, locating only the players sure to produce high LTV and delivering 4x ARPU uplift in just a few days. Günay Aliyeva, Co-founder of Gamelight, a company that removes the heavy lifting from UA, joins host Peggy Anne Salz on the show this week. She says it's time to toss the timeworn targeting tools and embrace automation to revolutionise UA. She talks about trusting AI to optimise monetisation and how Gamelight’s self-learning algorithm builds upon itself to extract the most value from new and existing players. Finally, she shares how to level up your game and what it takes to establish a successful startup. She would know—she’s built three!
CHAPTER TIMESTAMPS
00:00 - Intro
03:23 - AI optimising in-app purchases
06:48 - Perfecting player targeting and UA optimisation
14:05 - Learning to trust the algorithm
17:10 - What it takes to build a successful startup
21:46 - Build your app during launch, not before
24:34 - Favourite games Q&A with Gunay
* * * * * * * * * * * * * * *
** Let's Connect **
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Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event
S04 E02 Games Factory Talents’ Oleg Paliy On How To Score The Job Of Your Dreams In 2024
The games industry faced a brutal year in 2023, with unofficial layoff estimates reaching an alarming 10,000. The stakes remain high in 2024, and job seekers need to double down to secure a position amidst reduced hiring and increased competition. We learn how to “pimp our LinkedIn” and get the most out of networking opportunities in this episode with Oleg Paliy, CEO of Games Factory Talents, a recruiting agency that connects global talent with leading Finnish games studios. Joining our hosts Peggy Anne Salz and Brian Baglow, Oleg gives PG.biz Podcast listeners some tough love and expert advice on nailing your dream job in 2024. If you like what you hear in this show, don't miss out on your chance to connect with him in real life at PGC London, where Games Factory Talents will be hosting the career zone and giving attendees advice on their LinkedIn, resume and next career move.
CHAPTER TIMESTAMPS
00:00 - Intro
02:38 - The layoff landscape for 2024
04:20 - How to "pimp" your LinkedIn
07:13 - How to capture a recruiter's eye
10:28 - The most in-demand positions of 2024
14:51 - Hiring for soft skills
20:39 - Are you a diver or a surfer?
24:05 - Connect with Games Talent Factory
28:33 - Favourite games Q&A with Oleg
* * * * * * * * * * * * * * *
** Let's Connect **
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Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event
S04 E01 Fluent's Matt Conlin On Game-Changing User Acquisition Trends To Watch In 2024
An evolving market calls for an evolved approach to user acquisition—one that treats players as individuals and weighs each user’s needs against all available acquisition tactics. When preparing to adopt this approach, though, game studios must consider one key question: Should they stick with the mainstream channels (META, Google, Apple, etc.) that provide reliability but unpredictable ROAS or focus their attention on alternative channels that bypass saturation and offer users that are 50% more likely to make in-app purchases? Studios face some tough choices in 2024, and this week’s guest encourages marketers to embrace the shift from “growth at all costs” to more targeted acquisition strategies yielding high-value users. We ring in the new year—and PG.biz podcast’s first anniversary with hosts Peggy Anne Salz and Brain Baglow— with digital marketing veteran and Fluent Cofounder and Chief Customer Officer Matt Conlin. In this insights-filled episode, Matt reveals where some studios are missing the mark and evaluates how game-changing UA trends (including rewarded discovery and influencer marketing) light the path to sustainable growth. He also shares his exclusive SWOT analyses of UA channels (both new and old), what games studios can learn from retail, and, most importantly, which tactics will power profitability in 2024 and which are better left in 2023.
CHAPTER TIMESTAMPS
00:00 - Happy 1 year to the podcast
02:20 - Trends to watch in 2024
08:00 - The incentivised player
12:18 - The value of rewarded discovery
15:28 - SWOT analysis on rewarded platforms
19:37 - SWOT analysis on influencer marketing
23:10 - The new mobile landscape
26:24 - What's on the radar for 2024?
29:40 - How Fluent navigates rapid change
31:10 - Favourite games Q&A with Matt
* * * * * * * * * * * * * * *
** Let's Connect **
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Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event
S03 E23 Zynga’s Yaron Leyvand On The Secret To Making A “Forever Franchise”
The path to profitable growth is fraught with tough choices. Studios can net new audiences by pumping out new titles and features at the pace of change, or they can push the envelope (and extend the lifecycle of their legacy title) with content, Live Ops and real-life events. Or, in the case of Zynga, they can do all of the above. Yaron Leyvand, Executive VP at Mobile Studios at Zynga, joins hosts Peggy Anne Salz and Brian Baglow to share pages from the playbook that keeps the games giant growing amidst industry downturns and transformations. Yaron recalls the milestones in the journey that brought Zynga from a small gaming company with a start on Facebook to a leader in casual gaming with over 4 billion downloads and 200+ million monthly players worldwide. He also delves into Zynga’s unique approach to M&A—one that bolsters smaller studios and trusts in local talent. Don’t miss this info-packed episode as Yaron describes how Zynga and Take-Two are shaking up the industry with their landmark collaboration, and Peggy and Brian announce the biggest celebration in PG.biz history — the 10-year anniversary of PocketGamer Connects hosted at PGC London in January.
CHAPTER TIMESTAMPS
00:00 - The must-attend event of the year
03:09 - Introducing Yaron
03:48 - Zynga's 2024 mentality
07:09 - Most innovative shift in puzzle games
11:43 - The secret to Zynga's success
14:46 - Zynga's acquisition approach
20:02 - The power of combining forces
25:37 - To license IP or not to license IP
27:56 - How to make a "forever franchise"
33:04 - Favourite games Q&A with Yaron
* * * * * * * * * * * * * * *
** Let's Connect **
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Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event
S03 E22 Aampe’s Jim Laurain On Smart Steps To Inspire Players With Messaging That Matters
Success starts with a great game, but profitable growth is fueled by ongoing engagement that treats players as individuals. And, although it’s not rocket science, the SuperScale report, Good Games Don’t Die, reveals this is where most studios miss the mark. Nearly 40% fail to deliver relevant and engaging content to their users. It’s also one reason 83% of games fail within three years of launch. How can gaming companies step up engagement to ensure their game (and audience) is thriving years down the road? Jim Laurain, Head of Growth at Aampe, a company that leverages AI to level up your communication stack, shares some smart approaches in this week’s show with our hosts Peggy Anne Salz and Brian Baglow. Jim reveals how 75% of top gaming apps fail to welcome new players and outlines how these same companies can significantly increase engagement in just one step. He also zeroes in on the stages where top games are getting their messaging and segmentation wrong. He wraps up with an experiment every game dev can run to gain a deeper understanding of their players and “massively increase their retention and activity” in the process. And this is one experiment you can do at home!
CHAPTER TIMESTAMPS
00:00 - Intro
04:51 - 75% of apps miss this crucial step
10:11 - How are 25% of apps getting messaging wrong?
14:01 - Popular trends in messaging flow
22:28 - Tailor messaging based on player motivation
24:58 - An experiment to reveal player types and relevant messaging
33:05 - Using CRM data to shape UA
37:42 - How does Aampe help devs with messaging?
40:46 - Favourite games Q&A with Jim
* * * * * * * * * * * * * * *
** Let's Connect **
👉🏻 Twitter - https://twitter.com/pgbiz
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👉🏻 Facebook - https://www.facebook.com/PGbiz
👉🏻 Website - https://www.pocketgamer.biz
Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event