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Upgraded

Get a New MacBook Every Two Years. From $36.06/mo.


NotchNook and MediaMate: Two Apps to Add a Dynamic Island to the Mac

The Dynamic Island has been one of my favorite software additions to the iPhone since it was introduced with the iPhone 14 Pro lineup. The feature is a fun blend of hardware and software that turns the new pill-shaped TrueDepth camera array into a status bar that can collapse and expand to display media controls, Live Activities, and more.

While Live Activities are now also available on iPadOS, neither the iPad nor the Mac have gotten a Dynamic Island following their latest hardware and software revisions. I would argue that the latest generations of Apple silicon MacBook Air and MacBook Pro are pretty good candidates for a Dynamic Island. Both lineups feature a notched screen that currently doesn’t serve any purpose apart from expanding the display to the top edges of the laptop’s aluminum case and limiting the amount of space available for Mac menu bar apps.

Today, I’m taking a look at two Mac apps that add functionality to the notch to make it more Dynamic Island-like. Both have made me realize that, while not absolutely essential, the Dynamic Island definitely has a place on the Mac.

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Upgraded: Get a New MacBook Every Two Years. From $36.06/mo. [Sponsor]

Upgraded offers an easy way to get the MacBook you need right away — and in the future.

Choose a new MacBook Air or MacBook Pro, starting at $36.06 and $52.17 a month, respectively, then upgrade to the latest model every two years.

Interest rates start at 0%, and AppleCare+ is included. See for yourself at getupgraded.com.

Here’s how it works

  1. Choose your new MacBook. Select anything from an entry-level Air to a fully-loaded Pro. AppleCare+ is always included.
  2. Enjoy low monthly payments. The cost is spread over 36 months, with the option to upgrade after 24 payments.
  3. Get upgraded every two years. Select a new MacBook, transfer your data, and send the old one back to Upgraded. They’ll refurbish it and give it a new life, saving you the hassle of selling it yourself.

Don’t want to upgrade? You can continue paying off the remaining 12 months to keep it instead.

Trusted partners

Check if you’re eligible to join without impact to your credit score.

Check if you’re eligible to join without impact to your credit score.

Behind the scenes, Upgraded works with trusted partners to make sure everything runs smoothly.

  • The upgrade program is financed through Citizens Pay, the same bank used by Apple for the iPhone Upgrade Program.
  • GatorTec, an Apple Premier Partner, ensures fast delivery from Apple warehouses across the country.
  • All devices come with AppleCare+, meaning insurance and support are covered by Apple if needed.

Upgraded may be a new name in the States, but they’ve been helping large retailers in Europe create similar programs since 2016 and have already served over 200,000 customers worldwide. Early investors include Y Combinator and OpenAI’s Greg Brockman.

Get upgraded today

With low monthly payments, bundled insurance, and effortless upgrades, Upgraded makes it easy to keep your gear up to date. And MacBooks are just the beginning: The company plans to offer more devices soon. See all available options at getupgraded.com.


Designing for Today’s App Interactions

Yesterday, Vidit Bhargava, the developer of LookUp, Word of the Day, and other apps, published an excellent story on Pixel Posts about designing for today’s app interactions. Vidit makes the excellent point that the way we use apps is changing. They’re no longer iPhone-only islands that are siloed off from other apps and devices. As Vidit explains:

Not only is the iPhone app not the center of a user’s interaction on the phone. It’s increasingly becoming one of the many parts of an ecosystem where apps are expected to scale both in terms of interface and functionality starting from something as small as an Apple Watch and going all the way up to an unbounded experience like Vision Pro.

Not only do apps exist in the larger ecosystem of products, they are constantly interacting and communicating between them.

I couldn’t agree more. Today, I expect apps to be available on every device I use and to let me move my data between apps.

Vidit also explores the practical effect of the evolution of apps, arguing that it no longer makes sense to start by designing for the iPhone. Instead, Vidit suggests that we:

…think of “apps” as clusters of actions that help us reach or present information, and carry out processes (i.e. other actions).

The post is full of practical examples that are worth browsing through and an exploration of how to effectively design for actions. Vidit’s apps are among the best-designed apps I use, so I consider this post is a must-read for developers, designers, and anyone who is interested in where app design is heading.

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The Latest from Magic Rays of Light, Comfort Zone, and MacStories Unwind

Enjoy the latest episodes from MacStories’ family of podcasts:

This week on Magic Rays of Light, Sigmund and Devon are joined by developer Devin Davies to chat about Crouton, summer movie snacks, and more. They also highlight the debut of Women in Blue and recap season one of Presumed Innocent.


This week, on Comfort Zone, Matt is leaving Unread, Chris is gaming on the go, and Niléane brings an addictive drug you can download from the App Store. Oh yeah, and there are several terrifying reveals, too.


