Journal tags: pacelayers

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Innovation

I did an episode of the Clearleft podcast on innovation a while back:

Everyone wants to be innovative …but no one wants to take risks.

The word innovation is often bandied about in an unquestioned positive way. But if we acknowledge that innovation is—by definition—risky, then the exhortations sound less positive.

“We provide innovative solutions for businesses!” becomes “We provide risky solutions for businesses!”

I was reminded of this when I saw the website for the Podcast Standards Project. The original text on the website described the project as:

…a grassroots coalition working to establish modern, open standards, to enable innovation in the podcast industry.

I pushed back on that wording (partly because I’ve seen the word “innovation” used as a smoke screen for user-hostile practices like tracking and surveillance). The wording has since changed to:

…a grassroots coalition dedicated to creating standards and practices that improve the open podcasting ecosystem for both listeners and creators.

That’s better. It’s more precise.

Am I nitpicking? Only if you think that “innovation” and “improvement” are synonyms. I don’t think they are.

Innovation implies change. Improvement implies positive change.

Not all change is positive. Not all innovation is positive.

Innovation goes hand in hand with disruption. Again, disruption involves change. But not necessarily positive change.

Think about the antonyms of change and disruption: stasis and stability. Those words don’t sound very exciting, but in some arenas they’re exactly what you should be aiming for; arenas like infrastructure or standards.

Not to get all pace layers-y here, but it seems to me that every endeavour has a sweet spot for innovation. For some projects, too little innovation is bad. For others, too much innovation is worse.

The trick is knowing which kind of project you’re working on.

(As a side note, I think some people use the word innovation to describe the generative, divergent phase of a design project: “how might we come up with innovative new approaches?” But we already have a word to describe the practice of generating novel and interesting ideas. That word isn’t innovation. It’s creativity.)

Pace layers and design principles

I think it was Jason who once told me that if you want to make someone’s life a misery, teach them about typography. After that they’ll be doomed to notice all the terrible type choices and kerning out there in the world. They won’t be able to unsee it. It’s like trying to unsee the arrow in the FedEx logo.

I think that Stewart Brand’s pace layers model is a similar kind of mind virus, albeit milder. Once you’ve been exposed to it, you start seeing in it in all kinds of systems.

Each layer is functionally different from the others and operates somewhat independently, but each layer influences and responds to the layers closest to it in a way that makes the whole system resilient.

Last month I sent out an edition of the Clearleft newsletter that was all about pace layers. I gathered together examples of people who have been infected with the pace-layer mindworm who were applying the same layered thinking to other areas:

My own little mash-up is applying pace layers to the World Wide Web. Tom even brought it to life as an animation.

See the Pen Web Layers Of Pace by Tom (@webrocker) on CodePen.

Recently I had another flare-up of the pace-layer pattern-matching infection.

I was talking to some visiting Austrian students on the weekend about design principles. I explained my mild obsession with design principles stemming from the fact that they sit between “purpose” (or values) and “patterns” (the actual outputs):

Purpose » Principles » Patterns

Your purpose is “why?”

That then influences your principles, “how?”

Those principles inform your patterns, “what?”

Hey, wait a minute! If you put that list in reverse order it looks an awful lot like the pace-layers model with the slowest moving layer at the bottom and the fastest moving layer at the top. Perhaps there’s even room for an additional layer when patterns go into production:

  • Production
  • Patterns
  • Principles
  • Purpose

Your purpose should rarely—if ever—change. Your principles can change, but not too frequently. Your patterns need to change quite often. And what you’re actually putting out into production should be constantly updated.

As you travel from the most abstract layer—“purpose”—to the most concrete layer—“production”—the pace of change increases.

I can’t tell if I’m onto something here or if I’m just being apopheniac. Again.