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Star Wars Outer Rim Board Game | Strategy Game | Adventure Game for Adults and Teens | Ages 14 and up | 1-4 Players | Average Playtime 3-4 Hours | Made by Fantasy Flight Games


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  • TAKE TO THE STARS AND BECOME A LIVING LEGEND: In this game of bounty hunters, mercenaries, and smugglers, you take on the role of an underworld denizen setting out to make your mark on the galaxy. Travel the Outer Rim in your personal ship, hire legendary Star Wars characters to join your crew and try to become the most famous (or infamous) outlaw in the galaxy.
  • SURVIVE THE OUTER RIM: The warring factions of the galaxy roam the Outer Rim, hunting down the scum that have proven to be a thorn in their side, and other scoundrels looking to make their mark may see you as the perfect target to bring down to bolster their own reputation.
  • STRATEGY GAME: The goal of Outer Rim is to be the first player to reach ten fame, but the path to notoriety can be different for every scoundrel. Cross paths with the various factions patrolling the Outer Rim, bring in iconic Star Wars characters dead or alive for bounties, or make a fortune delivering illegal cargo, dodging patrols and encounters across the galaxy.
  • HIGHLY VARIABLE: Build your legend in your own way with multiple paths to victory that ensure no two games are ever exactly the same. Travel the galaxy with friends or on your own with a unique solo-play mode.
  • NUMBER OF PLAYERS AND AVERAGE PLAYTIME: Star Wars Outer Rim is a strategy board game for 1 to 4 players and is suitable for ages 14 and older. Average playtime is approximately 3 to 4 hours.

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Customer reviews

4.8 out of 5 stars
1,542 global ratings

Customers say

Customers find the board game fun and interesting, with great artwork and a solid theme. They also describe the quality as very well made, solid, and well put together. Customers also mention the game has a lot of strategy and options on how to play. However, some customers are mixed on complexity and playability.

AI-generated from the text of customer reviews

71 customers mention "Fun"71 positive0 negative

Customers find the board game fun and interesting. They say it's easy to learn and a blast to play. They also say it stays interesting, and is entertainment for hours. Customers also mention that the game is fun in solo mode, and fun to get into with friends. They mention that it'll stay interesting with the characters and scenarios.

"...transports players into the rich Star Wars Universe in a fun and interesting way.The Discriminating Gamer" Read more

"...Outer Rim is worth the investment of time and money--and it's always a crowd pleaser, always a positive experience, and will have you laughing out..." Read more

"...I’m averaging the two and calling it 4 stars, because while the game is good, it does have some problems and inconsistencies and some general lack..." Read more

"...The game is cool, and it very much reminds me of Eldritch Horror, another Fantasy Flight games, with objectives and encounters and combats and dice..." Read more

28 customers mention "Artwork"28 positive0 negative

Customers find the artwork in the board game to be creative, pretty, and solid. They also say the theme is dripping with theme, inviting, and richly colorful. Customers also love the pieces and multiple ways of play.

"...The arc-shaped board, while interesting and visually appealing, is a bit gimmicky. I would have much preferred a standard game board...." Read more

"...The Unfinished Business Expansion adds more content, but also makes you really earn those victory points, and brings tons of replayability to the..." Read more

"...The cards actually help in creating story in many instances which makes the game all that much more enthralling...." Read more

"...It’s really immersive and can be done in a short amount of time or a longer period of time...." Read more

18 customers mention "Quality"18 positive0 negative

Customers find the board game very well made, extremely well put together, and solid. They also appreciate the great artwork, good components, and well designed mechanics. Some mention that the condition of the game appears good, while others say the inside components were okay. Overall, most find the game fun and have lots of paths to victory.

