Anamorphine Patches: a better Vive experience!
Hey there!
It’s been a very busy two and a half weeks since launch. It started with a Day 1 Patch for PS4, PC, and VR. Then we put out a PS4 patch fixing a game-breaking bug (thanks, Day 1 patch :/). Since then, we’ve been working hard on a VR and PC update which makes the game *much, much* better to play in VR, especially on the Vive, which was in some cases a real mess. So if you were holding off until these bugs were fixed in VR, now’s the time to grab Anamorphine and play it!
We know performance on the PS4 is sub-par, so you’ll be happy to hear that we’re working on further optimizations to make it a smoother play experience. Being pulled out of the emotional story by lag isn’t the way the game is meant to be played, clearly.
In the meantime, you can read about how The Washington Post loved Anamorphine over on their website.
If you run into more problems, please let us know here or at suppport@artifact5.com! Here’s some patch notes for the build we put up today (August 17, 2pm):
Fixed bugs:
- All Menus now appear in Vive as they did with Oculus.
- VR can now be toggled if you’re using the Vive
- Full support for VR motion controllers (cursor/no cusor, step/smooth) throughout game
- Fixed gamepad issues in VR
- Fixed a portal issue that caused double vision in VR
- Fixed issues where quick movements would cause out-of-sequence loads in both VR and Flat
Known Bugs in All modes:
- Exiting the game to the main menu leaves the game in a laggy state
- Shader errors with Elena’s bathwater
Known Bugs in VR mode:
- In-Game Trigger warning has a font rendering issue. Looks garbled. (this will be fixed promptly)
- Toggling VR on and then back off with Oculus will crash the game
- Fastest and Fast quality modes have an LOD issue making the game unplayable
- Some portals and thresholds are difficult to travers in VR with a cursor
- When entering areas with distorted gravity, the VR cursor will have an offset orientation
- One of the VR captures does not fade quickly enough
- VR players can still move during loading
- VR Menu is stretched a little
- Mindscapes have a strange floor collider at the start location
- In VR when the player goes through a choice portal, they land _inside_ the floor
- Credits can not be seen in VR
As you can see, we still have some work to do, but we’re on it! We hope you’re enjoying Anamorphine, and if you want to discuss it with other people who connected with the experience, join our Discord!