Through the Dragon Age
Anonymous quipped:

Ok but I have a theory that the big group picture might not be hinting at our potential companions, but rather different origins for the player character and I was curious if you think this idea might have merit (I remember the develops saying the PC this time "Isn't a person with power" like the Inquisitor, and the Qunari woman and Skeletor show up a lot on situations I'd figure are either PC or Villain centric)

 
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There are a few reasons I don’t see it that way, but that doesn’t mean it’s not true. One thing that stands out to me, when it comes to that theory; is there are no dwarves here. Seeing how we will be very close to, if not in the only other Dwarven civilization in Thedas. Plus given the strong ties between Dwarves and Tevinter, I find it odd there would be no option for a Dwarven PC.

The emphasis to me seems more on the people “we haven’t met yet” (due to the blurred faces) and their defining features.

It reminds me a lot of the Dragon Age Inquisition trailer, where the companions were walking behind the Inquisitor. Which is why I think, most of these are companions. That said, I do think there is a PC or even two in this Concept Art. I’m just not convinced, they’re all the PC. That’s just my take though and I can see what you’re seeing to a degree.

Also “a person of power” makes me think they are kind of going back to the concept of Dragon Age 2, but on a larger scale. You aren’t a diplomat, someone important to have voice, you alone aren’t going to change the whole of Northern Thedas or even just Tevinter and it’s behaviors. But given all the evidence in the video, it seems the PC is going to try, for a reason we don’t yet know.

That said, The Qunari woman I’m pretty sure is a companion. She is very distinct, almost too distinct to be a stand-in for the PC and Skeletor…I don’t even know if they are all the same person or not in all the concepts so that’s just a big unknown to me. I’d definitely lean more towards a companion or NPC though, given the way they are depicted/their actions in each concept art they show up in.

Anonymous quipped: Lore question: is it ever established that fenris’ lyrium tattoos are unique to him or is it something that other people (presumably slaves) have received in Tevinter?  

Fenris’ lyrium markings are incredibly unique and he is the only known person in all of Thedas to currently have these marks. Lyrium was a favored subject of Danarius’ studies in Tevinter, he found he could “power up” a being by implanting lyrium into their skin from an ancient text. Danarius and Danarius alone (though maybe with some help of his apprentices) studied years to figure out how to do it correctly, since the original text wasn’t extremely clear.

Leto was the first and only person Danarius ever performed the process on.

Interestingly enough and just my own speculation, looking at the tattoos, Merrill was correct that they seem elven in origin. When compared to vallaslin they appear to mostly match up with Andruil, June, and/or Sylaise. Andruil in particular seems the closest to me and the fact he has spots of three in his tattoos, which make me more likely to lean towards her (Andruil’s Three Trees).

Anonymous quipped: Hi I love your blog! I just wanted to say, the DA tumblr fandom is kinda scary for me. people have creepily strong opinions. What baffles me is people who think it’s realistic to just remove or destroy the entire chantry, like it’s all people want in this side of the fandom. Like I feel like it’s such a complex part of dragon age people don’t really appreciate. Like if you remove the chantry it might as well not even be dragon age, since it’s called that because of the Chantry... 

The DA fandom does inspire really strong opinions in people who play it, I think it part because it is a game that relies so heavily on politics/political opinions some that have real-life equivalents; and the player often has a choice to be on either side of those political sides. So it feels like a real conflict you invest yourself in.

For me, I don’t think it is realistic for the entire Chantry to be brought down in one fell swoop and never entirely. It really is a far more complex issue than just burning it all to the ground in opposition. BUT I do think there is some merit to wanting it to be brought down.

The Chantry is an organization that has systematically destroyed the lives, culture, and reputations of literally everyone who isn’t a Human Andrastian. Elven Andrastians are still subhuman, “wilder” elves are considered to be heathens, same with the Qunari, and dwarves are barely a thought beyond trade allies. They’ve lied to the commonfolk, they’ve lied to their followers, to their acolytes, and often even to their colleagues; about Andraste, about mage massacres, about elves like Shartan. They created the corrupt organization that the Templars are today (before then they were apart of the Inquisition and apparently better regulated), taking in orphans, feeding them lyrium, and teaching them to lock up mages for the rest of their and the mage’s lives.

The Chantry as a religious group isn’t necessarily a problem that needs to go away, but the fact they control Everything and destroy Anything that doesn’t coincide with their belief is a problem. They don’t need to be an influential religion AND the highest power all over Thedas, there is a conflict of interest there and many in-game characters see that as well.

So no, destroying the Chantry completely and totally is neither realistic or truly right, but there is nothing wrong with wanting a different situation and it has also been shown that it wouldn’t be terribly hard to have a summit of some kind and make all encompassing decisions, such as what a new age would be. Rather than having one woman at the head of a ridiculously powerful religion making that decision, having a group of scientists or rulers making it isn’t outlandish.

Anonymous quipped: Do you have a public twitter you'd be ok with people following? 

I don’t mind if people follow me on my twitter, but I have to forewarn that my twitter is my stream of consciousness place/personal social account. I have little filter there and there is some 18+ content.

Only 30-ish% is Dragon Age Content, but I do reblog and interact with Dragon Age News. The rest is me bitching about my work as a caterer, other video games, fanfic, cryptids/monsters, dnd, politics, fall out boy, and just having general good time whenever I feel like it.

connorXharvester @agesofdragon

Alternatively, since that probably doesn’t sound good for a lot of people. My lore wordpress, which as of now showcases lore posts and only a few of the many I need to put on there (working on moving and cleaning up calenhad rn).

