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FoeHammer

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FoeHammerMods

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About this mod

Features OUTFIT, WEAPON, and DASH COLOR customization!!!
Required for all outfit additions to function.

Requirements
Permissions and credits
Changelogs
Attire UI Overhaul:
This Mod reworks the default Attire UI to contain a live view of Sybil and the outfits you've unlocked for her.
~ Required for modded outfits to work ~

Setup:
Attire UI Overhaul Mod Installation:
  • In ..\Pseudoregalia\pseudoregalia\Content\Paks\ create a new folder called '~Mods'
  • Inside the '~Mods' folder, extract the FoeHammers_AttireUIOverhaul_P.pak file.
  • That's it. You're all set!!
Adding Weapons & Outfits:
  • Place the .pak file in the ~Mods folder, where the FoeHammers_AttireUIOverhaul_P.pak file is located
  • That's it, you're set!!
Cleaning out Wardrobe Extender Saves:
  • For those who currently have Wardrobe Extender installed, you will need to quickly clean your save to revert it back to vanilla
  • Move all outfits from the outfits folder and into your ~Mods folder, where the UI Overhaul mod lives.
  • Run wardrobe extender.
  • Delete the ~Mods/outfits_p.pak file
  • You can then safely delete the wardrobe extender .exe and the outfits folder

For Weapon Modellers(Modders, Not Players):
To create custom weapon models you can keep the exact same folder structure in your project as if you were creating an outfit. There are two things you will need to change:
  • You will need to rename your Mesh object to "mainWeapon_YOUR_WEAPON_NAME".
    Whatever is present after "mainWeapon_" will be used as the display name for the weapon in the UI selector. Use underscores (_) and the mod will replace them with spaces for that nice visual presentation.
  • As well as this, you will need to have a custom material and importantly a custom name for that material.
  • (New with version 4.0) You can now also supply a Datatable with custom transform information, and a name that supports proper ASCII text for the weapon and the light mesh so weapons will display correctly for unique orientations.
  • The fourth thing you'll need is to have fun modelling! Hope this helps make adding new models more enjoyable!!!