"...Business Expansion adds more content, but also makes you really earn those victory points, and brings tons of replayability to the content...." Read more

"...a Fantasy Flight game, so as you can expect it has great artwork, good components, well designed mechanics, and a lackluster insert that doesn't..." Read more

"...It also adds additional goals besides just fame, which is great for characters that can achieve fame rather quickly (like through bounties)...." Read more

"It's a well-crafted and easy-to-learn board game. And now with the expansion, it just got even better...." Read more

18 customers mention "Versatility"18 positive0 negative

Customers find the board game versatile with lots of strategy and options on how to play. They also say the gameplay is complex but flexible, with lots freedom and fun to play with anyone. Customers also mention that the game is detailed and can take a little while to learn how to plays. They love the thematic, the strategic play, and the mechanics.

"...Several other mechanics in this game are very cool as well...." Read more

"...There are a ton of options on how you can play and this has become one of my favorite board games...." Read more

"...Watch a YouTube video?Liked variety in cards...." Read more

"...Whoever gets there first!It plays solitaire as easily as competitively...." Read more

47 customers mention "Complexity"29 positive18 negative

Customers are mixed about the complexity of the board game. Some mention that it's very simple to learn, while others say that it takes a little bit to learn.

"...It’s really immersive and can be done in a short amount of time or a longer period of time...." Read more

"Played it several times and picked up the rules and concepts very quickly and easily. Already planning on getting the expansion for it." Read more

"...The arc-shaped board, while interesting and visually appealing, is a bit gimmicky. I would have much preferred a standard game board...." Read more

"It's a well-crafted and easy-to-learn board game. And now with the expansion, it just got even better...." Read more

14 customers mention "Playability"9 positive5 negative

Customers are mixed about the playability of the board game. Some mention it has great fun and replayability, while others say that it lacks replay value.

"...but also makes you really earn those victory points, and brings tons of replayability to the content...." Read more

"...pretty much every card in the deck, which makes the game very lacking in replay value...." Read more

"...Lots of replayability, especially if you purchase the Unfinished Business expansion." Read more

"...an individual player wants to go for, with fun lore and a fair amount of replayability...." Read more

