At Uncapped Games I'm helping to develop my favorite game I've ever worked on professionally by far... and surprisingly it's an RTS. This is surprising because I (unlike nearly the whole team who are RTS powerhouses), have basically no RTS experience at all. Fire up Super Smash Bros and I may have a shot to impress, but RTS has been a huge - and fun - mental shift for me! ...and somehow, I've gotten pretty good! (At our game at least 😅). Very excitingly, we're on the schedule to say more about our game at SGF ( https://lnkd.in/e5uDTwZp ) in June, but now, kicking things off so to speak, we've put out a really cool documentary that explains some of our philosophies, hopes, and goals. If you're an RTS nerd - or just curious to learn more, check it out: https://lnkd.in/eQpxP3WZ
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As National Reconciliation Week Draws to a close I thought that I would share with you all this lovely video from Commonwealth Games Australia which describes some of the major elements in the painting that I created for their Reconciliation Action Plan (RAP). This painting represents the Commonwealth Games Reconciliation journey and a timeline from when Australia first began competing as part of the Commonwealth Games in 1930. #nrw2024 #nationalreconciliationweek #reconciliation #reconciliationart #commonwealthgamesart
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enabling digital services for Student Loan related activities while maintaining the highest security standard, the most compliant personal data protection and customer-centric data-driven innovation.
📢 Just published a new blog post on achieving fair artificial currency incentives in repeated weighted congestion games. The post explores the concepts of equity and equality in resource allocation and introduces optimal pricing policies to maximize fairness. Check out the full article here: https://bit.ly/3Iuo89I
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Learn about the 30% Australian Digital Games Tax Offer in this webinar hosted by Interactive Games & Entertainment Association (IGEA)
If there's anything you want to know about the 30% Australian Digital Games Tax Offset (DGTO), there's a good chance you'll find it in the webinar recording linked below. The webinar was organised and hosted by Interactive Games & Entertainment Association (IGEA) and presented by Jason Potkins and Penny Sherburn of the Office for the Arts (Department of Infrastructure, Transport, Regional Development, Communications and the Arts). Jason and Penny ably answered a plethora of questions 'off the cuff'. https://lnkd.in/gdSC-e2U
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Mastering Spider Solitaire: A Guide to the Addictive Card Game https://lnkd.in/dVt_c9pi
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🔍#Factsaboutfinance - Monopoly was designed by Elizabeth Magie to teach players about the flaws of capitalism. Over time, its educational roots transformed into the globally renowned property-trading game we know today. Now, it stands as one of the best-selling board games worldwide. 🎩 💸 Dive deeper into the world of indexing with BITA: https://bit.ly/3KRFYVP
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Question: What do you do if you don't have the right team to build the game you want to build? Adrian Hon's answer was to figure out what game he COULD build with his limited team. The result was the audio-only game, Zombies, Run!, which has over 10 million players. For the full story, watch our interview with Adrian: https://bit.ly/43YMYH2
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Imagine the headlines a PV show would get if it is specifically designed to be combined with therapeutic psychedelic drugs for the treatment of American prisoners? Where the goal is not just to entertain - but to help put people gain perspectives and heal their mind. GenAI can help with the paperwork for the prisoners.. and the masses of free people will be intrigued (and can also greatly benefit, with or without psychedelics). Instead of an intro, people can go through a self induced hypnosis (or skip it of course). Even if the “psychedelic prison experiment” element of the show is a bit gimmicky… home viewers can still greatly benefit, even in the worst case scenario where they only experience a “placebo effect” of wellness and reflection. Think Big! Success and Scale Bring Broad Responsibility! Invent and simplify! Giddy up! Disclaimer: I am not an expert or a user (I only drink caffeine and take hot showers.) But apparently people like Elon musk do benefit from these therapies. This is not medical advice. Please consult with your doctor before trying any new medicine!
“Everybody wants to save the world, they just disagree on how…” Fallout, one of the greatest video game series of all time from Bethesda Game Studios, is coming to life in our new Fallout Prime Video series. All eight episodes drop tonight at 6pm PT. Grab a Nuka-Cola and enjoy!
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Learn the rationale behind wars from a game theoretic perspective at our - "Online Course on Rationality of War and Game Theory" Early Bird Applications closing October 15th. Apply here - https://lnkd.in/gbav-Jxz Learn more - https://lnkd.in/gysDzjrX In case of queries write to us @ opertions.ifpd@gmail.com #internationalrelations #foreignpolicy
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A guide for players of Damnation: The Gothic Game on how to get the most out of the official soundtrack to the game: https://lnkd.in/dfUDn6En
How to Use Your Damnation: The Gothic Game Soundtrack
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Your engagement deserves recognition. With 500+ comments from 150 people, I spent 3 hours on Sunday reading and sorting them. Disclaimer: I’m not a researcher, so I relied on my gut feelings. First of all, sorry that I didn’t provide the source of data regarding game lengths. I used the main story length for the infographic from https://lnkd.in/dnxHMB_R Top 5 findings from your feedback: 1. Quality Over Length Preference for high-quality, shorter games over longer, less engaging ones. 2. Replayability is Key A high value is placed on games that offer varied and engaging replayability. 3. Appreciation for Indie Games Significant praise for the creativity and quality of indie games. 4. Completion Rates Emphasis on the importance of players actually completing the game. 5. Game-Life Balance Working and parental gamers prefer shorter games that fit into their limited time. Thanks for your engagement. Have a great week!
What is your ideal length for a AAA game to justify a $69.99 price tag? • <20 hours • 20–30 hours • 30–40 hours • 40–60 hours • 60–100 hours • 100+ hours I agree, length is a poor indicator of value. But after seeing my 2 favorite singers, I can't help but think on the way home: “Hmm, the first one sang for an hour longer” IMHO, length matters. ⏳ Here is the average. for video game length: • 2008-2010: 13.6 hours. • 2011-2015: 24.2 hours. • 2016-2020: 34.9 hours. • 2021-2022: 27.5 hours.
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