Before I receive feedback, here is a walkthrough of my level for CGMA Week 4. #CGAM #leveldesign CGAM Week 4 Style: Open World (Playable area can be small) Theme: Stylized Floating City Requirements • Use the floating city theme to create a unique, vertical environment. • Create a sense of scale for your world. Floating city environments can be massive, so using a scale to your advantage is important.
Rafael Pineiro’s Post
More Relevant Posts
-
Here is a before and after GIF of my level when I received feedback #leveldesign #CGMA CGAM Week 4 Style: Open World (Playable area can be small) Theme: Stylized Floating City Requirements • Use the floating city theme to create a unique, vertical environment. • Create a sense of scale for your world. Floating city environments can be massive, so using a scale to your advantage is important.
To view or add a comment, sign in
-
-
Let's discuss 🌐 worldbuilding via our 🔮 magic systems. As described in a #TTRPG, magic can be very setting specific or generic. Even if generic, how the magic system works and how spells are described implies things about the setting. If the setting of our campaign diverges from the rules setting, implicit or implied, what sorts of things can we do to fix it? https://hxpr.to/1ibm2kd
Worldshopping: Deconstructing Magic
https://www.youtube.com/
To view or add a comment, sign in
-
Commentator of American Story | Filmmaker | Host of the Virtually Everything! Podcast | Studio Consultant |
Take a look at how all this tech-driven #storytelling is actually being implemented in our #filmproduction workflows. This is the current baseline.
To view or add a comment, sign in
-
This magic props was maided on the online course "CG Basic" of Smirnov School You can see more of my work here: https://lnkd.in/eRTczz-R #smirnovschool #digitalpaintingclasses
To view or add a comment, sign in
-
-
Just finished the course “Unreal: Architectural & Industrial Visualization” by Craig Barr!
Certificate of Completion
linkedin.com
To view or add a comment, sign in
-
Quick practice piece to better familiarise myself with Blender. Textured during lunch breaks at work. https://lnkd.in/gEcgZHHm
Sledgehammer Portfolio., Nicholas Kerr
artstation.com
To view or add a comment, sign in
-
Best practices for amping up your heading game #2: Simplicity Reigns Supreme: A heading needs balance; being concise yet descriptive enough so users know exactly what they’ll get from reading that particular section. https://lnkd.in/e7equZNq
To view or add a comment, sign in
-
-
Presented by monitor engineer extraordinaire Salim Akram, this session provided a deep dive into the power of scenes. Attendees got to explore which parameters to add into a scene based on their mixing goal, how to organize and arrange scenes, and more. Even the most complex workflows can be tamed and streamlined via the power of scenes. This highly interactive session showcased how to improve scene design and management.
To view or add a comment, sign in
-
-
Ever wondered what goes into creating a 3D character from scratch? This blog's for you! Check out our 2022 SATMA Awards character build, from concept to creation! #3danimation #promotepyro #satmaawards #charactermodelling #Texturing #Rendering #satmaawards2022 #animationstudio
Behind-the-Scenes: The SATMA 2022 Character Build
https://www.pyromedia.co.za
To view or add a comment, sign in
Quality Tester| Game Tester
2wThis is wonderful if your ever needing someone to test or explore your creation I'm here.