A Fun Game of Scum and Villainy in the Star Wars Universe!
5 out of 5 stars
A Fun Game of Scum and Villainy in the Star Wars Universe!
In Star Wars: Outer Rim from Fantasy Flight Games, one to four players take on the roles of various smugglers, bandits, and cutthroats in the Star Wars universe such as Han Solo, Lando Calrissian, IG-88, Jyn Erso, Dr. Aphra, Boba Fett, and more. The game is an open sandbox game in which players attempt to complete jobs, deliver cargo, and engage in various adventures in the hope of becoming the galaxy's most infamous scoundrel. The game board is actually an arc of system tiles depicting the outer rim and various systems therein. The systems include planets such as Tattooine, Ryloth, Mon Calimari, Nal Hutta, and more. Each planet is connected by a serious of navpoints that players will move across. Each player picks a character and gains a starter ship and display panel. The ship and the display panel have spots for various items such as gear, crew, jobs & bounties, mods, and more. The display panel also has numbered peg slots to track your fame points. It also boasts a reputation tracker, where players put four dials to track their reputation with the Empire, the Rebels, the Hutts, and the Syndicate. A player may have either positive, neutral, or negative reputation with each.A player's turn consists of three phases. First, during the planning phase, the player may move his ship (the number of spaces detailed on his ship card), he may remain still and gain 2,000 credits (the game's currency), or he may choose to heal all of his character and ship damage (if he has been defeated during the pervious turn he must do this). Next, the player has the action phase. Here, the player may trade cards with another player in his space, or he may engage in a market action. There are six market decks in the center of the player area. These decks represent different missions or bounties the player may take, cargo the player may buy, luxury items the player may pick up, ships the player may acquire, and more. The player may buy one card form these decks, but he may also cycle through one of the decks by putting the top, revealed card on the bottom of the deck and revealing the new card. Sometimes, when a new card is revealed it will move one of the patrols across the board, toward the player. The patrols represent the space fleets of the Empire, the Rebels, the Hutts, or the Syndicates. During this phase players may also deliver cargo or take character or card actions. Finally, the player engages in the encounter phase. During the encounter phase different things may happen. If the player occupies the same space as a patrol, and the player has negative reputation with their faction, he must fight them in combat (more on that later). If on a planet, the player may turn over a contact token, which represents one of the many characters in the Star Wars universe, draw its numbered card from the databank, and resolve it. Often times this will result in the player having a chance to gain the contact as crew on his ship. Other times, a job may be offered. Sometimes, depending on the player's reputation tracks, other things might happen. Players may also choose to draw one of the planet's encounter cards (if at a navpoint the player draws from the navpoint deck). These cards offer stories and challenges to players - sometimes good, sometimes bad. Once the encounter is complete, player passes to the next player clockwise.Sometimes during a player's turn, he may have to engage in combat. There are two types of combat in the game, ship combat and character combat. Both the ship and the character have combat and health states, which essentially state how many dice are rolled and how many hits can be taken. The eight-sided dice boast four sides - blank, focus, hit, and crit. A hit counts as one hit, of course, while a crit counts as two hits. The focus can be changed or altered by certain cards or abilities. The player rolls and the player to his right rolls for the cards. The player wins if he rolls more total hits than his opponent, but is not defeated. A player is defeated if the total hits rolled against him equals or exceeds his current health, depending on his printed health value and any damage makers he currently has. If the player is defeated his standee is knocked down to its side, he must surrender 3000 credits (or all he has), and looses any special "secret" cards he may have. For his next planning phase he must remove all of his damage. As in combat, players will frequently be required to text certain attributes. Each character has two or three attributes such as Influence, Stealth, Tech, Tactics, Strength, Piloting, and more. Additionally, crew cards provide their own attributes for your roles. During a test, the player must roll two dice. If he does not posses the attribute, he must role a crit. If he does posses it he can role a crit or a hit. If he posses the attribute and so does a member of his crew, he can also role the focus icon to pass. The game ends as soon as one player reaches the agreed upon fame goal (usually ten in a standard game). Whoever succeeds in hitting the fame goal first becomes the most infamous smuggler in the galaxy and wins Star Wars Outer Rim.In my opinion, Fantasy Flight Games' Star Wars Rebellion is the greatest Star Wars game on the market today, and Outer Rim is in no danger of dethroning it. However, Outer Rim is a really fun game that is quite a bit different from Rebellion. Outer Rim is a sandbox game that plays a lot like Firefly: The Game or XIA: Legends of a Drift System, or even Merchants and Marauders. Players have choices about where to go, what kinds of jobs to do, what kinds of cargo to carry, how they will customize their ship, and how they will obtain fame points. The game is a race to complete those jobs and deliver those cargos and bounties before your opponents get the edge. At its heart, however, this is a story-driven game that, like Rebellion, succeeds in sucking the players into the Star Wars universe (and thank heaven it is the original trilogy universe, and not the tripe that Disney is turning out these days with the Star Wars name attached to it - though some planets are from those films). This is also a dice rolling game, but the way you can customize your ship and character allow you to modify your rolls in interesting ways. Some missions you don't want to chance early in the game because you lack the skills, gear, mods, etc.. But as the game progresses and you obtain more of those things you're looking for those jobs and bounties that you are in a position to take. Several other mechanics in this game are very cool as well. The encounter phase is right out Fantasy Flight Games' Eldritch Horror and Arkham Horror games. The database deck is a great story-building engine that reminds me a lot of Fantasy Flight Games' Fallout board game (that was the only thing good about the Fallout board game!).I do have a few criticisms, however. The arc-shaped board, while interesting and visually appealing, is a bit gimmicky. I would have much preferred a standard game board. Also, the patrol mechanic is a bit hit or miss. I've played several games with 1, 2, and 4 players. With the lower player counts, the patrols really don't do a whole lot. With 4 players, there was a bit more to them. Players came in contact with patrols more often, and that often led to combat situations, which was pretty cool. Perhaps the biggest criticism I have, however, is downtime. Within a few turns new players will be moving through their turn pretty quickly, but still it does take time to read the cards, roll the dice, examine the market, etc.. There is downtime. It is not so bad in a low player count game, but when you get up to 4 you are waiting for your turn for a while. The downtime in a 4 player game didn't ruin it for me, but it was there. Just be aware you'll have friends on their phones during your turn.All told, however, I really enjoyed Star Wars Outer Rim and would recommend it fans of Star Wars games and Fantasy Flight Games' enthusiasts. As I mentioned before, like Rebellion it successfully transports players into the rich Star Wars Universe in a fun and interesting way.The Discriminating Gamer
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Top reviews from the United States

