Keep Talking and Nobody Explodes is a great fit on the Nintendo Switch. The portable nature of the game makes it easy to use at a party or game night, while the game's tense nature and challenging, randomized puzzles offers plenty of exciting fun for those willing to learn the game's ins and outs. At 15 bucks, there aren't much better party games you can get than Keep Talking and Nobody Explodes.
Keep Talking and Nobody Explodes is a game worth picking up if you have someone you can play with locally. The game is not only fun and fulfilling, but I genuinely think it improved communication between my partner and me. Although I wish the latter levels introduced new modules, the game still does a good job introducing new hazards and variations to keep adrenaline running until the end of the game. At 15 dollars, the game is well worth a purchase for a few nights of wonderful bomb disposal.
Keep Talking and Nobody Explodes is the most unique co-op game I’ve ever played, but it’s also a brilliant idea that is well executed, and it suits the Nintendo Switch particularly well.
I love a good teamwork-focused party experience and Keep Talking and Nobody Explodes easily ranks among one of the best examples out there. The puzzles are satisfying to solve for everyone involved even fifty or so bombs in and the use of a physical manual outside the game is an ingenious idea. Sure I might have fun blowing things up in video games but Keep Talking and Nobody Explodes has proven I can have just as much fun doing the opposite.
A local multiplayer game that crosses the limits of the console by forcing us to play with a friend who tells us how to deactivate the bombs with a manual. A lot of tension created by the link between the players that makes them go to the limit.
This game is already well established as one of the best part games. Apart from modding, this version provides more options for challenge as you can also pass of the controllers to make it even harder!
A brilliant and original idea for a game: KTaNE is an asymmetrical co-op experience where you play a classic spy movie sequence. One of the players must defuse a bomb, while the other provides instructions. While the idea is great, though, it didn't work too well for me and my co-player. We had fun for an hour or so, before the game started feeling like work. Good, mildly enjoyable work–but work none the less.
The problem with this game, for me, was the same that I had with "Overcooked!": both games force you to streamline and accelerate communications between players under an increasing time pressure. For many people, the concept seems to work. For my co-op groups, however, it never does. After a while, people feel like they have to focus on optimizing, rather than having fun. While KTaNE is a great concept, it quickly becomes too stressful to work as a game.
SummaryYou're trapped alone in a room with a ticking time bomb. Your friends have the manual to defuse it, but they can't see the bomb, so you're going to have to talk it out – fast.