About this mod
New sound system, less recoil, faster projectiles, larger magazines, fixed weapon modes, Create Ammunition fixed enhanced, added sockets, new Aimed Shot.
- Permissions and credits
- Donations
GENERAL CHANGES
- Fixed all weapon modes and their icons.
- The first weapon mode after drawing a weapon always cointains the most common type of ammo.
- Weapons have longer range (50m), but that's just a number unless gravity is applied to their projectiles (only to Arrows, range 100m).
- Heavy weapon damage +15% to compensate for their talents.
RECOIL
- Camera recoil and recoil time reduced by 25%.
PROJECTILES
- Projectiles fly 50% faster. Slugthrower projectiles fly 70% faster, rockets 200% faster.
- Arrows no longer use artificial angles. Therefore fly faster.
NEW SOUNDS
- New sound system. I've spent a lot of days on it and the quality is immense. 3x times more work than E2 because of 3 Weapon Modes.
CREATE AMMUNITION FIXED
- Drastically lowers the crafting cost of crafted ammunition by increasing the amount of ammo crafted.
- The overall goal was to get the crafting price at 50% of the vendor's purchase value.
- Improved recipe sorting in the crafting window.
- Improved recipe icons in the crafting window.
CREATE AMMUNITION FIXED ENHANCED
- New Arrow, Fuel, Energy Cell, Plasma Cell, .50 BMG HEIAP, .50 BMG TNWSA recipes.
- .50 BMG HEIAP and .50 BMG TNWSA Ammo, Packs, Crates, Recipes introduced in preparation for future mods.
- Further improvement to all ammo recipe sorting values.
- Removed Outlaw Perk requirements from all ammo recipes in preparation for future mods.
PICKPOCKET AMMUNITION STACKS
- Pickpocket Ammunition Stacks instead of default 1 by 1.
WEAPONS
BOWS
- Replaced Seeking / Multi Target modes with Aimed Shot. 3s CD deal 300% damage.
- Improved Scatter Shot by reducing its scatter angle from 5 to 3 for all bows.
CROSSBOWS
- Each upgrade gives +1 ammo.
FLAMETHROWERS
- Each upgrade gives +5 ammo.
- Single Shot CD 1s (down from 3s).
- Auto Mode CD 150ms (down from 160ms).
- Auto Mode damage 80% (up from 20%).
- Auto Mode range up by 33%.
- Auto Mode corrected projectile offset.
- Improved Scatter Shot by reducing its scatter angle from 5 to 3 for all flamethrowers.
LASERS
- Each upgrade gives +5 ammo.
- Fixed spawn projectile offsets.
PLASMAS
- Each upgrade gives +1 ammo.
- Fixed spawn projectile offsets.
GRENADE LAUNCHERS
- The Widowmaker has +2 ammo.
ROCKET LAUNCHERS
- RLs have +3 ammo. Dr. Strange has +1 ammo.
- Fixed spawn projectile offsets.
SHOTGUNS
- Each upgrade gives +1 ammo.
- Fixed muzzle and spawn projectile offsets.
SLUGTHROWERS
- Each upgrade gives +3 ammo.
- Fixed muzzle offsets.
SPEARGUNS
- Each upgrade lowers CD by 25%.
OTHER
- Changed crosshair of flamethrowers.
- Laser and plasma weapons now have separate crosshairs.
- Changed the sorting of ammo and its recipes.
SOCKETS
Added full socket support like thus:
- Tier 0 weapons 0 sockets.
- Tier 1 weapons 1 socket.
- Tier 2 weapons 2 sockets.
- Tier 3 weapons 3 sockets.
- Legendaries 3 sockets.
GEMS
- 2 gems needed for upgrades (down from 4).
Mod Merging Guide
- The guide is back! Genome requires you to merge all your mods into one .pak file.
- Otherwise, individual mods will overwrite themselves by the file types they contain (with some exceptions).
- When querying for overwritten files, prioritize those with a more recent date. Some files (.hdr and sometimes others) need to be merged internally.
- E2's DX12 won't load modded Textures, Meshes, while DX11 will.
1) Download elexresman/elex2resman.
2) Drag each mod .pak file onto elexresman/elex2resman to unpack it. Press * to unpack all files.
3) Merge all unpacked folders. Drag the merged folder onto elexresman/elex2resman to pack it. Press 1.
4) Place the merged .pak in the /data/packed folder. E2 has DX11 and DX12 /packed folders.