Reviewed in the United States on July 22, 2019
Style: Outer RimVerified Purchase
In Star Wars: Outer Rim from Fantasy Flight Games, one to four players take on the roles of various smugglers, bandits, and cutthroats in the Star Wars universe such as Han Solo, Lando Calrissian, IG-88, Jyn Erso, Dr. Aphra, Boba Fett, and more. The game is an open sandbox game in which players attempt to complete jobs, deliver cargo, and engage in various adventures in the hope of becoming the galaxy's most infamous scoundrel. The game board is actually an arc of system tiles depicting the outer rim and various systems therein. The systems include planets such as Tattooine, Ryloth, Mon Calimari, Nal Hutta, and more. Each planet is connected by a serious of navpoints that players will move across. Each player picks a character and gains a starter ship and display panel. The ship and the display panel have spots for various items such as gear, crew, jobs & bounties, mods, and more. The display panel also has numbered peg slots to track your fame points. It also boasts a reputation tracker, where players put four dials to track their reputation with the Empire, the Rebels, the Hutts, and the Syndicate. A player may have either positive, neutral, or negative reputation with each.

A player's turn consists of three phases. First, during the planning phase, the player may move his ship (the number of spaces detailed on his ship card), he may remain still and gain 2,000 credits (the game's currency), or he may choose to heal all of his character and ship damage (if he has been defeated during the pervious turn he must do this). Next, the player has the action phase. Here, the player may trade cards with another player in his space, or he may engage in a market action. There are six market decks in the center of the player area. These decks represent different missions or bounties the player may take, cargo the player may buy, luxury items the player may pick up, ships the player may acquire, and more. The player may buy one card form these decks, but he may also cycle through one of the decks by putting the top, revealed card on the bottom of the deck and revealing the new card. Sometimes, when a new card is revealed it will move one of the patrols across the board, toward the player. The patrols represent the space fleets of the Empire, the Rebels, the Hutts, or the Syndicates. During this phase players may also deliver cargo or take character or card actions. Finally, the player engages in the encounter phase. During the encounter phase different things may happen. If the player occupies the same space as a patrol, and the player has negative reputation with their faction, he must fight them in combat (more on that later). If on a planet, the player may turn over a contact token, which represents one of the many characters in the Star Wars universe, draw its numbered card from the databank, and resolve it. Often times this will result in the player having a chance to gain the contact as crew on his ship. Other times, a job may be offered. Sometimes, depending on the player's reputation tracks, other things might happen. Players may also choose to draw one of the planet's encounter cards (if at a navpoint the player draws from the navpoint deck). These cards offer stories and challenges to players - sometimes good, sometimes bad. Once the encounter is complete, player passes to the next player clockwise.

