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Review: Sony Pulse 3D Wireless Headset

The spatial audio that comes out of these gaming headphones is impressive, but cheap hardware makes it a tough sell.
Sony Playstation Pulse 3D wireless gaming headsets in white and black
Photograph: Sony
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Rating:

5/10

WIRED
3D audio works well. Extra equalizer presets on PlayStation 5. Loud, clear sound quality. Low price tag.
TIRED
Harsh, flimsy plastic. Uncomfortably thin earpads. Not necessary to get 3D audio. No Bluetooth.

When parents buy a brand-new PlayStation 5 for the family—if they can find one—chances are they'll grab a few first-party accessories to go along with the console. That might include Sony's latest Pulse 3D Wireless Headset. These headphones are the default for PS5 owners, but I'm here to tell you to expand your horizons—you don't have to stick with the Sony-made accessories.

The Pulse 3D does the job very well, considering the $99 price, but you don't need the headphones to make the most of the PlayStation 5's snazzy new 3D audio technology. Save your money. Chances are you have a compatible pair of headphones lying around that will suffice.  

For the PS5

This wireless headset comes with a USB dongle you plug into a PC, Mac, or PlayStation, and it's what pairs the Pulse 3D with the system. You also get a 3.5-mm headphone cable so you can plug it into anything with the audio jack. However, on nearly every device you're getting a basic stereo audio experience. The draw is Sony's Tempest 3D audio tech, which you'll only get when you hook the Pulse up to the PS5.

Tempest is a new system that lets game developers attach sounds to specific objects and enables those sounds to change based on their relative position, making the game world feel more immersive. The trick is that this all happens in software. There's a very complicated explanation for how it all works, but the good news is that it works on most stereo headsets. No surround sound is required, virtual or otherwise, to hear audio that feels like it's moving through three-dimensional space.

That puts the Pulse 3D in an odd position. Despite the subtle implication in the name, you actually don't need Sony's first-party headset to get the benefits of the Tempest system. Almost any wired or wireless headset will do. That means Sony's hardware needs to stand on its own merits.

For such an inexpensive headset, the Pulse booms with thunderous bass and delivers crisp, detailed sound where it counts. When paired with the PS5, there are three equalizer presets to choose from—standard, bass boost, and shooter—and three slots where you can make your own adjustments. It's a convenient way to tweak the audio to your liking and get back to those same settings later if you decide to change it.

It's too bad there's no boom mic on the Pulse 3D (the elongated microphone that typically sticks out of the headset). The headset doesn't do the best job of isolating your voice from background noise, so if you're often playing in a loud environment, you'll want to look elsewhere.

A Harsh Design
Photograph: Sony

The physical design and build of a pair of headphones are like computer-generated imagery (CGI) in a movie. Done right, you might not notice the visual effects, but done poorly, they stick out like a sore thumb. The Pulse 3D falls into the latter camp. The plastic casing of the cans and headband is cheap and flimsy. The buttons on the left ear cup are thin, sharp, and uncomfortable to touch. 

This is especially a problem with the power switch, which is far removed from the rest of the buttons and feels uncomfortable to push back and forth. It’s not a headset-breaking issue, but it’s an annoyance you'll have to deal with every single day. It's also unfortunate that there's no Bluetooth support, limiting the headset largely to your living room (unless you're still rocking a phone with a headphone jack). 

These problems can be overlooked; after all, the Pulse 3D costs just $100. But it gets worse. The earpads feel thin and stiff, like the kind of cheap, deflated “memory foam” pillow you’d buy at Walmart. Rather than resting snugly around my ears, they feel more like plastic cups with a tiny amount of cushioning pressed against the side of my head.

I found it hard to keep the Pulse 3D on for too long before the headphones became uncomfortable. For short gaming sessions, video calls, or watching some TV, they're doable. But I wouldn’t commit to watching Zack Snyder's four-hour-long Justice League with 'em.

3D Immersion
Photograph: Sony

There was a moment while I was replaying Death Stranding for the fifth time—when a Low Roar song slowly eases in and the camera pulls out. In third-person games like this, you're playing as the character, but the camera itself is separate. You don't hear what protagonist Sam Bridges hears, you hear what the camera hears. As the camera pulls away, Sam's footsteps and grunts start to fade, blending into the far-off rumblings of a distant waterfall.

It's not just that the sounds Sam makes are quieter; they feel distant—like you've slowed your pace to walk a few steps behind a friend you're hiking with. Before long, I wasn't playing as Sam anymore. I was with Sam—I was there. Gazing over a lush landscape, the sun streaming over the mountains in the distance, I was drawn into the game in a way I'd never experienced before.

Little moments like this kept popping up. I could feel the rushing, crashing waterfalls in the distance and orient myself around them. I was even more aware of the BTs—spooky, mostly invisible enemies you have to dodge in the game while staying as quiet as you can. Their groans and dull howls felt claustrophobic but distinctly tied to their location. In one instance, hearing the sound of a BT, and more importantly, figuring out where that sound was coming from, helped me avoid walking directly into one.

I'd be hesitant to say 3D audio is completely revolutionary, but for playthrough of a game I've already loved for a while, it added an extra layer of immersion I wasn't expecting. And yet, I could be saying this of any gaming headset. The Pulse 3D headset sounds fantastic and works well with the Tempest 3D audio system, but 3D soundscapes aren't an exclusive experience. You'll get an immensely more enjoyable experience with a headset like SteelSeries' Arctis 1, which costs the same. 

This Sony headset is filled with stark contrasts. On the one hand, it has fantastic audio for its price, it pairs well with the PS5, and the 3D audio system is genuinely immersive. Its battery is also more than sufficient for long gaming marathons. On the other hand, it's uncomfortable to wear for those long periods of time, and you don't even need it to get the best audio the PS5 has to offer. 

When it comes to headsets for the new PlayStation, third-party is the way to go.