Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.1a
Updates every frame, instead of every 5 frames
Version 1.1
Your HUD opacity settings will apply to the crosshair now (you might have to exit and restart the game if you change them)
The crosshair won't be falsely visible for a split-second after loading a savegame anymore
The mod only switches the alpha level (opacity) of the HUD element. Whenever you change your HUD opacity in the game settings, you might have to exit and restart the game for the mod to reckognize the new value.
v1.1 updates every 5 frames, while v1.1a updates every frame. I made this change because it feels much better. My tests didn't show any performance differences, but if you are concerned about that you can use v1.1 for potentially better performance in exchange for a less snappy feel.