Sometimes during a player's turn, he may have to engage in combat. There are two types of combat in the game, ship combat and character combat. Both the ship and the character have combat and health states, which essentially state how many dice are rolled and how many hits can be taken. The eight-sided dice boast four sides - blank, focus, hit, and crit. A hit counts as one hit, of course, while a crit counts as two hits. The focus can be changed or altered by certain cards or abilities. The player rolls and the player to his right rolls for the cards. The player wins if he rolls more total hits than his opponent, but is not defeated. A player is defeated if the total hits rolled against him equals or exceeds his current health, depending on his printed health value and any damage makers he currently has. If the player is defeated his standee is knocked down to its side, he must surrender 3000 credits (or all he has), and looses any special "secret" cards he may have. For his next planning phase he must remove all of his damage. As in combat, players will frequently be required to text certain attributes. Each character has two or three attributes such as Influence, Stealth, Tech, Tactics, Strength, Piloting, and more. Additionally, crew cards provide their own attributes for your roles. During a test, the player must roll two dice. If he does not posses the attribute, he must role a crit. If he does posses it he can role a crit or a hit. If he posses the attribute and so does a member of his crew, he can also role the focus icon to pass. The game ends as soon as one player reaches the agreed upon fame goal (usually ten in a standard game). Whoever succeeds in hitting the fame goal first becomes the most infamous smuggler in the galaxy and wins Star Wars Outer Rim.

In my opinion, Fantasy Flight Games' Star Wars Rebellion is the greatest Star Wars game on the market today, and Outer Rim is in no danger of dethroning it. However, Outer Rim is a really fun game that is quite a bit different from Rebellion. Outer Rim is a sandbox game that plays a lot like Firefly: The Game or XIA: Legends of a Drift System, or even Merchants and Marauders. Players have choices about where to go, what kinds of jobs to do, what kinds of cargo to carry, how they will customize their ship, and how they will obtain fame points. The game is a race to complete those jobs and deliver those cargos and bounties before your opponents get the edge. At its heart, however, this is a story-driven game that, like Rebellion, succeeds in sucking the players into the Star Wars universe (and thank heaven it is the original trilogy universe, and not the tripe that Disney is turning out these days with the Star Wars name attached to it - though some planets are from those films). This is also a dice rolling game, but the way you can customize your ship and character allow you to modify your rolls in interesting ways. Some missions you don't want to chance early in the game because you lack the skills, gear, mods, etc.. But as the game progresses and you obtain more of those things you're looking for those jobs and bounties that you are in a position to take. Several other mechanics in this game are very cool as well. The encounter phase is right out Fantasy Flight Games' Eldritch Horror and Arkham Horror games. The database deck is a great story-building engine that reminds me a lot of Fantasy Flight Games' Fallout board game (that was the only thing good about the Fallout board game!).

I do have a few criticisms, however. The arc-shaped board, while interesting and visually appealing, is a bit gimmicky. I would have much preferred a standard game board. Also, the patrol mechanic is a bit hit or miss. I've played several games with 1, 2, and 4 players. With the lower player counts, the patrols really don't do a whole lot. With 4 players, there was a bit more to them. Players came in contact with patrols more often, and that often led to combat situations, which was pretty cool. Perhaps the biggest criticism I have, however, is downtime. Within a few turns new players will be moving through their turn pretty quickly, but still it does take time to read the cards, roll the dice, examine the market, etc.. There is downtime. It is not so bad in a low player count game, but when you get up to 4 you are waiting for your turn for a while. The downtime in a 4 player game didn't ruin it for me, but it was there. Just be aware you'll have friends on their phones during your turn.

All told, however, I really enjoyed Star Wars Outer Rim and would recommend it fans of Star Wars games and Fantasy Flight Games' enthusiasts. As I mentioned before, like Rebellion it successfully transports players into the rich Star Wars Universe in a fun and interesting way.

The Discriminating Gamer
Customer image
5.0 out of 5 stars A Fun Game of Scum and Villainy in the Star Wars Universe!
Reviewed in the United States on July 22, 2019
In Star Wars: Outer Rim from Fantasy Flight Games, one to four players take on the roles of various smugglers, bandits, and cutthroats in the Star Wars universe such as Han Solo, Lando Calrissian, IG-88, Jyn Erso, Dr. Aphra, Boba Fett, and more. The game is an open sandbox game in which players attempt to complete jobs, deliver cargo, and engage in various adventures in the hope of becoming the galaxy's most infamous scoundrel. The game board is actually an arc of system tiles depicting the outer rim and various systems therein. The systems include planets such as Tattooine, Ryloth, Mon Calimari, Nal Hutta, and more. Each planet is connected by a serious of navpoints that players will move across. Each player picks a character and gains a starter ship and display panel. The ship and the display panel have spots for various items such as gear, crew, jobs & bounties, mods, and more. The display panel also has numbered peg slots to track your fame points. It also boasts a reputation tracker, where players put four dials to track their reputation with the Empire, the Rebels, the Hutts, and the Syndicate. A player may have either positive, neutral, or negative reputation with each.

