The impossible has happened! The Final Shape is not only the best expansion in the ten-year history of the Destiny series, but also one of the best games Bungie has ever made. This top-of-the-line FPS title now has the potential to be the basis for even bigger and more ambitious adventures in the next decade.
This is as close to perfect as a Destiny expansion can get. If my biggest complaint is “I don’t love the new shader icons” and “the Ritual Pathfinder system should be tweaked,” I think we’re doing well. Instead, The Final Shape represents a stunning finale for a plot arc a decade long that’s not just a huge event for Destiny itself, but the entire industry, as I simply do not think that has another comparison point in the history of gaming, provided you’ve been on this ride for this long. Bungie left everything on the field and delivered on all fronts.
Destiny 2: The Final Shape is a near-perfect conclusion to Destiny's first major story arc; here's hoping this can be an opportunity to open the floodgates for new players going forward.
Destiny 2’s potential was clear from the first time I blasted my way through The Red War seven years ago, but Bungie never actually realized much of that potential until The Final Shape. This finale expansion’s story largely succeeds at delivering a satisfying ending, the raid is brutal and epic, the Prismatic subclasses breathe fresh life into combat, and the new enemy faction adds some much-needed variety to the things you’ll spend hours shooting in the face. None of that makes Destiny’s avalanche of confusing RPG systems, currencies, and storylines any easier to digest – but for the first time in a long while, I can wholeheartedly recommend pushing through that darkness, because there’s now a bright and beaming light at the end of the tunnel.
The Final Shape is one of Destiny 2's best expansions and a worthy conclusion to the Light and Darkness saga. Lots of content, all beautifully crafted, including an outstanding campaign and exciting endgame activities, are matched by a new subclass and the introduction of some brand new enemies. The latter are not very inspired, to be honest, but in some specific situations they require changing approaches to confrontations to get the upper hand. All in all, a big yes for The Final Shape and for Bungie, which can thus redeem itself after the débâcle of Lightfall.
Bungie has recently endeavored to provide a satisfactory conclusion to its story with The Final Shape. The excellent graphic quality and beautiful soundtrack cannot be disregarded, even though the story and excessive recycling still leave us with unfavorable impressions. This has so far been the most expensive story we have seen in the video game industry.
The Final Shape is a decent expansion, but not great. The Final Shape offers very little from "expanding" the game besides adding new content. Unlike previous Destiny expansions, The Final Shape does not rework fundamental systems in the game, nor does it add PvP or Gambit maps, and only 1 strike. So after the campaign, the game feels like a lot like the same game before the DLC released.
For example, Lightfall introduced Guardian Ranks, Loadouts, Mods 2.0, Armor mods no longer energy specific, simplified crafting materials, and many more.
But most people that buy the expansion pretty much only play the campaign. So how is it? The Final Shape is heavily marketed as the closing chapter to the Light and Dark saga where we go inside the Traveler to defeat the Witness after the events of the previous expansion, Lightfall, which was considered a "bad" campaign. Compared to Lightfall, the Final Shape campaign is a lot better. But compared to past expansions, the Final Shape's campaign has an average story, although great gameplay.
The first half or 4 missions of the campaign is spent getting the Vanguard crew back together. During this, the narrative progresses at a snail pace that's tugging at nostalgia. You spend the next mission and three lost sectors chasing a lead to the Witness, that turn up empty. So now it's been 5 missions and 3 lost sectors, and the story has not progressed significantly. In the strike and last two missions, Zavala goes on his own, disobeying advice from everyone around him, even his own ghost. Zavala receives a a hint on how to defeat the Witness. Then it's the final mission. So the narrative does not move the needle until the strike and last two missions, then it's over.
Unlike previous expansions, the villain is not "defeated" at the end of the campaign. At the end of the campaign, you only "scratch" the Witness. The Witness is saved later for the raid. Many people will not experience the raid, so it will feel very disconnected that in one minute you scratched the Witness. The next minute, someone else weakened the Witness so much that now "we" can land the final blow. As an activity, Excision is just meant to be an epilogue, and feels like D-Day with 12 players. Narratively, it's just meant to be "good vibes" and triumphant that you're reaching the end. The way we defeat the Witness is by channeling light through our Ghost to form beams that defeat the Witness. Which is such a mickey mouse way of defeating the supervillain of the franchise.
The Witness, which is supposed to be like Destiny's version of Thanos, feels like a 1-dimensional character that's only motivation is to destroy life in every universe. Throughout the campaign, the Witness does not get any development, and has one of the least threatening auras ever. The Witness does not even look cool either and feels harmless.
Although Prismatic is a new subclass, it does not feel like anything new because it's just a combination of the existing subclasses, and made very strong.
The Dread is a cool and different faction, but does not get enough of the spotlight because many of the enemies present in the campaign are still the Taken, Scorn, and Shadow Legion.
As a backdrop for the campaign, the Pale Heart captures the aesthetic gradual change of the Traveler's influence to the Witness's influence perfectly. As a patrol zone, The Pale Heart is one of the least enjoyable ones. There are very few secrets, Overthrow is a terrible activity that mashed every public event together with only 3 players instead of 9. And the normal public events types are completely gone/replaced. Doing cysts for the first time is cool, but the gameplay loop of doing Cysts and Overthrow for "Alone In the Dark" is a slog, and might be one of the worst things I've ever played.
The Pale Heart does not come close to the Dreaming City, the Dreadnaught, or Savathun's Throne World
Compared to some of the best Destiny expansions, the older expansions would also have a good story, but with an exciting villain. It would also have a great patrol space (maybe even 2) with many secrets, a fun 9 player public patrol zone activity, multiple strikes, multiple pvp maps, a dungeon, and massive quality of life changes, and fundamental system reworks that significantly improve the game. Making it feel like the game got "expanded/upgraded".
The Final Shape gives us a rushed conclusion to the light and dark saga. As an overall package, The Final Shape does not come close to some of Destiny's best expansions like The Taken King, Forsaken, or Witch Queen.
Somehow, the community is willing to blind themselves into thinking an average expansion is the best expansion ever in Destiny history. After Lightfall and Bungie layoffs, the Destiny community was in such low morale and had so much negative sentiment. People probably don't want to reexperience that and cause their favorite franchise to fail from bad reviews. Also the Witness final boss mechanics are so mid.
I am ready to move on after ten years of this story. The best news that none of the player base is talking about is that it is now official.
Crowvala > Caydrow
The story is recycled, as is most of the content. I do not feel that we achieved anything significant during the 10-year journey. The good part is the boss battles this time. They are challenging and mixed with cool mechanics.
No es suficiente. El juego sigue sin llegar a lo que fue originalmente. Bungie con su afán de recaudación con Destiny 2 intentó hacer un esport por que eso era lo que movía en el momento. Hoy el juego es una amalgama de parches que no solucionan la falta de alma que le arrebataron al juego. Si este es el broche final, para mí, no es suficiente.
SummaryIn Destiny 2: The Final Shape, Guardians confront oblivion in the form of their ultimate adversary –The Witness – alongside their iconic Vanguard companions: Ikora Rey, Commander Zavala, and the mysteriously returned Cayde-6. Players embark on a perilous journey of remembrance and discovery into the heart of the Traveler, rally the Vangu...