Lost in Random

Moby ID: 166503

Nintendo Switch version

Not quite there

The Good
Everything being themed around dice works really well. The visuals are nice and bring back memories late 90s and 2000s 3D platform games like Psychonauts, Rayman 2/3 and Alice. Unfortunately on the Switch the framerate isn't very high at points and there are graphical glitches during loading moments (you see stuff get unloaded) which is a bit jarring.

The Bad
Near the end of Two-Town, I lost interest in the game. While I would've liked exploring the other towns' concepts there were just too many things that didn't sit well with me.

The intro dragged on way too long. There's a ton of exposition before you finally get a set of cards and can start enjoying the game mechanics.

Or well, enjoy? My biggest gripe with the game is that the combat just wasn't very fun. The idea with the cards isn't that bad, but so far the deck building aspect was underwhelming and there was a lack of strategy in the form of synergies. The gathering of crystals was a tedious chore during combat. The constant spawning of additional enemies just dragged it out longer than it needed to be.

The exploration part was more fun, but underwhelming compared to something like Psychonauts 2 where there are a lot more cool things to find and the avatar has a lot more moves.

The Bottom Line
Lost in Random isn't a bad game, it just fails to impress. The parts where it innovates unfortunately don't really work out in its favour. If the combat wasn't as drawn-out as it was I might've played further, because I was definitely interested in seeing the other towns and major characters.

by vedder (71280) on June 28, 2024

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