A player's turn consists of three phases. First, during the planning phase, the player may move his ship (the number of spaces detailed on his ship card), he may remain still and gain 2,000 credits (the game's currency), or he may choose to heal all of his character and ship damage (if he has been defeated during the pervious turn he must do this). Next, the player has the action phase. Here, the player may trade cards with another player in his space, or he may engage in a market action. There are six market decks in the center of the player area. These decks represent different missions or bounties the player may take, cargo the player may buy, luxury items the player may pick up, ships the player may acquire, and more. The player may buy one card form these decks, but he may also cycle through one of the decks by putting the top, revealed card on the bottom of the deck and revealing the new card. Sometimes, when a new card is revealed it will move one of the patrols across the board, toward the player. The patrols represent the space fleets of the Empire, the Rebels, the Hutts, or the Syndicates. During this phase players may also deliver cargo or take character or card actions. Finally, the player engages in the encounter phase. During the encounter phase different things may happen. If the player occupies the same space as a patrol, and the player has negative reputation with their faction, he must fight them in combat (more on that later). If on a planet, the player may turn over a contact token, which represents one of the many characters in the Star Wars universe, draw its numbered card from the databank, and resolve it. Often times this will result in the player having a chance to gain the contact as crew on his ship. Other times, a job may be offered. Sometimes, depending on the player's reputation tracks, other things might happen. Players may also choose to draw one of the planet's encounter cards (if at a navpoint the player draws from the navpoint deck). These cards offer stories and challenges to players - sometimes good, sometimes bad. Once the encounter is complete, player passes to the next player clockwise.

Sometimes during a player's turn, he may have to engage in combat. There are two types of combat in the game, ship combat and character combat. Both the ship and the character have combat and health states, which essentially state how many dice are rolled and how many hits can be taken. The eight-sided dice boast four sides - blank, focus, hit, and crit. A hit counts as one hit, of course, while a crit counts as two hits. The focus can be changed or altered by certain cards or abilities. The player rolls and the player to his right rolls for the cards. The player wins if he rolls more total hits than his opponent, but is not defeated. A player is defeated if the total hits rolled against him equals or exceeds his current health, depending on his printed health value and any damage makers he currently has. If the player is defeated his standee is knocked down to its side, he must surrender 3000 credits (or all he has), and looses any special "secret" cards he may have. For his next planning phase he must remove all of his damage. As in combat, players will frequently be required to text certain attributes. Each character has two or three attributes such as Influence, Stealth, Tech, Tactics, Strength, Piloting, and more. Additionally, crew cards provide their own attributes for your roles. During a test, the player must roll two dice. If he does not posses the attribute, he must role a crit. If he does posses it he can role a crit or a hit. If he posses the attribute and so does a member of his crew, he can also role the focus icon to pass. The game ends as soon as one player reaches the agreed upon fame goal (usually ten in a standard game). Whoever succeeds in hitting the fame goal first becomes the most infamous smuggler in the galaxy and wins Star Wars Outer Rim.

