0 of 0

File information

Last updated

Original upload

Created by

Norr

Uploaded by

Norr

Virus scan

Safe to use

Tags for this mod

About this mod

All outfits with integrated helmets are now 'unintegrated', allowing to mix-and-match. Updated for 1.5.2. Original mod by Vintar0.

Permissions and credits
Acknowledgement:
This mod is an edited version of Separated Helmets Outfits Backpacks 1.1.4 by Vintar0.
The icons included in this mod are made by him.
I have asked permisson to upload this update, but have yet to recieve an answer. However, he left this acknowledgement on his modpage:

If you would like to use any of this addon as part of a separate overhaul, feel free to do so. I created this for my own enjoyment, and
figured you guys might also like it as an option. However, I will fix any bugs/balance issues you all bring to my attention. Enjoy!


If at any time he asks me to take down the mod, I will do so as soon as I see the message.


What this mod:
Most high-tier armor in Anomaly comes with an integrated helmet. Sometimes you might want a different helmet to go with your suit.
This mod separates the helmet and outfit for radsuits, exoskeletons, the wastelander suit, nbcs, nosorogs, sevas and  SSP-99s.
The relevant outfits have had their stats, weight and cost adjusted for the removal of the helmet.
Stalkers who wear these suits now drop appropriate helmets on death, along with their suits.
Edited inventory icons by Vintar0.

The Screen helmet has had it's weight reduced from 6 kg to 3.6 kg, mostly because the original author Vintar0 made this change, and because removing it from it's paired outfits caused too large a weight reduction for them, skewing game balance.

Vintar0's text descriptions for the armor pieces have been left as-is, they are fine AFAIK.


Why this mod:
1: I play with Outfit Parts and Repair Overhaul, and want to be able to repair my helmet separately from my outfit.
2: I looked over the protection values of some high-tier armor (Almost every game I play for more than a few months end up with a multi-page excel sheet) and noticed some outfits (notably the Duty PS5-9Md PATHFINDER suit and the Mercenary ACE scientific suit) had no head protection despite the inclusion of a screen helmet which DO have that protection, a separate helmet would fix that.
3: I had to abandon my favourite helmet when I graduated from n00b-suits and it still haunts me to this day.


Installation:
Without MO2 (not recommended):
1: Extract files from archive.
2: Drop Gamedata folder in your S.T.A.L.K.E.R. Anomaly directory.
3: Say yes to merge folders.

With MO2:
1: Click "Install a mod from an archive".
2: Choose "Separated_Helmets_and_Outfits_for_1_5_2".
3: Check for conflicts.


Bugs:
Bug: If installed on an existing save, some outfits in your inventory and stashes will retain their helmet as a 'part'.
Fix:
1: Pick up any replacement part (except helmet) and use a technician's vice to change out the part.
2: Quicksave and reload to make the change stick.

Note: If you have OPO and use a repair item (glue, sewing kit, etc) to repair the suit between step 1 and 2, the helmet 'part' will come back and you must start over, wasting resources in the process. Step 2 is important.


Expected FAQ:
Q: Can you also let exo's use backpacks?
A: No. There's too many variables and the exo's will either become too weak or too strong whichever ones i pick.

Q: Can you make a patch for [insert mod here]?
A: No. I only patch for mods I use, and none of them conflict with this one.

Q: Can you add back the HD icons from 1.1.4?
A: Don't know, haven't tried them. They are also by another creator who hasn't posted permissions on the 1.1.4 modpage, so I'm hesitant to include them here. You can download 1.1.4, extract the icons you want and overwrite the old ones. Might work.