This week on MacStories Unwind, I am joined by Devon Dundee to talk about media tracking strategies and share three TV series picks.

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Apple Reports Q3 2024 Financial Results

Last quarter, Apple reported revenue of $90.8 billion, which was a 4% year-over-year drop. The decline reflected weak iPhone sales in China, which were somewhat mitigated by increases in the company’s services business.

Today, third-quarter earnings are out and Apple reported revenue of $85.8 billion, a 5% year-over-year gain.

Quarterly Revenue.

Quarterly Revenue.

According to Apple CEO Tim Cook:

Today Apple is reporting a new June quarter revenue record of $85.8 billion, up 5 percent from a year ago. During the quarter, we were excited to announce incredible updates to our software platforms at our Worldwide Developers Conference, including Apple Intelligence, a breakthrough personal intelligence system that puts powerful, private generative AI models at the core of iPhone, iPad, and Mac. We very much look forward to sharing these tools with our users, and we continue to invest significantly in the innovations that will enrich our customers’ lives, while leading with the values that drive our work.

Revenue by region.

Revenue by region.

Going into today’s earnings call, Reuters reported that analysts expected a 2.2% decline in iPhone sales, which is substantially less than the 10.5% decline the previous quarter. The same report also explained that analysts expect the iPhone 16 to sell well this fall, driven, in part, by iOS’s upcoming artificial intelligence features.

Services revenue continues to grow.

Services revenue continues to grow.

This fall will be an interesting one for the iPhone. Many of the Apple Intelligence features that were shown off at WWDC are unlikely to ship with the iPhone 16. That could have a negative impact on the bump in iPhone 16 sales that analysts are expecting. However with iOS 18.1 already in developer beta, I expect Apple will be able to deliver enough of its promised AI features to keep Wall Street happy for another quarter.


Developers Claim Apple Arcade is ‘Directionless’

Earlier this year, Neil Long of mobilegamer.biz published an inside look at Apple Arcade from game developers’ perspectives. The story reflected developers’ frustration stemming from their interactions with Apple, project cancelations, declining revenue, and more. The story didn’t paint a pretty picture.

This week, Long is back with a follow-up story that cites anonymous developer sources, claiming that developers have to wait months for payments, Apple is slow and unresponsive to support requests and other inquiries, and the Vision Pro struggles to run ‘complex’ games.

The list of problems cited is long and worth reading in full because it has led some of Long’s sources to conclude that they’re symptoms of a more fundamental problem:

…[J]ust like last time, most developers agreed that Apple sees games and game developers as a ‘necessary evil’, and that Arcade appears to be directionless and lacking in support from the rest of the tech giant.

“Arcade has no clear strategy and feels like a bolt-on to the Apple company ecosystem rather than like it is truly supported inside the company,” said one source. “Apple 100% does not understand gamers – they have little to no info on who plays their games that they can share with developers, or how they interact with games on the platform already.”

It’s important to take the complaints of unnamed sources with a grain of salt. However, it’s impossible to look at what’s going on with Arcade and App Store gaming in general – which Brendon and I discussed on NPC: Next Portable Console this week – and not conclude that Apple needs to shake up its approach to videogames.

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The Latest from NPC: Next Portable Console

Enjoy the latest episodes from MacStories’ family of podcasts:

In the latest episode, Brendon and John go it alone without Federico with Powkiddy V10 follow-up, a report on Brendon’s first week with the Nothing CMF Phone 1 and a first look at the Ayn Odin2 Mini. Along the way, they also consider the less-than-stellar sales of AAA games on the iPhone, Analogue’s spendy aluminum Pocket, and the Xreal Beam Pro, before veering into a philosophical discussion of gaming on phones versus dedicated devices, comparing notes on their Miyoo Mini A30 setup experiences, and mulling over whether to start modding handhelds.

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Unread 4.0 Brings a Fast and Native RSS Reader to the Mac

Unread by Golden Hill Software has long been an excellent and elegant RSS client for iOS and iPadOS. Today, it arrives on macOS with version 4.0. While I have been exploring new ways to keep up with my favorite feeds as the web enters its federated era, using Unread on the Mac hasn’t felt like a step backwards. Unread 4.0 is a fully native, fully-featured app built using AppKit and SwiftUI that feels modern and performs incredibly quickly.

Let’s check it out.

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The Latest from Magic Rays of Light and Comfort Zone

Enjoy the latest episodes from MacStories’ family of podcasts:

This week, Sigmund is joined by guest co-host Christopher Lawley to highlight the debut of Time Bandits and talk about Apple’s upcoming slate of immersive video releases.


This week, Niléane reviews the AirPods Max, Matt got a new GPU, and Chris keeps things non-controversial by bringing up The Acolyte. Then we get into using the Vision Pro for something new and Niléane challenges us to bring some old tech back to life.

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