I was expecting Dead Space 2 to be a great game, but it exceeded my expectations with beautiful, creative environments and a large array of both enemies and weapons with which to kill them.
Dead Space 2 is a ludicrously intense, graphically gorgeous, thoroughly atmospheric game that takes everything the first title did and ramps up the absurdity to dangerous levels.
Oh, this game, why did I play you so late? It's great, I played it without getting bored, I'm so angry at myself, this game is a masterpiece, and they compare it to Mass Effect, it's like a joke.
The perfect sequel to a really **** game. I love how they prioritise fast paced action over the lacklustre horror aspect of the original. Perfect game all around
Visceral Games have used all of the source material to, yet again; expand upon the Dead Space universe, crafting the sequel the original game sorely deserved.
If Dead Space was a prototype, then this sequel is the finished product. Dead Space 2 loses some of the frightening charm of the original, but the end result is a much more varied and solid experience.
Dead Space 2 is an absolute treat for anyone who thinks there's to much goofing around and too little trembling with horror in today's games. And even if you're not exactly on the lookout for a scary game, Dead Space 2 still comes heartily recommended as it is a fantastic journey from start to finish with an enormous concentration of quality.
Dead Space 2 doesn't bring with it the same sense of experiencing something utterly new and innovative that its predecessor did. But it's nonetheless a terrific game, with a campaign that simultaneously leaves you satisfied and eager for more, and intense multiplayer that gives you a great reason to keep coming back to this terrifying universe.
There are a couple of interesting levels or sequences throughout the game, and the production values are obviously high, but Dead Space 2 is blatantly uninspired.
Dead Space 2 is that rare kind of sequel that not only embodies what made the first game an impactful horror but refines for a faster, smoother experience. Every area has been tastefully expanded with already great gameplay being strengthened and old tactics freshened to keep the player on their toes. Even then, just as the player settles into a rhythm, sound design will creep up behind you to remind you that you're never, ever, safe.
Dead Space perfected what a survival horror game should be, but Dead Space 2 inscribed the series in gaming history. It showed the world a winning formula that I've rarely seen since and its absence is sorely missed.
Dead Space 2 is an overall solid sequel, though it somewhat misses the mark of what made its predecessor so special. Dead Space 2 still features the same strong gameplay loop as Dead Space, but it also has more of a focus on Uncharted-like cinematic set-pieces, which feel a bit out of place. Furthermore, EA made the unwise decision to attempt to flesh out silent protagonist Issac by giving him dialogue. The result is a protagonist who now feels even more bland and forgettable than when he was a literal blank slate.
Если быть кратким - это фантастическая игра. Почему же тогда 7/10?.
Я чувствую, что разработчики действительно прислушались к критике, которую фанаты высказали в адрес первой игры, улучшив многие механики. По моему мнению, им не хватало в этом продолжении, так это оставаться верными корням первой игры. Темные, тесные коридоры с небольшим пространством, которые давят на тебя своей атмосферой, вечная паранойя игрока, что в любой момент он может быть в опасности. Я уверен, что есть геймеры, которые жаловались на отсутствие разнообразия локаций в первой игре, но теперь, когда они получили эту гигантскую космическую станцию, довольны ли они результатом? Действительно ли это заставляло их бояться еще больше и съеживаться при мысли о том, что прямо за углом может появиться еще один некроморф готовый выскочить? Я не знаю.
I must say i had high hopes for this game. Being knew to the DS series i had decided to take the oldest one i could find on shelves which (unfortunately) was Dead Space 2. While i prefer to always try and start with the first of a series i did some research and found out it is supposedly a great way to start off this series if your new. When i first started this game it seemed okay but the enemies quickly got old. The jump scares were a bit startling at the beginning but more or less towards the half-way point they mainly were expected. The character of Isaac felt rather generic to me. He seemed to me just a regular horror movie person who is wanted by basically everyone because there is something special about them. The guns were very unique but i feel a major downfall was its multiplayer. While i never had high hopes for a horror genre to go good with multiplayer i at least expected something better than, play a match, try to kill endless waves of necromorphs who usually try to kill you as you spawn, get killed, try again, repeat. It seems as though they just wanted to put in a multiplayer so as people wouldn't complain about there not being one. The enemies are both unique and interesting but towards the end there were barely any new ones and just harder versions of the older version's.
Dead Space 1 set a very high bar. All Dead Space 2 managed to do was limbo under it. The plot and concept were fine. DS2 expands on the ground covered by the first game nicely, without going off on any irrelevant tangents like some sequels have been prone to do. The disappointment comes in how the gameplay was implemented, the trial-and-error methods of the deathtraps in particular. The only way they could have made it more blatant is if they paused the action on occasion to flash the message: "We interrupt your regularly scheduled first person horror survival shooter to bring you this cinematic that plays like Dragon's Lair."
SummaryHero Isaac Clarke returns for another heart-pounding adventure, taking the fight to the Necromorphs in this thrilling action-horror experience. New tools to gruesomely slice and dismember the Necromorphs complement Isaac's signature Plasma Cutter, empowering him as he meets new characters, explores epic Zero-G environments, and fights ag...