Leder Games Root
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Purchase options and add-ons
- In Root, players drive the narrative and the differences between each role create an unparalleled level of interaction and replayability
- Find adventure in a marvelous asymmetric Game; Root provides limitless replay value as you and your friends explore the unique factions all wanting to rule a fantastic forest Kingdom
- The stage is set for a contest that will decide the fate of the great woodland; It is up to the players to decide which group will ultimately take root
- In Root, players drive the narrative, and the differences between each role create an unparalleled level of interaction and replayability; Leder Games invites you and your family to explore the fantastic world of Root!
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![Leder Games Root](https://cdn.statically.io/img/images-na.ssl-images-amazon.com/images/I/91ezFG-gQ6L._AC_UL116_SR116,116_.jpg)
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Product information
Product Dimensions | 11.44 x 8.88 x 2.88 inches |
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Item Weight | 2.2 pounds |
ASIN | B07F454YF3 |
Item model number | LED01000 |
Manufacturer recommended age | 10 years and up |
Best Sellers Rank | #6,247 in Toys & Games (See Top 100 in Toys & Games) #242 in Board Games (Toys & Games) |
Customer Reviews |
4.8 out of 5 stars |
Is Discontinued By Manufacturer | No |
Release date | August 1, 2018 |
Language | English |
Manufacturer | Leder Games |
Warranty & Support
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Leder Games Root
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Product Description
![Root Board Game Header](https://m.media-amazon.com/images/S/aplus-media/sc/42b70a9f-8777-4100-a504-29caf228be3e.__CR0,0,600,180_PT0_SX600_V1___.jpg)
![Root Fox Concept](https://m.media-amazon.com/images/S/aplus-media/sc/d9196fd6-f49a-49fb-a0be-7adf9334fc0b.__CR0,31,1992,1992_PT0_SX300_V1___.png)
Root: a Game of Woodland Might and Right
Root is a game of adventure and war where 2 to 4 players battle for control of a vast wilderness.
The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods.
Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright.
The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root.
![Root Color Factions](https://m.media-amazon.com/images/S/aplus-media/sc/632a0a0e-947a-4df9-9544-b124655b04af.__CR0,0,300,300_PT0_SX300_V1___.jpg)
Asymmetric Design
Root represents the next step in our development of asymmetric design. Like Vast: the Crystal Caverns, each player in Root has unique capabilities and a different victory condition. Now, with the aid of gorgeous, multi-use cards, a truly asymmetric design has never been more accessible.
![Root Marquis Faction](https://m.media-amazon.com/images/S/aplus-media/sc/a9cf017e-40e1-4d18-9fde-9a96f4ca1fb5.__CR0,16,303,303_PT0_SX135_V1___.png)
The Marquise de Cat
The Cats play a game of engine building and logistics while attempting to police the vast wilderness. By collecting Wood they are able to produce workshops, lumber mills, and barracks. They win by building new buildings and crafts.
![Root Eyrie Faction](https://m.media-amazon.com/images/S/aplus-media/sc/71ce64e2-b6e1-4a40-b9c8-d698f01bb280.__CR0,16,303,303_PT0_SX135_V1___.png)
The Eyrie Dynasties
The Eyrie musters their hawks to take back the Woods. They must capture as much territory as possible and build roosts before they collapse back into squabbling.
![Root Woodland Alliance Faction](https://m.media-amazon.com/images/S/aplus-media/sc/e68da06f-cb38-4c34-b7e1-6bffd5bc3862.__CR0,16,303,303_PT0_SX135_V1___.png)
The Woodland Alliance
The Alliance hides in the shadows, recruiting forces and hatching conspiracies. They begin slowly and build towards a dramatic late-game presence—but only if they can manage to keep the other players in check.
![Root Vagabond Faction](https://m.media-amazon.com/images/S/aplus-media/sc/26939704-3d1a-4ad0-b854-78f2af9c616d.__CR0,16,303,303_PT0_SX135_V1___.png)
The Vagabond
Meanwhile, the Vagabond plays all sides of the conflict for their own gain, while hiding a mysterious quest. Explore the board, fight other factions, and work towards achieving your hidden goal.
Basic Information
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Root: Riverfolk Expansion | Root: Clockwork Expansion | Root: Underworld Expansion | Root: Resin Clearing Markers | Root: Vagabond Pack | |
Customer Reviews |
4.8 out of 5 stars
3,194
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4.8 out of 5 stars
3,194
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4.8 out of 5 stars
3,194
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4.8 out of 5 stars
192
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4.8 out of 5 stars
516
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What's in the box
Videos
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Root. My honest review - likes and dislikes
Gaming Indoors
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Root | Enter the Enchanted Forest of Strategic Warfare!
Seang
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0:46
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Check Out What's Inside ROOT the Riverfolk Expansion
Bank Preeyapong
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1:31
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Review/Quick Look Inside this ROOT Base Game! Worth it?