In my opinion, Fantasy Flight Games' Star Wars Rebellion is the greatest Star Wars game on the market today, and Outer Rim is in no danger of dethroning it. However, Outer Rim is a really fun game that is quite a bit different from Rebellion. Outer Rim is a sandbox game that plays a lot like Firefly: The Game or XIA: Legends of a Drift System, or even Merchants and Marauders. Players have choices about where to go, what kinds of jobs to do, what kinds of cargo to carry, how they will customize their ship, and how they will obtain fame points. The game is a race to complete those jobs and deliver those cargos and bounties before your opponents get the edge. At its heart, however, this is a story-driven game that, like Rebellion, succeeds in sucking the players into the Star Wars universe (and thank heaven it is the original trilogy universe, and not the tripe that Disney is turning out these days with the Star Wars name attached to it - though some planets are from those films). This is also a dice rolling game, but the way you can customize your ship and character allow you to modify your rolls in interesting ways. Some missions you don't want to chance early in the game because you lack the skills, gear, mods, etc.. But as the game progresses and you obtain more of those things you're looking for those jobs and bounties that you are in a position to take. Several other mechanics in this game are very cool as well. The encounter phase is right out Fantasy Flight Games' Eldritch Horror and Arkham Horror games. The database deck is a great story-building engine that reminds me a lot of Fantasy Flight Games' Fallout board game (that was the only thing good about the Fallout board game!).

I do have a few criticisms, however. The arc-shaped board, while interesting and visually appealing, is a bit gimmicky. I would have much preferred a standard game board. Also, the patrol mechanic is a bit hit or miss. I've played several games with 1, 2, and 4 players. With the lower player counts, the patrols really don't do a whole lot. With 4 players, there was a bit more to them. Players came in contact with patrols more often, and that often led to combat situations, which was pretty cool. Perhaps the biggest criticism I have, however, is downtime. Within a few turns new players will be moving through their turn pretty quickly, but still it does take time to read the cards, roll the dice, examine the market, etc.. There is downtime. It is not so bad in a low player count game, but when you get up to 4 you are waiting for your turn for a while. The downtime in a 4 player game didn't ruin it for me, but it was there. Just be aware you'll have friends on their phones during your turn.

All told, however, I really enjoyed Star Wars Outer Rim and would recommend it fans of Star Wars games and Fantasy Flight Games' enthusiasts. As I mentioned before, like Rebellion it successfully transports players into the rich Star Wars Universe in a fun and interesting way.

The Discriminating Gamer
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54 people found this helpful
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Reviewed in the United States on May 5, 2024
Style: Outer RimVerified Purchase
I've played Outer Rim about four times, and this game is always a great time. I have played once with only the base game--loved how light-hearted it was. The Unfinished Business Expansion adds more content, but also makes you really earn those victory points, and brings tons of replayability to the content.

I love travelling the Outer Rim to deliver cargo, search for bounty, and meet old friends, all while out running patrols of every faction. I love the excitement of the flavor text describing run-ins with Jabba the Hutt or with Princess Leia. I love saving up those credits for purchasing faster ships, better mods, and gear for ground combat--this is the wild west in space, and it lives up to the hype!

Best thing about Outer Rim is the AI deck which allows you to enjoy the feel of a multi-player game night when alone. The Unfinished Business Expansion improves upon the AI so that a solo player can feel as if they are playing against two other players.

I've always been a Star Wars fan, but now I can be a Bounty Hunter, a Smuggler, a Rebel, a gambler, and I can do it in style with cool ships to choose from.

If you're a Star Wars fan, whether you're new to board games or not, Outer Rim is worth the investment of time and money--and it's always a crowd pleaser, always a positive experience, and will have you laughing out loud!

I have given a copy of Star Wars Outer Rim as an anniversary gift to a great couple, and they LOVE it as much as I do! Highly recommended!
Reviewed in the United States on October 14, 2023
Style: Outer RimVerified Purchase
This game brings out what I feel is one of the most endearing features of the entire Star Wars saga; the smuggler/bounty hunter/space pirate vibe originally introduced in A New Hope.

You can play as any one of a myriad of famous (and not so famous) franchise characters seeking to attain more fame and fortune than the other would be scoundrels in the game.

