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mutantspicy

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mutantspicy

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About this mod

Sexy Mage robes

Permissions and credits
NOTICE!!!! - please read the instructions carefully there are some very specific uninstall instructions you need to follow to clean your savegame files to prepare for the latest version.


Oracle Robes for mages/monks only.

These robes have a sort of greek goddess flavor to them. Very revealing both male and female.

Human female model uses realistic look fashion model D for a base body, with a revealing dress.

Elf female model uses realistic look graceful elf D as the base body.

Human male uses Muscular Human Male as base line body, the armor is similar to my mage queen mod, but with greek god style modification.

Elf Male uses realistic look slim elf as baseline body.

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Item List :

-Oracle Lt - Lower level mage robe.
-Oracle - Std mid grade mage robe.
-Oracle Hi - End game/over the top spec'd robe
-Oracle Monk Robe which is designed for the Monk/Chantry class.
-Bracers of Illumination designed for mages
-Iron Fists (adds damage/armor penetration) design for monks
-Boots of Speed and Balance doubles movement rate
-Dragon Claw mid game monk gloves.

-Item Set bonus 25% physical resistance + 25% spell resistance. (needs one of the robes, boots of speed, and one of the gloves)

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Small note on how this mod operates :

The items are added a bit different than a lot of item mods. They are added when you start a new game, or when you load an existing save. It differs in that if you discard the items or for some reason did not receive them at module load/start, you can go to the party camp and the items will be re-added there. If you already have the items and go to camp, they won't be added again.Please report any issues if this process doesn't occur.

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Thanks everyone for your continued support.

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Reccommended alternate texture mods for oracle

Oracle XXX
http://www.dragonagenexus.com/downloads/file.php?id=1783

Ishtar Oracle dragonskin variant
http://www.dragonagenexus.com/downloads/file.php?id=1605



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PLEASE READ THIS SECTION CAREFULLY OR REFER TO THE README FILE
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UPDATE: 10/14/10 Oracle V4_2uses event manager for compatibility and eliminates the need for the panic button uninstaller.

VERY IMPORTANT!

- quite a few changes have been in the background, you won't really notice many of them except for one new item, and a change to iron fist.

- In ORDER to get these changes working properly. YOU MUST start clean. PLEASE FOLLOW these instructions carefully in order to prepare for V4_2 .

-Open your savegame.
-Click the Panic Button (it will generate an autosave)
-Exit game.
-Uninstall oracle (using DAO ModManager preferred.) if you don't have modmanager, navigate to mydocs\bioware\dragonage\addins and delete the oracle folder.
-Load game and open the autosave from panic button. Hit resume.
-Click Ok to force load.
-Save game and exit.

Your save game is now clean from all elements of oracle.

V4_2 changelist
-Change event system to use Anakin's Event Manager.
-Oracle is now much cleaner, and more compatible with other mods that maybe using
event type equip/unequip.
-Adjusted Iron Fist stats to be for a starting level character.
-Added item Dragon Claw which is similar to iron fists but for mid game stats.
-Removed Panic button as it is no longer necessary. This version uninstalls safely using DAOModmanager or the bioware dlc check box.
-Fixed Plot Bug which caused any items not in the inventory to be re-added everytime you went to a new area. They now will only be readded at the party camp as intended.






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UPDATE:10/11/10 Oracle V4_1 adds panic button for uninstalling oracle safely.

PLEASE READ THIS CAREFULLY.....

If you wish to uninstall oracle V4_1. There is a new item added to your inventory. Called Oracle Panic Button. It has a unique self power. Left click and select use item or drag to your quickbar and click. This will cast the self power. Which essentially resets your characters event script callout in your savegame file. It will create an autosave, when its finished doing its thing. Now you can exit the game and uninstall Oracle safely, with either the DA Installed content tab or with DAO Modmanager. When you reenter the game you must select the autosave that panic button created. Any savegame that you wish to restore, must use the panic button first. I have also added a standalone version of panic button for those who installed V4 and corrupted multiple savegames. This way you will be able to just keep the panic button in your inventory, and use the panic button on any of your corrupted savegames. For the standalone version the savegame will be uncorrupted on your next load. So hit the button, exit, resume. Then save.

Thanks for your patience.


Changes from V2

-Model files now show sandals / bracers as standard.
-Female model is now backless as standard.
-Added 4th robe which is designed for the Monk/Chantry class.
-Added New item - Bracers of Illumination designed for mages
-Added New item - Iron Fists (adds damage/armor penetration) design for monks
-Added New item - Boots of Speed and Balance doubles movement rate
-Added Item Set bonus 25% physical resistance + 25% spell resistance.
-Added Oracle Panic Button - to used only when uninstalling Oracle.

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UPDATE : 10/10/10
Oracle V4 has been diagnosed with a bizarre game breaking bug. When V4 is installed everything is fine and the game plays with out issue. However, when you uninstall Oracle V4 it corrupts your save games. As of right now. I created a temporary fix to restore your save games. Download the Oracle V4 uninstall patch and copy the files to your override. You will then be able to play the game fine without issues. Once again if you leave oracle V4 installed there aren't any issues. Its just when you uninstall the mod, you will need to add this patch to your override folder. To uncorrupt your game save. This is a temporary solution, until I can permanently fix the issue.

Sorry and thanks for your patience.

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UPDATE 10-6-10: Oracle V4 added. Oracle V3 removed. V4 fixes the event bug in V3 that caused attribute points to be doubled, when you gained a level. All other things remain the same. See the notes below from the V3 release for file details. Use the readme files for instructions.