Bank Preeyapong
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0:51
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What's Inside this ROOT the Clockwork Expansion Pack
Bank Preeyapong
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers like the asymmetrical game-play, saying it's different every time and a game of cut-throat strategy. They also appreciate the quality, saying the game is one of the best board games ever made. Customers also like the characters, saying they're interesting and outstanding. They find the game highly replayable, and encourages many replays. Customers like that the artwork is colorful. However, some customers have mixed opinions on value and ease of use.
AI-generated from the text of customer reviews
Customers find the board game amazing, rich, and fun to play. They say the different factions keep the game interesting for a long time. They also say the game is phenomenal, with wonderful art and fantastic gameplay. Customers also say it's guaranteed to provide many fun evenings with friends. They mention that the game has well-crafted components and well-balanced gameplay.
"...They're fast, ruthless and are the strongest military power! They gain VPs by expanding their influence!..." Read more
"...It's balanced well, good quality, and a fun one that we've played quite a bit." Read more
"...The artwork is adorable, the gameplay seems to be well-balanced (we are generally within just a few points of each other when someone wins), and..." Read more
"...It is definitely a rich board game experience. And of course, the art of the game is beautiful, the illustrations are just a delight...." Read more
Customers find the artwork and components in the game beautiful. They also say the design is beautiful and the theme is fantastic. Customers also say that the game is original and cute. They mention that the cardboard is thick with vibrant colors and the art and mechanics are still spot on.
"Root is a truly original game design...." Read more
"...The artwork is adorable, the gameplay seems to be well-balanced (we are generally within just a few points of each other when someone wins), and..." Read more
"...And of course, the art of the game is beautiful, the illustrations are just a delight. Components production is top notch." Read more
"...The board and pieces are well made and pleasant, I should add. Deceptively cute for what is potentially a brutal game...." Read more
Customers find the asymmetrical game-play interesting, different every time, and a game of cut-throat strategy. They also say the factions are fast, ruthless, and the military power.
"...They're fast, ruthless and are the strongest military power! They gain VPs by expanding their influence!..." Read more
"This game is asymmetrical, meaning each player is playing differently and their turns are different...." Read more
"...The way the game plays is very asymmetrical, but it feels like they nailed the balance pretty well...." Read more
"...Replay-ability is high due to different factions3. Asymmetrical interesting game-play due to variable factions4...." Read more
Customers find the characters in the board game interesting and fun to play. They also say the expansion adds two interesting factions and an amazing set of four totally different factions. Customers also say that the different faction play completely different and add to the game.
"...card/action selection and part war game with an amazing set of four totally different factions, and I do mean TOTALLY different factions!..." Read more
"...Furthermore, while the new Vagabond variants are decently interesting, I can't quite recommend playing a game with 2 Vagabonds...." Read more
"...There's a ton of replayability between the 2 maps, multiple factions, and how different the characters are." Read more
"...Every game feels different. Each faction has a lot of depth. You find interesting interactions you never seen before constantly...." Read more
Customers find the board game highly replayable, especially when factoring in expansions. They also say the gameplay is challenging and can be played multiple times with different outcomes.
"...That being said, it makes replay-ability VERY good, because you won't get bored - you can just switch characters...." Read more
"...has great production value, is unbelievably well balanced, offers solid replay-ability and is guaranteed to provide many fun evenings of making your..." Read more
"...you get the expansions, it opens up the possibilities and encourages many replays...." Read more
"Pros:1. Cute artwork, pieces, and theme2. Replay-ability is high due to different factions3...." Read more
Customers find the balance of the board game amazing, and say it nails the balance pretty well. They also appreciate the lack of symmetry and the fact that it's a truly asymmetric game.
"...It's balanced well, good quality, and a fun one that we've played quite a bit." Read more
"...are looking for a game that has great production value, is unbelievably well balanced, offers solid replay-ability and is guaranteed to provide many..." Read more
"...game plays is very asymmetrical, but it feels like they nailed the balance pretty well...." Read more
"...The expansion factions are fun and balanced and really add to the game...." Read more
Customers are mixed about the ease of use. Some mention that the game is pretty easy to learn, with clear rules. Others say that it's hard to master, and intimidating at first.
"...Combat is super simple: the attacker rolls two dice and takes the higher total, eliminating that many of the defenders units; the defender does the..." Read more
"...So it takes a while to learn if you don't have someone teaching you (and even if you do have someone teaching you.)..." Read more
"...The gameplay itself is relatively easy and there are quite a few videos on how to play...." Read more
"...Lizards are significantly harder to play and win as, due to their limited ability to move and attack and their reliance on other players' discards..." Read more
Customers are mixed about the value of the board game. Some mention it's worth the money and the expansion is cheap, while others say it'd be a great game but pricey.
