Windows on Arm is not ready for the complexities of the PC gaming landscape
VIA COLOSSAL ORDER/PARADOX INTERACTIVE.

Windows on Arm is not ready for the complexities of the PC gaming landscape

In today's edition, we have an analyst blog on Windows on Arm, plus plenty of news from the likes of Kotaku Australia, Colossal Order, and more.

Windows on Arm is not ready for the complexities of the PC gaming landscape

While a move to Arm promises users with lighter and more efficient PC hardware, the state of PC gaming on Arm has a lot of catching up to do as the developer ecosystem remains in infancy.

Despite the big promises Qualcomm has made to game developers, gaming remains a core weakness of Windows on Arm, as compatibility with the huge library of Windows PC games remains patchy at best.
So far, just over 1,300 PC games have been independently tested for compatibility on Windows on Arm by the PC gaming community, which includes players and developers. Omdia analysis of this subset of tested games shows that barely half (55%) of games run smoothly without bugs or glitches (see Figure 1). That still leaves an large number of games that either fail to work or exhibit serious problems.

Kotaku Australia is being shuttered by Pedestrian Group

The Australian media company had been licensing the Kotaku brand, but has decided to rethink its business model.

Piranha Bytes veterans establish indie developer Pithead Studio

The news comes amid rumors that Embracer has shuttered the Gothic and Risen maker.

Colossal Order delays Cities: Skylines II's console launch due to 'unresolved issues'

Construction is still ongoing.

UK publisher Kwalee takes minority stake in Devolver Digital

The company claims the investment will help it expand beyond the hyper casual mobile market.

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