Zak McKracken and the Alien Mindbenders

aka: Zak McCracken and the Alien Mindbenders
Moby ID: 305

DOS version

Ahead of its time.. or not

The Good
First impression for me was that, wow, this adventure is quite sophisticated. Seems like it's ahead of its time. You can freely switch between protagonists, you must take care of your financial resources when travelling to not end up in dead-end. But it's not overly-difficult, puzzles are hard but not insane, all of them have some rationale. Then I realized, no, it's not ahead of its time, it's that just adventures later became more flat (for the sake of targeting broader audience).

This difficulty is also main good point for me. The game is more deeper and more sophisticated than later adventure hits. To the point it's refreshing. And it's not frustrating (like e.g. KQ3) with repetitiveness. Really good adventure cocktail. It's worth to play, even if you end-up looking to walkthrough here and there as there are not much similar adventure experiences.

The Bad
Really not much, can't think of anything worth mentioning. Maybe pyramid mazes were bit repetitive but it was still ok. Compared to all adventures released prior to this game (90% were Sierra), this is clean winner for me. Only tiny tiny bad point is that yes, I ended up also looking to walkthrough at few points in the game (and I consider myself quite seasoned adventure player). Difficulty was quite high, but it was standard in those times, and I reckon, game is worth playing still, even with occasional peek to walkthrough.

The Bottom Line
Very important game in its genre. GK/DOTT level of importance. If there's some adventure player who not played it yet, I recommend it. It's easy to purchase and run it out of the box, there's also FM Towns version (with better gfx and sounds) of the game on one great game distribution platform ( which I'm not going to name ;) ). Go and get it.

by Vladimir Dienes on June 15, 2024

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