Journal tags: care

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Design leadership on the Clearleft podcast

What rough beast, its hour come round at last, slouches towards your podcast player of choice to be reborn?

Why it’s season two of the Clearleft podcast!

Yes, it’s that time again when you can treat your earholes to six episodes of condensed discussion on design-related topics at a rate of one episode per week.

The first episode of season two is all about design leadership. This was a lot of fun to put together. I was able to mine the rich seam of talks from the past few years of Leading Design conferences. I found some great soundbites from Jane Austin and Hannah Donovan. I was also able to include the audio from a roundtable discussion at Clearleft. These debates are a regular occurrence at the UX laundromat, where we share what we’re working on. I should record them more often. There was some quality ranting from Jon, Andy, and Chris.

Best of all, I interviewed Temi Adeniyi, a brilliant design leader based in Berlin. Hearing her journey was fascinating. She’s going to be speaking at this year’s online Leading Design Festival too.

I think you’ll enjoy this episode if you are:

  • a designer thinking about becoming a design leader,
  • a designer who wants to remain an individual contributor, or
  • a design leader who was once a hands-on designer.

Actually, the lessons here probably apply regardless of your field. Engineers and lead developers will probably relate to the quandaries raised.

The whole thing clocks in at just over 21 minutes.

Have a listen and see what you think. And if you like what you hear, be sure to share the Clearleft podcast with your friends and co-workers. Go on—drop it in a Slack channel.

If you’re not already subscribed to the podcast, you might want to pop the RSS feed into your podcast player.

Design systems roundup

When I started writing a post about architects, gardeners, and design systems, it was going to be a quick follow-up to my post about web standards, dictionaries, and design systems. I had spotted an interesting metaphor in one of Frank’s posts, and I thought it was worth jotting it down.

But after making that connection, I kept writing. I wanted to point out the fetishism we have for creation over curation; building over maintenance.

Then the post took a bit of a dark turn. I wrote about how the most commonly cited reasons for creating a design system—efficiency and consistency—are the same processes that have led to automation and dehumanisation in the past.

That’s where I left things. Others have picked up the baton.

Dave wrote a post called The Web is Industrialized and I helped industrialize it. What I said resonated with him:

This kills me, but it’s true. We’ve industrialized design and are relegated to squeezing efficiencies out of it through our design systems. All CSS changes must now have a business value and user story ticket attached to it. We operate more like Taylor and his stopwatch and Gantt and his charts, maximizing effort and impact rather than focusing on the human aspects of product development.

But he also points out the many benefits of systemetising:

At the same time, I have seen first hand how design systems can yield improvements in accessibility, performance, and shared knowledge across a willing team. I’ve seen them illuminate problems in design and code. I’ve seen them speed up design and development allowing teams to build, share, and validate prototypes or A/B tests before undergoing costly guesswork in production. There’s value in these tools, these processes.

Emphasis mine. I think that’s a key phrase: “a willing team.”

Ethan tackles this in his post The design systems we swim in:

A design system that optimizes for consistency relies on compliance: specifically, the people using the system have to comply with the system’s rules, in order to deliver on that promised consistency. And this is why that, as a way of doing something, a design system can be pretty dehumanizing.

But a design system need not be a constraining straitjacket—a means of enforcing consistency by keeping creators from colouring outside the lines. Used well, a design system can be a tool to give creators more freedom:

Does the system you work with allow you to control the process of your work, to make situational decisions? Or is it simply a set of rules you have to follow?

This is key. A design system is the product of an organisation’s culture. That’s something that Brad digs into his post, Design Systems, Agile, and Industrialization:

I definitely share Jeremy’s concern, but also think it’s important to stress that this isn’t an intrinsic issue with design systems, but rather the organizational culture that exists or gets built up around the design system. There’s a big difference between having smart, reusable patterns at your disposal and creating a dictatorial culture designed to enforce conformity and swat down anyone coloring outside the lines.

Brad makes a very apt comparison with Agile:

Not Agile the idea, but the actual Agile reality so many have to suffer through.

Agile can be a liberating empowering process, when done well. But all too often it’s a quagmire of requirements, burn rates, and story points. We need to make sure that design systems don’t suffer the same fate.

Jeremy’s thoughts on industrialization definitely struck a nerve. Sure, design systems have the ability to dehumanize and that’s something to actively watch out for. But I’d also say to pay close attention to the processes and organizational culture we take part in and contribute to.

Matthew Ström weighed in with a beautifully-written piece called Breaking looms. He provides historical context to the question of automation by relaying the story of the Luddite uprising. Automation may indeed be inevitable, according to his post, but he also provides advice on how to approach design systems today:

We can create ethical systems based in detailed user research. We can insist on environmental impact statements, diversity and inclusion initiatives, and human rights reports. We can write design principles, document dark patterns, and educate our colleagues about accessibility.

Finally, the ouroboros was complete when Frank wrote down his thoughts in a post called Who cares?. For him, the issue of maintenance and care is crucial:

Care applies to the built environment, and especially to digital technology, as social media becomes the weather and the tools we create determine the expectations of work to be done and the economic value of the people who use those tools. A well-made design system created for the right reasons is reparative. One created for the wrong reasons becomes a weapon for displacement. Tools are always beholden to values. This is well-trodden territory.

Well-trodden territory indeed. Back in 2015, Travis Gertz wrote about Design Machines:

Designing better systems and treating our content with respect are two wonderful ideals to strive for, but they can’t happen without institutional change. If we want to design with more expression and variation, we need to change how we work together, build design teams, and forge our tools.

