General Tips and Tricks
Tips for the game can be seen during loading screens and are shown in random order. Super Smash Bros. Ultimate contains its very own Tips and Tricks page which lists a variety of tips about a Fighters, Techniques, Items, and Stage, and more. You can access it via the Main Menu > Vault > Tips. There is also a Help section in the Dashboard Menu (Press ZR). That section provides very brief explanations about different aspects of the game.
We've managed to compile some tips by section. If you know of a good tip or trick we don't, feel free to add it to the guide! Specific details for individual Fighters can be viewed on each Fighter's respective page of our wiki. We have full walkthroughs for Adventure Mode, explanations of Spirits, the many ways to select stages, and much much more! By sure to explore the wiki to find what you need. You can also comment on a page and let us know what you're looking for, or if that doesn't work reach us on Twitter @IGNwikis!
Combat Tips
- Some Fighters can move while crouched - and can duck under certain attacks and projectiles.
- Some Fighters can wall jump when touching a wall by Tilting L-Stick in the opposite direction of the wall.
- A few Fighters that wall jump can actually remain stuck to a wall a brief time: (Sheik, Squirtle, Diddy Kong, Lucario, Greninja, Bayonetta)
- Using the same attack constantly will decrease its power. This is called stale moves. Use variety!
- Dodging too many times in a row makes each dodge less effective.
- You can grab an item in midair by dodging or attacking at the right moment.
- You can jump on an opponents head to use a springboard. If they are airborne they will fall down and hit the ground.
- You can break your fall when hitting the wall, floor, ceiling after being launched by hitting the shield button. Tapping the shield button will spring your character upright, while tapping shield + a direction will initiate a dodge-roll.
- Tapping the Jump + Attack button will initiate an automatic "Shorthop" attack, letting you perform aerial attacks low to the ground.
- If you are behind in the match, you can sometimes spawn with a Final Smash ready to use.
- If you turn around while running and grab, your grab range will be longer.
- Fighters like Samus and the Belmonts can use their grab to grapple onto the edge of a level.
- Timed Battles don't rely on the last Fighter standing. Your score is determined by the amount of KOs you've dealt, minus the amount of times you've been KO'd or fallen.
- Different stages call for different tactics, but they all revolve around racking up damage and getting knocked away. If you are knocked away, you have a double jump and something called a Recovery move, a special move that gives you one last chance at getting back onto the stage.
- You can have more items appear if you also enable Containers in the item settings.
- You cannot use the Fairy Bottle unless you have over 100% damage. You can toss it to another fighter with that much damage and it'll heal them on impact.
General Tips
- If you need to back out while selecting Fighters in local multiplayer, press and hold (B). You can back out quicker by moving your cursor to the top let corner of the screen and selecting the back arrow.
- The in-game shops rotate their merchandise was you battle. If you see something you don't like, do several battles and look again.
- The Master Spirit shops use SP while the Shop in the Vault uses gold.
- If there is a stage you really hate, you can apply rulesets to make that stage not appear when you choose random. Check out our stages page for more.
- Pressing pause during a match allows you to view your Fighter's moveset as well as scroll through all Fighters' movesets.
- You can pan around a stage by pressing pause during a match and select Camera Controls. This also allows you to zoom and take pictures.
- In Training Mode you can select the specific Pokemon that will emerge from the Poke Ball. This is also true for Assist Trophies
- Adventure Mode and Spirit Board share similar battles. Be aware that battles on the Spirit Board won't take into account the Skill Chart from Adventure Mode.
- Some Spirits Battles are exclusive to the Spirit Board, while others can only be done in Adventure Mode.
- Some Spirits will appear on the Spirit Board only after you've successfully unlocked them from a Challenge (Mew, Bear Hugger).
- You can set the likelihood of what songs play in a stage by adjusting the setting in Main Menu > Vault > Sounds > My Music.
- On the stage selection screen, you can choose what song to play on the selected stage by pressing (Y)
- You can view and adjust all your Rulesets through the Options located on the Dashboard.
- You can create and edit Mii Fighters even if you haven't unlocked them for the roster. You won't be able to use the Mii Fighters you create until you unlock them first.
- Global Smash Power (GSP) is used as a ranking. The number represents your placement above that amount of players. So if you have a GSP of 2,500,000 you've been ranking is better than that number players who have used Mario.
- Battles fought in Battle Arenas do not affect your GSP.
- Any Fighters you haven't used online will display an average GSP value in blue, until you've you've completed an online match with that Fighter
- GSP is dependent on how many players are winning and loosing with each Fighter. Due to this your GSP may change even when you're not playing.