IndieCade, Talks, and Progress
Hey Anamorphites! It’s been a great summer, and we’re sneaking ever-closer to launch (which means you should Wishlist us early and often!).
Latest big news: we’re sending Mo to IndieCade in LA! We’re excited to participate in this premiere Indie event - our first on the West Coast. As part of the IndieCade/spaces collection, you can find us in the Inahara Foyer - Upstairs with other narrative and exploration games.
Between now and launch, it’s mostly nose to the grindstone for the team, but you can find us around Montreal:
- Samantha will be speaking at CGX (Capital Gaming Expo) on October 21 about the potential unforeseen challenges you face when building a studio.
- Ramy and Beatrix will be giving a talk called “Empowering Your Sound Designer” (something we put a lot of energy into), also at MIGS.
- Along with Tanya Short (Kitfox Games) and Tali Goldstein (Casa Rara), Samantha will be giving a talk called “Production, the Indie Way: 3 Methods For Sanity and Success” at MIGS.
- Anamorphine will also have an Indie Pod at MIGS where you’ll be able to put your hands on the game for the first time in Montreal since ComicCon.
As we suffer through the final throes of Montreal summer (40 with humidity - is this entirely necessary?), we’re fitting together the final act of the game, polishing the earlier stages, testing our TRCs, adjusting locomotion in VR - heck, we’re busy!
But don’t worry - we’ve also all managed to take a little vacation this summer, since we believe it’s healthy (and more productive) not to work flat-out, forever. Especially over a two and a half year stretch, and counting. No, really, ask us how we feel about crunch and mental health some time!
Stay tuned for more as we turn the page into October!