"...Overall a very good option, this plus the base game makes for a great starting purchase when learning to play Root." Read more
"...For what you get in the box, the price seems high...." Read more
"...If you are looking for a game that has great production value, is unbelievably well balanced, offers solid replay-ability and is guaranteed to..." Read more
"...Definitely worth the money for anyone who likes to play with different strategies to reach a victory or plays with a tactile group of friends." Read more
Reviews with images
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In principle, Root is simple: the first faction to gain 30 victory points wins. The board is a giant forest with several clearings marked by a 'suit' (fox, mouse, bunny, birds). Players compete to control these clearings. Players play suited cards to do actions in said clearings that match the suit of the card they're playing (i.e. need to play a bunny suited card to do an action in a clearing with a bunny suit.). Some cards also can be 'crafted' to gain a special ability, again matching suit of the card to the suit of the clearing where you want to do the action!
Movement is based on area control. You can only move into or from a clearing you control (i.e. having the most units/buildings).
Combat is super simple: the attacker rolls two dice and takes the higher total, eliminating that many of the defenders units; the defender does the same with the lower numbered dice. However, the attacker/defender can never eliminate more units then the size of his attacking/defending force. For example-attacking with 4 units and rolling a '5'. You only get to kill 4 units, not five. The same applies to the defender. Furthermore, there are cards and various faction abilities that can modify battle results in interesting ways.
That in essence is how root plays....simple....but....the factions turn all this on it's head!
At its heart, Root is a war game between the ruthless denezins of a fairy tale-like forest setting:
THE CATS: The Cats run the forest as a vast labor camp. They score victory points by developing structures within the forest clearings and keeping the 'status quo.'
THE BIRDS (EYRIE): The Eyrie used to run things until the cats came along, and they want their power and control back. They're fast, ruthless and are the strongest military power! They gain VPs by expanding their influence! They can spread like wildfire and crush the mightiest of foes! BUT....they have one great flaw: Their government is highly unstable! One wrong move can bring down their entire power structure and thwarting their plans!
THE WOODLAND ALLIANCE: The Alliance represents all the other woodland creatures suffering under the yoke of the cats. They're the rebels! They want the Cats overthrown, and they want the Birds gone too! POWER TO THE PEOPLE! The Woodland alliance fights a guerilla war to free the forest of tyranny! They get VPs by overthrowing the Cats and the Birds.
THE VAGABOND: The shifty Vagabond are the allegedly "neutral" raccoons. They've decided to become the merchants of death and profit from the growing war in the woodlands! They can 'aid' and/or hinder each faction for their own selfish reasons, hoping to become wealthy from the chaos! They can gain VPs by helping the various factions at crucial moments, and even side with a faction and ride their coat tales to victory!
To win, you HAVE to be ruthless! There's no room in this game for care bears! The first faction to get a VP engine going can run away with game if the other players are not careful! Such VP leaders must be crushed! And the asymmetricral design of the game really brings this to life. The factions really to play that differently and have their own special way to victory. No two are even remotely similar!
The game has only two downsides. 1) It's MEAN as heck. You can show no mercy in this game. 2) It's incredibly hard to teach because it is so different. Watching videos is pretty much mandatory.
This expansion introduces two new factions--Riverfolk Traders and Lizard Cult. Both are fairly low-reach (meaning their military presence is weaker and their win conditions are less battle-focused), with Riverfolk focusing on selling services to other players and Lizardfolk focusing on building gardens to perform rituals.
If you love the political and negotiative aspect of Root, I highly recommend this expansion for the new Riverfolk Traders faction alone. It is personally my favorite faction in the game, being highly focused on peddling your services to other players in exchange for warriors from their supply. A lovely consequence of this in-built mechanism of receiving payment is it allows you to design "custom" services not explicitly defined in the rules of the game (e.g. "I'll attack Cats next turn if you buy this placeholder service"), adding dimensionality to negotiations.
Unfortunately, Lizard Cult is slighly lackluster in comparison. Lizards are significantly harder to play and win as, due to their limited ability to move and attack and their reliance on other players' discards to determine where they can perform rituals. For this reason, it is quite a niche pick amongst the community. Nonetheless, this faction can be extremely fun to play with the right table.
Finally, this expansion also introduces some new Vagabonds and a Mechanical Marquise faction for solo/cooperative play. Personally, I think you are better off purchasing the full Clockwork Expansion(s) and/or hirelings if you are interested in NPC factions. Furthermore, while the new Vagabond variants are decently interesting, I can't quite recommend playing a game with 2 Vagabonds. The other factions will essentially be stuck playing whack-a-mole to keep them from running away with the game.
Top reviews from other countries
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Ultimately you just can’t go wrong with root so this is an obvious buy for fans of the game who are looking for more variability beyond the base game.
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The corvids are such a great faction for newer players as they’re pretty easy to pick up and learn, meaning you can get those reluctant family members to the table.
The Dutchy provide a good learning curve as one of the heavier factions (looking at you keepers) and make repeat plays a great time for larger groups. 100% recommend!
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