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twomuchfury

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twomuchfury

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About this mod

A workshop that will completely destroy your economy but make you richer than Moneybags from Spyro

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Back in 2021 lucifersiegein released a mod called "GOD ALCHEMY" which was a stronger version of this workshop, however due to TaleWorld's updates changing the way workshops work it sadly no longer works. Using Diablatomzh 's fix as a baseline(since, while it didnt CTD before getting to the main menu, it did after the daily tick came in once the workshop was set up) i fixed it yet again to modify it for v1.2.10.

I havent done extensive testing yet but i have found that after a dozen days passing by it appears to be working fine, other than slowly destroying my economy and making me rich. Keep in mind, if you have used SIEG's previous versions the amount of money that rolls in is nowhere near as high. So far i've seen about 20k or so on average but it is only Day 12 on my current save.

I plan on releasing a few versions of this for someone who would prefer not to have a "cheat" and would just essentially produce all of the goods but in much smaller amounts but I'm not sure yet. Let me know if you have any ideas. I'm not big into modding so i cant add anything to the game but if its an item that is currently supported in game it could certainly be added to the .xml and, in theory, should work.

This should work with any combinations of mods since it's just an .xml edit of the hidden "artisans" workshop in spworkshops.xml that wasn't previously accessible in-game.

UPDATE: After a  little more testing i found that with 5 workshops i was averaging 20k+ each, totaling at a little over 100k denars/day. I dont expect, with the current system for it to go higher than that. Since then i have fiddled with the .xml and i am changing what the workshop produces. My plan is to leave it self-sufficient by both using a producing grain. As long as you choose a town that has a connected wheat farm you shouldnt have to worry about it running out, given that you dont have three workshops in one town. I have tested that and have found that even using console commands to bring it 10k grain, i ran out in less than a week and it wasnt sustainable. One in each town that has a bound wheat farm village should be sufficient enough. If you feel it is too cheaty (until i figure out a less cheaty workshop that is still useful) just change the workshop to something else, like a brewery. Thank you all for your support, be well and stay safe.