Starfield is an epic work of science fiction wonder and is a true Bethesda RPG at its heart. The world is expansive, and the main story and all the side-quests are brilliantly crafted. The game looks amazing, has an incredible score, and will genuinely wow you with the galaxy's vastness you can explore. If you’ve ever looked to the stars and wondered ‘what if’… this is a game you must play. It isn’t just for Bethesda fans.
Starfield for me is very easily the game of the year, it would take something phenomenal to knock it off the top. Is it perfect? Not by any means, there are bugs and exploits to see but you have to go out of your way to do so, albeit to the detriment of your own experience. I think calling it Fallout in Space with Mass Effect tones and elements of No Man’s Sky is a cheap description. I think this is the massive space adventure we have needed and I am addicted to it and with so much content I feel very spoilt. It is so much fun and an RPG lovers fantasy to explore and I cannot recommend it enough.
Achievement-wise, this game is clearly going to take some time, and that can only be a good thing considering that Starfield seems to have delivered what it promised: an almost endless adventure we’ll still be discovering new details about years down the line.
There are simply few games that offer this huge quantity of content, but also back it up with quality. Timeless classics like The Elder Scrolls V: Skyrim and Fallout 4 feel downright limited by comparison, yet share that wonderful sense of adventure waiting around every corner. Trust me when I say you don't want to miss this.
In Starfield, this blend and culmination of ideas sometimes pays off in wonderful ways — but sometimes it falls short, because pushing too far in one direction would mean committing to an idea. Consequences.
It's the static and mechanical elements of Starfield that shine the brightest – the art, the environments, the combat systems. They make up the strong foundations of a playset with a very intriguing scenario. But you need to mentally meet Starfield partway to complete its vision of a vast, living universe. You need to stretch out the expanse and envision the journey. You need to look past the menus and form the fantasy. You need to help breathe life into its paper dolls. You need to add your own dash of wonder, and imagine your own unknowns. Truly, Starfield is a role-playing game, through and through.
If you’re the kind of person who thinks videogames peaked with Fallout 3's launch version and they’ve required neither evolution nor improvement since, this game is absolutely for you. If you believe Bethesda doesn’t need to exhibit growth as an artistic outlet and hasn’t had to change a thing about the way it’s made games since 2008, I can safely say you’ll adore Starfield because it’s all that a Bethesda game has always been... and literally nothing more...Starfield is a shallow ocean, hiding its lack of creative ambition behind the physical size of a universe that’s minuscule where it counts...In short, it's everything a fan of these games could love.
I am a Children of the sky. This is by far the best game since BOTW on switch. Don't let people fool you. They want xbox to fail. But it's so damn good. If it ever releases on playstation, let's see how the metacritic will be at least 95 there haha.
If it wasnt missing a lot of promised feature it would be rated much higher ,for me the main quest wasnt very well written whereas the side quests were awesome.
It may have just been expectations, but this game was utterly disappointing given all of the hype that was built up surrounding Starfield leading up to release. We knew this game was going to delay the release of Elder Scrolls VI and Fallout 5, so the hope was that it would have been meaningful enough to justify this delay.
Bethesda had put so much emphasis on how meaningful this game was as one of their first new IPs in so long. Yet somehow, this game managed to drop the ball in so many facets.
For a game branded as some space RPG, the game absolutely fails to grasp the very nature of what a RPG is. The illusion of choice is so strong in every facet of this game. It steers you towards a certain role to play with the constant righteousness of the followers, and in many quests they give you such minimal and uncreative options in completing them that it almost does not feel like a Bethesda game. The bugs were aplenty no less, either. While Bethesda isn't known for having great main quests by any means, this one is somehow more underwhelming than any of the rest.
To be honest, if this game was released by some Indie Developer, it probably would've been decently received by users. At best though, you expect so much more from a big AAA dev. I hate to say it, but this might not bode well for ES6 and Fallout 5.
This game is boredom incarnate. Planets are barren and have nothing worth exploring, NPC AI is subpar and very outdated, and gunplay is horrendous. There is no variety in weapons, just the same gun copy-pasted several times. The design of the weapons is also super bad, there’s just nothing that looks or feels satisfying. But I’ve yet to reach the worst part. Firstly, the loading screens. Why are there so many? It’s like an old Resident Evil game with the amount of loading screens needed whenever you open a door. Secondly, the story is nonexistent and uninteresting.
Overall, the game is heavily flawed and half-baked. Gameplay can be fun if you really try, but why do that to yourself? Just buy another game. Don’t consider buying this, sale or full price.
Starfield is like ordering a pepperoni pizza and just getting the sauce.
SummaryStarfield is the first new universe in over 25 years from Bethesda Game Studios, the creators of The Elder Scrolls V: Skyrim and Fallout 4. In this next generation role-playing game set amongst the stars, create any character you want and explore with unparalleled freedom as you embark on an epic journey to answer humanity’s greatest mys...