It's magnificent, it's crazy, and it's for everyone to enjoy. Truly inclusive, Super Mario Maker is the game you'll smile the most at this year, and worth every penny.
Everyone from the classic Mario Bros. era to the current wave of video games will feel right at home with Super Mario Maker, and I would encourage everyone to don the yellow hard hat and get cracking.
Mario Maker is a must play for Wii U owners, whether they just want to make or play Mario levels. The interface is inviting and straightforward, and the way the game introduces its possibilities is amazing.
Easy to create, fun to play. It doesn't reach its full potential because it lacks multiplayer and other details, but it's clear that it's going to give us endless fun with thousands of great levels based on the best 2D Marios.
There are no worlds or adventures in this editor, but it's still Mario, with the possibility of creating amazing levels with a deep and pretty intuitive editor. The potential is immense, the quality level is high, as expected by Nintendo, and it's hard not to have fun exploring the creations of the community. It could have had more options, but it's still an amazing editor as it is. Now let's see how creative the Super Mario community is.
I simply think, this game is overrated.
To be honest, there is no too much content.
Okay, i will start to review this game.
The level creator menu is very interesting
But it lacks more enemies and objects you'd wish to place
And there's no slopes.
WHY?
The challenges are fun, but some of the levels are annoying
And most of the uploaded levels (which are no longer playable, because Nintendo recently shut down the online servers of Wii U and 3DS) are even worse than those from Lost Levels.
You cannot even create your own world map which ****.
No other playable characters, because they are replaced by these Mystery Mushroom Skins.
Multiplayer is also missed out there.
And finally the most important thing:
WHERE IS SUPER MARIO BROS. 2 GAME THEME?
I get it, it's a Doki Doki Panic re-skin
But it would be so cool to have this game theme as the unlockable, by completing the specific challenge mode.
Overall, Mario Maker is a good level creator game
Don't get me wrong
But the sequel just expanded all of the missing content from it's predecessor.
And the 3DS version is just more underwhelming, than this one.
If you're enjoyed this one, then okay
I still prefer sequel, because it's better.
since this game is about to shut down...tomorrow?! ill talk about mm1 briefly. it's a great game and im so glad it exists. giving fans the creativity to make games for everyone is great. amongst the piles of **** are some great levels to look back on. i never created them and i never felt like i needed to with how whole the game felt just playing the massive catalogue of levels.
Super Mario Maker is a weird game. It tries to create something interesting to players by letting its community create hundreds of levels every day, which sounds really interesting, however this is also its weakness. For example, the game gives you the option to play what it calls "Courses" which is divided into 5 categories. One is exclusively used for official levels made by Nintendo itself and people from magazines such as Famitsu and etc. They tend to be quite easy and straighfoward, and at the end of the level you can earn a Mystery Mushroom, which can make Mario transform into a different character (Link, Wario, even Pokémons). You can use these mushrooms to make your levels more interesting. You can also choose to play 4 different type of courses: Easy Course, Normal, Expert and the new Super Expert courses. All this courses were made by the community, not Nintendo. And here's the main core of the game and that's when the whole thing starts to fall apart. You may find yourself playing a lot of interesting levels made by people. Levels that are challenging, engaging and sometimes punishing but not unfair. This is Super Mario Maker at its strongest. You really feel entertained playing this levels and you want to play more of ****, this is not frequent, actually you'll spend more time playing short, lazy and confusing levels that probably will make you want to throw your controller through the window. Unfortunately most levels are horribly made. They tend to drive you to door traps, unfair deaths and sometimes ask you to use a move so complex or hard to pull that only expert players can do, and you have no choice but to skip (Thank God for this option) these levels and try another one. Sometimes they are too easy to the point of being ridiculous. You pick up a invencibility star and run through dozens of enemies until you hit the final flag pole. You can see how lazy the person is to create something so dull and boring like that. And since the game picks random levels for you to play, there's no way to avoid these kind of unfair or boring levels. But you'll notice this the first half hour that you'll spend playing this game because, unfortunately, there are more boring levels than good ones in this game.