The Shattered Library

Anonymous quipped: (1/2) Hey! I'm getting ready to do a new playthrough and have a question. When are the suggested times and/or best times to play through all the DLC from a story perspective? (DLC with set timing like Trespasser and the post-game Origins stuff excluded.) I don't care about optimal levels or best loot, I'm just trying to squeeze the most of them all story-wise. 

(2/2) So far I’m thinking I’ll start Stone Prisoner when I’m doing my Redcliffe quests and finish it when I’m doing Orzammar. Return to Ostagar maybe after I finish my first main quest. Mark of the Assassin at the start of Act III. Exiled Prince as it becomes available. Do those sound like good plans so far? Not sure about Warden’s Keep, Legacy, and Last Descent. (I think that’s all of them.) Thanks for your time!


Alright, finally rewritten. I thought I had a DLC post like this, but could not find it. So whole new post!

DAO

  • The Stone Prisoner
    • If Redcliffe is your first quest, doing The Stone Prisoner afterwards sounds great (I always do The Circle first myself). Since the first quest in The Stone Prisoner is Shale’s recruitment, you want her as soon as possible so you have the option of dragging her around to work on her approval. Plus get some of her dialogues and friendship cutscenes.
    • I would recommend just making sure to do Shale’s recruitment before doing A Paragon of Her Kind, since you can take her along during that quest and get some great insight into her story. Just be sure to be ready to make some Hard Choices™.
      • If you find your team unbalanced by taking Shale through the Deep Roads though how could you lol, you really only have to take her in the final area of the Deep Roads to unlock her extra dialogue.
    • The last quest should come after A Paragon of Her Kind, even if you didn’t take Shale with you. So just be ready to work that in later in the game.
  • Warden’s Keep
    • Warden’s Keep doesn’t really have a place it specifically fits, it is mostly just standalone Warden Lore. If your aren’t interested in Levelling and Equipment, it is pretty much just up to you when you play.
    • I’d probably say play it two allied factions into the game (Elves/Werewolves, Redcliffe, Dwarves/Golems, Mages/Templars) for pacing.
  • Return to Ostagar
    • Now Return to Ostagar is probably best played after The Landsmeet, seeing as the Warden is not longer considered an enemy of Ferelden. So it’d make more sense for them to return and collect the things of the Fallen, as well as clear the location since the Darkspawn have started to move out.
    • This is especially true if you plan on using the “Secret Companion” aka Loghain. He has some incredibly fascinating dialogue during the quest and of course can only be recruited after The Landsmeet.
    • However, if you plan on using Alistair then I’d say before or after the Landsmeet would work. Or if you want to suffer from feels then after you give Alistair Duncan’s shield, is an excellent time to punish yourself by returning to where his mentor sacrificed himself.

And I know you said Post-Game DLC not included, but just for anyone else or if I do link this again. Witch Hunt is considered the Final DLC for DAO/DA:A.

DA2

  • Mark of the Assassin
    • MotA is another DLC that doesn’t have a specific time that it needs to be played. Which the great thing about DA2 DLCs specifically is the content in them changes from Act to Act.
    • That said, the beginning of Act 3 is probably the best time to play it. Given it lines up better with All That Remains having happened and Hawke being named Champion. Since it makes more sense for them to receive the invitation while in a position of influence, Orlesians like that kind of thing. Plus having defeated the Arishok (and how you did it) also factors into an Act 3 play.
    • Isabela and Aveline have unique side quests during MotA unlike the other companions who only have Collection quests.
  • Legacy
    • Now canonically Legacy does take place in Act 3 of Dragon Age 2. I would recommend playing it close to the end of the main game, probably before The Last Straw. Partially because this sets up for Inquisition in the best way and in part because it lines up Cassandra and Varric’s scenes in it, with the timing of Varric’s tale (he goes to finish and she calls him out on omitting something).
    • Also during this quest Anders, Varric, and the Hawke sibling all have unique dialogues, important scenes, and banters that other companions do not receive.

DAI

  • Jaws of Hakkon
    • So this DLC really just adds a new region to the game, it can be done at any point. However, it is a high level area so you may want to do it later in the game. Of course it being a region, means you can always complete a few quests and come back to finish them later.
    • There are a few lines of dialogue that can change depending on if you finish the game or not before playing this game. But they are relatively small and shouldn’t affect when you play the Frostback Basin.
    • Fun Fact: In the Dragon Age Tabletop RPG there is a campaign called Where Eagles Lair. The Avvarian Hold you interact with in the story is the same one who can (and in Bioware canon do) become the Jaws of Hakkon. I say can, because in the tabletop, your actions can stop them from seeking out Hakkon later on.
  • The Descent
    • This DLC might actually be best finished at the end of the game? Since it is completely unrelated to the main story of Inquisition and actually sets up for Trespasser kind of.
    • Plus The Descent has all the enemies levelled to your current level, which makes it a bit hard to beat when you are the lower levels and easier at higher levels. Of course, it depends on if you mind the challenge or not.
    • You could, however, play it like JoH and finish parts of it bit by bit.
    • If you do decide to run this DLC at the end of Inquisition though, be warned some of the companions will be unavailable obviously. This goes for Jaws of Hakkon too, if you decide to not finish it before the end of the main game.
Anonymous quipped: 14, 16 and 20 

Dialogue OC from Thor Ragnarok

All DA OCs for this one. Thinking of doing ficlets based on these :D

14) Delan Lavellan: “I’m not a witch.”
      Arcill: “Really? Then why do you dress like one?”

16) Scarlet (Friend OC): *appears*
      Assan Sylvarian: “Oh shit.”

20) Theo Vilmar: “Stupid place. It’s hideous, by the way. The red, the white. Just pick a color!”