Gameplay
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Increases the distance that energy connectors will supply energy to from 5 spaces to 10 spaces. Now with health regen! (0.25 HP per second)
- 2KB
- 416
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Increases the distance that energy connectors will supply energy to from 5 spaces to 10 spaces. Now with health regen! (0.25 HP per second)
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Gives 10 times as much familiarity in your bestiary when you scan a creature or plant, reducing need for grind, also includes instant scanner.
- 2KB
- 386
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Gives 10 times as much familiarity in your bestiary when you scan a creature or plant, reducing need for grind, also includes instant scanner.
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Modifies (boosts) the scanning speed of the bioscanner.
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Increases the research speed of communications hubs and laboratories. Increases energy requirement for comm hubs by 50%.
- 14KB
- 221
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Increases the research speed of communications hubs and laboratories. Increases energy requirement for comm hubs by 50%.
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Increase the hit range of geoscanner. Easy to tresure hunting.
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Increases the speed at which armories above level 1 make ammo. Vanilla values are +10% per level; modded are +25% per level. Tier 5 armories now make ammo twice as fast as Tier 1.
- 5KB
- 175
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Increases the speed at which armories above level 1 make ammo. Vanilla values are +10% per level; modded are +25% per level. Tier 5 armories now make ammo twice as fast as Tier 1.
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Increases range of cooling from 24 to 36. Decreases build time. Adds slow health regen to cryo stations (1 HP per 4 seconds).
- 4KB
- 130
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Increases range of cooling from 24 to 36. Decreases build time. Adds slow health regen to cryo stations (1 HP per 4 seconds).
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Removes Limitation on Buildings every building is seperatly packed
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Adjustments to make it so ~1 harvesters are required per cultivator but at higher build and maintenance costs.
- 6KB
- 119
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Adjustments to make it so ~1 harvesters are required per cultivator but at higher build and maintenance costs.
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Initial Radar Scan by BrewBreuw but nearly full Map Scan ...
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Increases artillery and heavy artillery projectile speed by 2,000% (from 8 to 160). Helps prevent overkill and wasted shots.
- 5KB
- 107
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Increases artillery and heavy artillery projectile speed by 2,000% (from 8 to 160). Helps prevent overkill and wasted shots.
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Adds a building that lets you turn Energy into Water at a rate of 50 energy into 25 water. unlocked from the start, requires a new saveVery useful if you get a mission that requires a cultivator but does not provide water or geothermal in an acc
- 25KB
- 102
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Adds a building that lets you turn Energy into Water at a rate of 50 energy into 25 water. unlocked from the start, requires a new saveVery useful if you get a mission that requires a cultivator but does not provide water or geothermal in an acc
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All weapons, weapon mods, and Mr. Riggs upgrades have best possible stats when crafted or obtained. No more random stats!
- 16KB
- 101
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All weapons, weapon mods, and Mr. Riggs upgrades have best possible stats when crafted or obtained. No more random stats!
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Pumps now have no minimum distance between each other. (Working with Metal Terror DLC)
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Nite Synthesizers and Rare synthesizers v3.0
Adds hazenite, tanzanite,ferdonite and rhodonite synthesizers as well as rare synthesizers as requested.
- 14.8MB
- 89
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Nite Synthesizers and Rare synthesizers v3.0
Adds hazenite, tanzanite,ferdonite and rhodonite synthesizers as well as rare synthesizers as requested.
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No Random Weapon Stats (Updated)
This is simply an updated version of Aephiex's No Random Weapon Stats mod. All weapons, weapon mods, and Mr. Riggs upgrades have best possible stats when crafted or obtained.
- 16KB
- 86
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No Random Weapon Stats (Updated)
This is simply an updated version of Aephiex's No Random Weapon Stats mod. All weapons, weapon mods, and Mr. Riggs upgrades have best possible stats when crafted or obtained.
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Makes pipes and heightened wallfloors have high health and high resistances, as well as immunity to area damageThis will allow them to survive meteor storms and tornados.
- 12KB
- 83
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Makes pipes and heightened wallfloors have high health and high resistances, as well as immunity to area damageThis will allow them to survive meteor storms and tornados.
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When entering an area for the first time, an automatic radar pulse will scan the nearby area. This lets you locate your starting resources faster.
- 2KB
- 78
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When entering an area for the first time, an automatic radar pulse will scan the nearby area. This lets you locate your starting resources faster.
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Walls too weak? Buff their base HP. (Working with Metal Terror DLC)
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Ultimate HQ Mod or Ultimate Small Village Mod
Should be compatibel with every Riftbreaker Version (Theorethically even the Demo itself but you have to try it out)
- 12KB
- 73
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Ultimate HQ Mod or Ultimate Small Village Mod
Should be compatibel with every Riftbreaker Version (Theorethically even the Demo itself but you have to try it out)