The publisher confirmed to IGN the mysterious survival-adventure title I Am Alive will not be shipping during the company's 2010-11 fiscal year, which begins on April 2010, and ends on March 2011.
The last we heard from I Am Alive was during Ubisoft's first quarter fiscal report in July, which saw the title pushed back into the company's fiscal 2010-11 release. I Am Alive was missing from Ubisoft's fiscal update this morning.
Officially unveiled at E3: 2008, I Am Alive's development cycle has been rocky, with the project suffering from several delays previously. The title's development was also taken over by Ubisoft's internal Shanghai studio.
"We have been totally re-engineering the product, so it is still on the way," said Ubisoft CEO Yves Guillemot in a conference call. "It will use the Splinter Cell engine. We think it can become a very good quality product."