Thank you all for your patience, I'm very sorry for the recent debacle with V3. Once again don't hesitate to bring to my attention any other unforeseen bugs, conflicts, or even artistic opinions you may have.

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Update 10-4-10 :
Oracle Version 3
-fixes invisible male issue. You do not need the male fix patch with this version.
-bracers and sandals are now std in the models.
-strapless female mesh is now std.
-Custom textures included in the download.
-added readme
NOW ONTO THE GOOD STUFF
-Added Boots of Speed and Balance (DOUBLES MOVEMENT RATE!!!) see image for additional stats
-Added Bracers of Illumination (boosts some mage stats see image)
Added Iron Fist (gloves) boosts damage and armor penetration designed with monk in mind.
-Added Monk Variant of Robe (see image for stats)
-Added Item Set Bonus (25% physical resist, 25% spell resist)

Note : uninstall previous versions clean out override. See readme file for install instructions.

Note : Oracle V3 for Awakenings

If you are importing your character from Origins and the characters already has oracle installed there is
no need to use this file.

If you are starting a new character in awakenings then you need to follow these instructions in this order.

1)Uninstall Previous versions Oracle.
2)Create your new character in Awakenings
3 Install Oracle v3 for awakenings.DAzip.
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UPDATE 10-1-10 : Added patch for Male mesh/textures.
Copy the files into your override. If you have any oracle male textures/msh/MAO/MMH/PHY files in your override delete them and use these instead.

NOTICE: This patch is only applicable for Oracle V2
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UPDATE 4-27 : Added Strapless mesh for females. (No back strap). Works with custom pack 2.

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UPDATE 4-26 : Added Custom pack 2. This adds new mesh, and textures which add sandals, arm bands, bracelets in the various color options. Just place the mesh folder in your override, then pick color and add that folder to your override.
The female sandals are created by Adriangi. I used his greek sandals from realistic look.

Instructions for Oracle and custom pack 2.

1) Download Oracle V2. Install Dazip.

2) Download Custom Pack 2. Unrar. You will see 3 main folders.
Custom Pack 2 (mesh Required)
Female Textures
Male Textures.

3) Copy Custom Pack 2 Mesh folder to Bioware\core\packages\override.


4) Copy Male texture folder into Bioware\core\packages\override

5) Within the Female Texture folder are a variety of color folders. Choose color you want. And copy it to the Bioware\core\packages\override.


6) Optional - If you want the strapless version. Download Strapless mesh for custompack 2. There are two mesh files for elf and human females. Replace the files of the same name in the Bioware\core\packages\override\custom pack 2(mesh required) folder, with these files.


You override directory should look something like

Override\
Custom Pack 2 Mesh required\
*.Msh (4 files) "replace the hf and ef files in this folder with the strapless version if you want."

override\
Male Textures\
*.dds (4 files)

override\
Female Texures\
Greek White\
*.dds (4 files)
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UPDATE : Added optional texture for females. Copy folder of choice into your override folder. There two base folders, std and no back strap. Within each folder is a variety of colors. Admittingly, the non back strap version is not as clean as I wanted. I do need to do a little mesh work to tighten that up. Which I will get to, after I create some color options for the males.

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UPDATE V2 : This is a maintainence release not really all that exciting. Nothing really new with the artistic aspects yet. It adds 3 versions of the robe to your inventory light, std, and High. For early, mid, and later game stats. That said, if you have had issues with getting this to work in origins try this one out. It uses a much more robust scripting mechanism. That I will be applying to all my armor packages in time. Also, this version include the leg patch. So if you are starting from scratch with this, you will not need the leg patch to fix the warping issue. This version also resolves conflicts with my other mods, and other peoples mods that have used the noble clothing as baseline mesh. The new scripting works similar to before in that it will add the items to your inventory at game load. Its different in that it has plot reset that will force the script to run when you create a new mage and enter the fade at the harrowing, it will also force the script to run when you enter the party camp. So if you sell the items or get of them, it will look in your inventory when you enter camp if you have them nothing happens, if you don't it will add them. With this version you will not have to do the ole uninstall dlc before creating a new character Bull****. This is not setup for creating a new character in awakenings, if your are starting a new character in awakenings you will need to uninstall this, create your character, and then install the oracle EP1 version.
If you haven't experienced any issues with the previous version you will probably not notice any changes, this is simply a bug fix release.

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UPDATE: I have added a override patch. Which updates the msh, mmh and phy files. This will remove warping in the legs during combat and running. Also it should eliminate conflicts with other mods. As I found a way to give the msh a unique chunk name. Something I didn't realize was necessary until recently. Unpack and copy to your override folder.

I will put out a new dazip version with these fixes in place. But I wanted to put up this override for those who already have the dlc installed and don't want to go thru uninstall and reinstall rigormorough.

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UPDATE : I have included a test version for awakenings. Please report any success or failure with this. As I don't have awakenings installed here to test it. At this point it's a quick test to see if the manifest edit works. If it does, and I get reports to that affect. I will recreate the awakenings version with unique ids so you can have it in both origins and awakenings.

This quick test will not allow you have it in both campaigns. You have to uninstall the original to use the awakenings version. That said, apparently the original may work in awakenings if its already on your saved character prior import to awakenings. Though I'm sure thats unpredictable, as I've heard alot of horror stories with inventory and awakenings imports. In fact, thats why I don't have awakenings, I'm waiting for a patch.

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GDA's Used:

item variants
36,37,38

PRCSCR
20000000 to 20000002

item set
20000003

APR_Base
65010
65011

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Special thanks

to

Adriangi for the body meshes and textures.
Gray for the human male mesh
Newbypower for his support, tools and tutorials.
BarrelofMonkeyz (BiowareSocial) for help the event scripting.