It was an honor to present the future of digital human beings at GDC. Thank you to the incredible team at A16Z GAMES for putting a world class event and audience together. The team is growing. Join us!
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Still won't be attending GDC this year, but mod.io is sending our CEO and Business Development team to meet with all studios looking to explore User-Generated Content and modding. If UGC is your big focus, and you're building a game where it's a critical part of the business model, and need a solid partner to help you bringing it to multiplatform and the largest audience possible, pain-free, ad-free, all white label and fully integrated in your game experience. You really want to talk to us. If you're wondering how UGC could help you bring more longevity and engagement to your game, extending the long tail and bringing more value to your players, without it costing you months of development time. We might also be someone you want to meet with, we got some very interesting data for your to have a look at. And even if you're a smaller independent studio, and would like to bring mod support to your players beyond the boundaries of the Steam workshop, at no extra cost. Well, we're pretty much the solution on the market. So hit us up! Did you realize that this clever piece of communication was instructing you to reach out and meet with mod.io at GDC for any of your UGC & modding questions, regardless of what kind of studio you are, and what project you're working on? Pretty nifty, right?
It's GDC meeting scheduling season! We'll be present in San Fransisco with a full mod․io delegation, and some exciting things to share: ⚙️ The latest examples of live games using mod․io integration for UGC; from publishers including Ubisoft, Techland, SEGA, Focus Entertainment, and Gearbox Entertainment. 💰 Presentations of mod․io white-label Marketplace solution. 📈 Insightful and exciting data from our new collaboration with GameDiscoverCo on the commercial impact of UGC. #GameIndustry #GameDev #UGC #modding #GDC2024 #EnableCreatePlay
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Zornitsa Boncheva, Regional Manager for Italy at EGT: “EGT is present in over 100 national markets”. In an interview for Jamma Ms. Zornitsa Boncheva, Regional Manager for Italy at EGT, talks about the leading positions of the company on a global level and to what it owes its success, which are its most popular products at the moment, presents EGT Digital and its innovative iGaming solutions, and shares her opinion on the changes in the law affecting online gaming in Italy. 👉 Find the answers to these and other questions in the first comment. #interview #egt #eurogamestechnology #gaming #egtdigital #onlinegaming #italy #EGTTalks
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Competition can be the catalyst for innovation. In our office, we encourage friendly rivalry to unlock our full potential. Let the games commence! 🏁🚀 #KeyChoiceMarketing #OfficeInnovation #FriendlyCompetition #UnlockingPotential #InnovationGames
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End of an Era: E3 Cancelled Indefinitely In a surprising turn of events, the Entertainment Software Association has announced the permanent cancellation of E3, the most significant event in the gaming industry. First held in 1995, this annual event has been a cornerstone for game developers, publishers, and enthusiasts. The decision comes amidst a shifting landscape in the gaming world. Several key factors contributed to this outcome: Declining Participation: Major companies have progressively withdrawn, reducing the event's impact and reach. Changing Audience: The gaming audience has evolved significantly, with different expectations and engagement patterns. Intensifying Competition: The rise of other events and digital platforms has created a competitive environment where E3 no longer holds its unique value proposition. This marks the end of an iconic era in gaming history. As the industry continues to grow and change, new opportunities and platforms will surely emerge, but E3's legacy will always be remembered. #GamingIndustry #E3 #EndOfAnEra #ESA #GamingNews
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🎬 Check out this snippet of our Mobile Stars interview with Nancy Huang of East Side Games, where we get a peek into the critical focus areas for UA teams. 🚨 ICYMI: Watch her full interview here: https://lnkd.in/gN7UBAsF #UserAcquisition #Mobilestars #EastsideGames #MobileApps
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Dear colleagues, I'll be modereating the panel discussion devoted to recent and possible future regulatory changes in the gaming sector of Georgia during Eventus International's Crossroads Summit 2023. December 4, 10:30 The Biltmore Hotel, Tbilisi, Georgia #iCS2023 #BettingAndGamingGeorgia #GamingRegulations #MarketEntryStrategies #iGamingLegislationAndRegulation #ResponsibleGaming #GamingIndustryInsights #GamingOperators #RegulatoryDevelopments #SEOStrategy #CryptoIniGaming #PlayerProtection #CasinoLicencing
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What products does Level Infinite have after 2 and a half years? 📰 Dungeon & Fighter launched in mainland China on May 21. However, three days after its release, the game experienced frequent server outages and had to undergo maintenance. This game is a product of Tencent. However, I would like to share some information about Tencent's overseas subsidiary, Level Infinite. 🌺🌺🌺 Which games has Level Infinite released in the 2 and a half years? What types of game products are they? 👇👇👇 A simple poster image explanation. #socialpeta #companyanalysis #tencent
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Another day, another big Czech game! Arma, Beat Saber, Codenames, and Dayz are no doubt big titles but there are many more big games from this small beautiful country in the heart of Europe. E can not mean anything else than Euro Truck Simulator 2 from SCS Software. It is probably the best-selling Czech game of all time. Its wheels of steel cannot be stopped, with a convoy of a plethora of DLCs. The game's attention to detail, more relaxing nature, and ability to cater to both casual and hardcore players is an incredible achievement. Trucks from Prague are rolling not only across Europe but across the world and there is nothing that can stop them. Stay tuned for more global Czech gaming hits. Tomorrow we are going to look at another huge success, a game that has a name beginning with F. What do you think it is? #gamingindustry #Czechgame #gamedev #czechia #success #abecedaher
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Gaming Brand Marketing and Communication Consultant | Strategist | Adviser @ Trailsparkler & Not a Shark Company | former Electronic Arts / EA DICE Studio / Groupe LDLC
Some perspective on the biggest companies in terms of revenue.
Top 10 public game companies raked in $54 billion in H1 2023, shaping the industry's landscape. Brace for more consolidation and mega deals in 2024. 🌐🎮 https://hubs.ly/Q02dyLc40 #gamesindustry #gamingnews #yearinreview
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