A murder mystery set in a rich, fictional setting, Disco Elysium is told with sweeping profundity and hilarious absurdity. With no combat to impede story progression, this is a choice-driven role-playing adventure that deftly raises the bar of quality for the medium.
Disco Elysium is a very special RPG that most of your time will be spent on reading. It features a well-written detective story, various tricky skill trees, and memorable characters. This game might be the best one of its kind. But if you can't stand reading for a long time, just don't try it.
Almost 50 hours of playtime, in which 90% (or potentially more) of gameplay is basically just dialogue. If it sounds boring or you just don't like reading (though there is voice acting) i'd still strongly suggest giving it a shot. The writing in this game is beyond impressive. Close to perfection. A masterpiece which is best to explore as blindly as possible. If you are planning to play it anyway, dont look up anything,experience it yourself.
Its baffling to me how captivating the story is and how the "gameplay" just flows. Multiple times during the first playthrough i found myself sitting there for hours basically just talking to people. An entire dialogue can take up to 20-30 minutes even and at the end of each conversation it leaves you with clue or an idea which you wanna find out more about. If you're up for an epic, incredibly humorous, adventure in this detective role playing game with incredible storytelling, characters, worldbuilding, soundtrack and art direction i beg you, at the very least, give it a try.
Una obra de arte en el apartado narrativo, siento que la mecánica de que la ropa afecte a las tiradas le quita un poco de gracia, pero hace sentido, la ropa expresa nuestra identidad.
Disco Elysium is the triumphant return of the spirit of Planescape: Torment. A triumph for fans of interactive fiction and cRPGS, with a fascinating world and a exciting story that adapts to the character you want to be.
It’s not very often that a game of this calibre comes along. Disco Elysium is mad with psychedelic energy, unabashedly dramatic, and dangerously well-written. I wish, like the detective, I could forget all about Disco Elysium, if only to experience it again as if for the first time. It’s truly one of the greatest RPGs ever released.
A few aspects are a tad rigid, but the possibilities and options, especially in building and enhancing your unique character are something very special.
A fiercely original take on traditional computer role-playing games that often seems unrefined and self-indulgent but is still a welcome shake-up of genre norms.
I hate to rate anything a ten, but this is a ten. I don't even think this game is for everyone, but it is near perfection for the people who get to fall in love with it. Pretty much, if you're a big weird book nerd, you're going to have an experience you've never gotten anywhere else and may never again (thanks to some very East European corporate skullduggery that mirrors the games plot). Give it a shot. It will either hook you or throw you back.
this is one of my favourite games and I've never played a game with better writing. I have however played many many games with better gameplay. I'd like to rate this higher but I can't pretend it's not a slog
I played the game and it was definitely one of the worst and boring games I've ever seen and I deleted it. It's not a game, it's more like an e-book.
First of all, this is not an open world game. I have no idea how it can be marketed like this, have the makers ever seen an open world game? The NPCs do nothing but sleep at night and the world is a small and frankly empty map. It's static and dead and never changes. It's not even a world, let alone an open world.
It's not a real RPG either. Yes, you have stats and inventory and dice rolls, but that's it. Also, these are just game mechanics, there's a skill tree and inventory like in a lot of games, but they don't make a game an RPG game, and there's no real choice, because the whole difference is tied to dialog options, which you'll click on anyway, further destroying the role-playing part, and for a lot of things, choosing to do something will actually be a dice roll, and the mechanics of retrying the roll are overly complicated and too overwhelming to take the time.
No matter what you do, you'll be dragged towards a single ending, which makes sense since it's a murder mystery, but as a player you have no choice, the only real choice is at the character creation screen, and from that point on it's pretty much set how you're going to play the next 30-40 hours of the game, which is filled with dialog just to drag it out.
Yes, you can click on options in dialog windows, but the game will decide for you whether that happens or not, and it will mostly depend on your character's stats and some modifiers. Yes, again, it's an RPG mechanic, but as a player, you don't really get to choose anything or do anything.
An example **** where your choices really matter would be Detroit Become Human. Or even Witcher 3. Disco Elysium is nowhere near that level, Detroit is already not an RPG game, Witcher 3 is not a pure RPG, but supposedly Disco Elysium was marketed as open world and a pure RPG, but it's not even half as successful as those games.
In short, Disco Elysium is not a game to be played even if it's free. I never understood what they liked about this game. It is one of the most overrated games of recent years.
The most pretentious game I've ever played. You're hooked for about 3-5 hours until you realize just how bored you are. Your "decisions" are cosmetic and have no impact to the base plot and thus are irrelevant.
At one point, I died from a heart attack after kicking something. Was this meant to be funny? Or is the game just, that, stupid? Your answer will tell you whether or not you will like this game.
SummaryDisco Elysium is an open world role playing game. You’re a detective with a unique skill system at your disposal and a whole city block to carve your path across. Interrogate unforgettable characters, crack murders or take bribes. Become a hero or an absolute disaster of a human being.