There are enough cards to ensure near-limitless unique situations so no two games will be the same. The cards actually help in creating story in many instances which makes the game all that much more enthralling. Playing a game with my sons one night, I had the experience of becoming a decorated hero on one of the Outer Rim worlds, of which the citizens built a statue in my honor. One or two turns later, I completed a mission in which I destroyed that very same settlement! We all laughed so hard that we nearly cried. Even better if I recall was the fact that betraying this planet and completing the mission actually gave me enough victory points (fame) to win the the game!

I purchased the expansion as well which makes an already great game even better.

There's no major jedi presence in the game but I doubt you'll miss it. This game represents the much more interesting (in my opinion) dark underbelly of the Star Wars universe.

Highly recommended.
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Reviewed in the United States on March 16, 2024
Style: Outer RimVerified Purchase
This is one of my favorite board games to play. Once the rules are established, you and whoever you’re playing with travel around to different planets doing jobs, collecting bounties, or smuggling cargo. Every time you play is unique because the board can be set up differently, you can have a different player card, you can have a different starting mission, and you have options with ships and attachments. It’s really immersive and can be done in a short amount of time or a longer period of time. I bought the expansion pack and it opens it up even more. The one feature I also like is the ability to play against the, “A.I.” if you don’t have anyone to play with you at the time or if you were trying to understand how the game is played. There are a ton of options on how you can play and this has become one of my favorite board games. It takes a minute to learn but once you do, the ball starts rolling fast.
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5.0 out of 5 stars Best board game ever
Reviewed in the United States on March 16, 2024
This is one of my favorite board games to play. Once the rules are established, you and whoever you’re playing with travel around to different planets doing jobs, collecting bounties, or smuggling cargo. Every time you play is unique because the board can be set up differently, you can have a different player card, you can have a different starting mission, and you have options with ships and attachments. It’s really immersive and can be done in a short amount of time or a longer period of time. I bought the expansion pack and it opens it up even more. The one feature I also like is the ability to play against the, “A.I.” if you don’t have anyone to play with you at the time or if you were trying to understand how the game is played. There are a ton of options on how you can play and this has become one of my favorite board games. It takes a minute to learn but once you do, the ball starts rolling fast.
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Top reviews from other countries

Jorge Erick Rivera López
5.0 out of 5 stars Juego de mesa divertido
Reviewed in Mexico on May 6, 2024
Style: Outer RimVerified Purchase
Me parece que es divertido, y si eres fan de star wars lo es más, realmente es fácil de aprender, y me gusta el sistema de eventos similar al de Arkham horror 3ra ed, tal vez el
único contra es que puede no llegar a haber interacción entre los jugadores, pero lo considero bueno para aquellos que no les gusta el enfrentamiento directo.
MrPencilNeck
5.0 out of 5 stars Just what you want in a game!
Reviewed in Canada on October 15, 2021
Style: Outer RimVerified Purchase
Not only does this game have a nice look on the table, It plays well! Rules are easy to follow too! Don't forget to check out YouTube for play throughs as well as indepth reviews! Glad to have it!
Lonestan
5.0 out of 5 stars Awesome game
Reviewed in the United Kingdom on September 12, 2023
Style: Outer RimVerified Purchase
Me and my boys have spent the whole summer addicted to this game - the rules are pretty intuitive and there’s great replayability. The artwork is great and draws you in; we’ve also now bought the expansion, which opens up further options. All in all, this was a fantastic find.
Veljko
5.0 out of 5 stars Great Theme for Star Wars Fans
Reviewed in Germany on March 22, 2020
Style: Outer RimVerified Purchase
I looked at lot of youtube reviews of this game and they were all positive. So I decided to give it a try. I do not regret it at all. Game looks amazing, very thematic, difficulty of rules are 2-2.5 out of 5 in my opinion (and I am a novice board gamer). It will take you few plays to get the grip out of it but it is very very easy to learn.

Seller is amazing, fast delivery so no complaints there.
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Amazon Customer
5.0 out of 5 stars Wow
Reviewed in Australia on May 16, 2021
Style: Outer RimVerified Purchase
A very in depth game that my kids love. Takes a bit to understand, but such a great concept