Our goal is to create great virtual, augmented and mixed-reality experiences for the consumer that launch in five to ten years. Virtual reality today is a vast, highly interdisciplinary research space that has only just begun to be explored. We are building a team that is capable of leapfrogging VR forwards by bringing together researchers and engineers spanning a wide range of expertise, including:
Communication Behaviour in Embodied Virtual Reality
Human Computer Interaction Conference (CHI) 2018
Fast Gaze-Contingent Optimal Decompositions for Multifocal Displays
SIGGRAPH Asia 2017
DodecaPen: Accurate 6DoF Tracking of a Passive Stylus
ACM Symposium on User Interface Software and Technology (UIST) 2017
Modulation Frequency as a Cue for Auditory Speed Perception
Proceedings of the Royal Society B: Biological Sciences, July 2017
Noise, Multisensory Integration and Previous Response in Perceptual Disambiguation
PLOS Computational Biology, July 2017
Propagation of Joint Space Quantisation Error to Operational Space Coordinates and Their Derivatives
IEEE/RSJ International Conference on Intelligent Robots and Systems 2017
SIGGRAPH 2017
IEEE World Haptics 2017
IEEE Signal Processing Magazine, vol. 33, no. 5
EyeContact: Scleral coil eye tracking for virtual reality
ISWC 2016
HapticWave: Directional surface vibrations using wave-field synthesis
SIGGRAPH 2016
Finexus: Tracking precise motions of multiple fingertips using magnetic sensing
CHI 2016
Efficient HRTF-based spatial audio for area and volumetric sources
IEEE Transactions on Visualization and Computer Graphics, vol. 22, no. 4
Facial performance sensing head-mounted-display
SIGGRAPH 2015