simply increase enemy health based on game days just tring to make late game harder.
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most enemies increase 10% Hp based on the numbers of game days (some don't. ) for example: on day 50. enemy will have 100%+50*10% = 600% HP.
if you think it is not enough just edit increaseHp.lua in the zip File you can see the function i use
require("lua/utils/reflection.lua")
function SetHealth(entity) --total time you play in ms local time_ms = reflection_helper( EntityService:GetSingletonComponent("TimeOfDaySystemDataComponent")).time
--turn it into days second > minute > hour > day 1000 / 60 / 60 / 24 local time_days = time_ms / 86400000
--enemy's Health local MaxHealth = (HealthService:GetMaxHealth(entity))