Of course SMM is also about creating. And this is the most interesting part of the game. The tools that they provide you to create the levels are awesome. I never thought i'd like to use them so much. You can easily spend 2-3 hours elaborating a level and you can actually have fun creating them and then testing them. It's intuitive, easy to learn and really, you can do anything you want, basically. But be aware, after you upload the level don't expect to have many people playing it. I did 5 or 6 levels and each one had 3 or 4 people playing it. One week later, nothing has changed. Which means that soon my levels will be deleted and forgotten whereas people who made horrible levels managed to get at least 5 stars (the "Like" from SMM) or even more, it's frustrating. When you upload a level, the servers tries to put your level into one of the 4 types of courses, but the thing is, you have thousands of levels being made everyday, so sometimes your level will be forgotten and no one will be able to play, unless you have friends to help you out or if you beg on the internet asking anyone to play your level and to give you a star, otherwise you'll lose your levels really soon because Nintendo tends to delete levels that no one plays or ones that don't have many stars.
All in all, Super Mario Maker tries to compete against the likes of LittleBigPlanet or even Project Spark. It succeeds? No. Because this game it's limited compared to the other two where you can create dozens of different things using a more flexible tool to create levels. It is entertaining? Yes, if you know the right codes to play the right levels, but if you try to play a whole course, especially Expert or Normal, you'll find a lot of frustrating and horribly made levels that only have the purpose to troll you as much as possible. And to me, challenging is different than trolling. When i play this game i want to play challenging levels that will make me a better player and feel accomplished not frustrated because of invisible blocks or death doors. And the creating tool is awesome, but you'll have to beg for people to play your levels, otherwise it will be deleted before you know it. At the end of the day i can't really recommend this game at all, apart from the creation tool where you'll have fun creating levels on you own, but that's it. Other than that you'll only find a half game here, an overpriced one. SMM is only as good as its players, and maybe that's why this game is so frustrating and boring, because many people don't know the meaning of having fun, just the meaning of trolling. So if the people who play this game are trolls, then of course the game will be nothing less. Super Mario Maker is the @TayandYou of the Wii U.
On paper, this game is awesome, and people are praising it because it's nostalgic and a return to a simpler time, when games were cute and easy to pick-up and play. But when you give people with no experience in level creation the tools and audience to do so, it turns out they squander that opportunity.
You can create your own Mario levels, share them with friends, and play other people's levels, but once you realize the levels people upload range from gimmicky "don't move and watch all the crazy things that almost kill you in this on-rails level," to "look at how insanely difficult this level is because I love Kaizo Mario" and "I'm 11 and what is game design," you quickly start to feel some buyer's remorse.
It's reminiscent of Little Big Planet, where anyone could make levels, but most people make terrible levels. When you make a game where the ONLY thing you can do (besides create your own stages) is play other people's generally lackluster levels.
The game controls great, there's multiple game styles you can choose from that actually give you different abilities (original Mario is basic, Super Mario World has spin jumps, New Super Mario Bros has wall-jumping, etc) but when the game's only attempt at a single-player is "try to beat 10 random user-created levels and be rewarded with literally nothing," then you get a game that's basically a really cool gimmick that delivers no extrinsic rewards.
There are TONS of cool, interestingly-made levels, but they're absolutely drowned out by the onslaught of terribly made joke levels where you hit a coin block and a bunch of confetti and annoying sound effects pop out, as well as a slew of levels designed to be so hard that you might have found a new fetish by the time you manage to beat it.
SummaryPlay a countless number of intensely creative Super Mario levels from players around the globe. It’s easy enough to create your own levels with the Wii U GamePad controller that it may feel like you’re simply sketching out your ideas on paper, but you can now bring enemies and objects into a playable course in ways you could only conside...