Also on the topic of automation, in 2018 Cameron wrote about Design systems and technological disruption:

Design systems are certainly a new way of thinking about product development, and introduce a different set of tools to the design process, but design systems are not going to lessen the need for designers. They will instead increase the number of products that can be created, and hence increase the demand for designers.

And in 2019, Kaelig wrote:

In order to be fulfilled at work, Marx wrote that workers need “to see themselves in the objects they have created”.

When “improving productivity”, design systems tooling must be mindful of not turning their users’ craft into commodities, alienating them, like cogs in a machine.

All of this is reminding me of Kranzberg’s first law:

Technology is neither good nor bad; nor is it neutral.

I worry that sometimes the messaging around design systems paints them as an inherently positive thing. But design systems won’t fix your problems:

Just stay away from folks who try to convince you that having a design system alone will solve something.

It won’t.

It’s just the beginning.

At the same time, a design system need not be the gateway drug to some kind of post-singularity future where our jobs have been automated away.

As always, it depends.

Remember what Frank said:

A well-made design system created for the right reasons is reparative. One created for the wrong reasons becomes a weapon for displacement.

The reasons for creating a design system matter. Those reasons will probably reflect the values of the company creating the system. At the level of reasons and values, we’ve gone beyond the bounds of the hyperobject of design systems. We’re dealing in the area of design ops—the whys of systemising design.

This is why I’m so wary of selling the benefits of design systems in terms of consistency and efficiency. Those are obviously tempting money-saving benefits, but followed to their conclusion, they lead down the dark path of enforced compliance and eventually, automation.

But if the reason you create a design system is to empower people to be more creative, then say that loud and proud! I know that creativity, autonomy and empowerment is a tougher package to sell than consistency and efficiency, but I think it’s a battle worth fighting.

Design systems are neither good nor bad (nor are they neutral).

Addendum: I’d just like to say how invigorating it’s been to read the responses from Dave, Ethan, Brad, Matthew, and Frank …all of them writing on their own websites. Rumours of the demise of blogging may have been greatly exaggerated.

Head’s role

I have a bittersweet feeling today. Danielle is moving on from Clearleft.

I used to get really down when people left. Over time I’ve learned not to take it as such a bad thing. I mean, of course it’s sad when someone moves on, but for them, it’s exciting. And I should be sharing in that excitement, not putting a damper on it.

Besides, people tend to stay at Clearleft for years and years—in the tech world, that’s unheard of. So it’s not really so terrible when they decide to head out to pastures new. They’ll always be Clearlefties. Just look at the lovely parting words from Harry, Paul, Ellen, and Ben:

Working at Clearleft was one of the best decisions I ever made. 6 years of some work that I’m most proud of, amongst some of the finest thinkers I’ve ever met.

(Side note: I’ve been thinking about starting a podcast where I chat to ex-Clearlefties. We could reflect on the past, look to the future, and generally just have a catch-up. Would that be self indulgent or interesting? Let me know what you think.)

So of course I’m going to miss working with Danielle, but as with other former ‘lefties, I’m genuinely excited to see what happens next for her. Clearleft has had an excellent three years of her time and now it’s another company’s turn.

In the spirit of “one door closes, another opens,” Danielle’s departure creates an opportunity for someone else. Fancy working at Clearleft? Well, we’re looking for a head of front-end development.

Do you remember back at the start of the year when we were hiring a front-end developer, and I wrote about writing job postings?

My first instinct was to look at other job ads and take my cue from them. But, let’s face it, most job ads are badly written, and prone to turning into laundry lists. So I decided to just write like I normally would. You know, like a human.

That worked out really well. We ended up hiring the ridiculously talented Trys Mudford. Success!

So I’ve taken the same approach with this job ad. I’ve tried to paint as clear and honest a picture as I can of what this role would entail. Like it says, there are three main parts to the job:

  • business support,
  • technical leadership, and
  • professional development.

Now, I could easily imagine someone reading the job description and thinking, “Nope! Not for me.” Let’s face it: There Will Be Meetings. And a whole lotta context switching:

Within the course of one day, you might go from thinking about thorny code problems to helping someone on your team with their career plans to figuring out how to land new business in a previously uncharted area of technology.

I can equally imagine someone reading that and thinking “Yes! This is what I’ve been waiting for.”

Oh, and in case you’re wondering why I’m not taking this role …well, in the short term, I will for a while, but I’d consider myself qualified for maybe one third to one half of the required tasks. Yes, I can handle the professional development side of things (in fact, I really, really enjoy that). I can handle some of the technical leadership stuff—if we’re talking about HTML, CSS, JavaScript, accessibility, and performance. But all of the back-of-the-front-end stuff—build tools, libraries, toolchains—is beyond me. And I think I’d be rubbish at the business support stuff, mostly because that doesn’t excite me much. But maybe it excites you! If so, you should apply.

I can picture a few scenarios where this role could be the ideal career move…

Suppose you’re a lead developer at a product company. You enjoy leading a team of devs, and you like setting the technical direction when it comes to the tools and techniques being used. But maybe you’re frustrated by always working on the same product with the same tech stack. The agency world, where every project is different, might be exactly what you’re looking for.

Or maybe you’re an accomplished and experienced front-end developer, freelancing and contracting for years. Perhaps you’re less enamoured with being so hands-on with the code all the time. Maybe you’ve realised that what you really enjoy is solving problems and evaluating techologies, and you’d be absolutely fine with having someone else take care of the implementation. Moving into a lead role like this might be the perfect way to make the best use of your time and have more impact with your decisions.

You get the idea. If any of this is sounding intriguing to you, you should definitely apply for the role. What do you have to lose?

Also, as it says in the job ad:

If you’re from a group that is under-represented in tech, please don’t hesitate to get in touch.