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Film, Video The Interface Between Music Composition and Game Design

Event video

Transcript: TEXT

About this Item

Title

  • The Interface Between Music Composition and Game Design

Summary

  • Composer and author Winifred Phillips speaks about her work as a composer for a wide variety of game systems and franchises. Her presentation outlines different techniques used in current and past video game music designs, such as horizontal resequencing and vertical layering.

Names

  • Library of Congress
  • Library of Congress. Music Division, sponsoring body

Created / Published

  • Washington, D.C. : Library of Congress, 2019-04-06.

Notes

  • -  Classification: Geography, Anthropology, Recreation.
  • -  Classification: Music and Books on Music.
  • -  Winifred Phillips.
  • -  Recorded on 2019-04-06.

Medium

  • 1 online resource

Digital Id

Library of Congress Control Number

  • 2024696398

Online Format

  • video
  • image
  • online text

Additional Metadata Formats

Rights & Access

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Credit Line: Library of Congress

Cite This Item

Citations are generated automatically from bibliographic data as a convenience, and may not be complete or accurate.

Chicago citation style:

Library Of Congress, and Sponsoring Body Library Of Congress. Music Division. The Interface Between Music Composition and Game Design. Washington, D.C.: Library of Congress, -04-06, 2019. Video. https://www.loc.gov/item/2024696398/.

APA citation style:

Library Of Congress & Library Of Congress. Music Division, S. B. (2019) The Interface Between Music Composition and Game Design. Washington, D.C.: Library of Congress, -04-06. [Video] Retrieved from the Library of Congress, https://www.loc.gov/item/2024696398/.

MLA citation style:

Library Of Congress, and Sponsoring Body Library Of Congress. Music Division. The Interface Between Music Composition and Game Design. Washington, D.C.: Library of Congress, -04-06, 2019. Video. Retrieved from the Library of Congress, <www.loc.gov/item/2024696398/>.