Overall, Swag and Sorcery is a great game. There are a few kinks along the way, but it doesn’t take itself too seriously and offers some truly fun gameplay. It’s definitely worth your time and money.
Swag and Sorcery flirts with both micro managing and idle mechanics without excelling at either. While it’s initially engaging, its main gameplay becomes stale quickly leading to a grindfest where the reward is more grinding. You'll eventually encounter overwhelming enemies and bosses that require more grinding, but little to do while you wait for your heroes to return from their journey.
A resource management game that’s easy to pick up and doesn’t take a lot of thought to play, but unfortunately lacks depth and becomes stale after a minimal amount of time spent with it.
For Swag and Sorcery barely qualifies as a game. I don’t know what it is, an elaborate practical joke, shovelware cash grab, or experiment gone wrong. I urge gamers to stay away from it, don’t go down the same dark hole I did. And I implore its developers, all developers really, to learn from these mistakes. This is the exact lack of interaction that makes games bad. This is the recipe for failure, and in the future, it should be used as a road map of precisely what not to do in game design.
Game has nice visuals,There the fun ends.Although a novel idea for a game its really grindy and gets repetitive really **** i mean really **** i mention grindy?I grinded an axe, a polearm, a whet stone,a unicorn horn and all 3 horns of a triceratops with all that grind.
SummaryManage your own fantasy village, create and equip your heroes and send them to collect swag in Swag and Sorcery - a new streamlined RPG from the creators of Punch Club and Graveyard Keeper.