This is my third LinkedIn post in a week about the heartbreaking layoffs within and the state of the gaming industry. My heart goes out to everyone that was impacted and everyone trying to navigate this chaos. There's so many things I want to say and share, but I will start with this: 📣 Disruptive Games is hiring and growing our Design Team. We are looking for a Lead World Designer and UI/UX Designer. If these roles are not a great fit, please also feel free to submit a General Application. I personally review and respond to EVERY application, promise. https://lnkd.in/dh7rb-hN 📆 I am also opening up my calendar on Mondays and Fridays from 8:00 - 9:00am PT to meet with talent across the game industry. Please feel free to book a 15 minute slot for resume review / interview prep / general networking and/or as a safe space to vent. I'm looking forward to connecting with more of you! Here is my Calendly link: https://lnkd.in/gweu-5Tr
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Director @ myreelCV | Forbes.Jobs Certified | Women in Games Ambassador | Owner of The Video Game Agency
🎮With 🚀Volition's closure, another industry pillar has shut down after 30 years. The gaming community is thankful for the passion, dedication, and creativity that went into crafting all the unforgettable stories. In these challenging times, I'd like to offer support to those who were a part of the #layoffs. Your skills and creativity are valuable assets, and here at Forbes.jobs, we are here to help you navigate this transition. 🎮We can offer gaming industry insights, LinkedIn profile advice, and review your resumes. Feel free to comment below with your portfolio or website link, and I'll follow up with you. If you see this post, please repost it so we can get all these talented artists, designers, and engineers some vision. #GameDevCommunity #Gaming #GamingJobs #LevelUpTogether #GamingFamily #SaintsRow #Volition #VideoGames #VideoGameIndustry #GamingIndustry
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To anyone hiring — there are so many hardworking individuals/ game developers looking for work at the moment. Your company is not in game development? It doesn’t matter. These people are: 1. Creative problem solvers 2. Entertaining storytellers who can pitch/sell ideas 3. Great at making mundanity fun and exciting 4. Collaborators in practice and team builders at heart 5. Can work under pressure 6. Quick to learn technology There are so many transferrable skills that would help ANY organization. Likely your biggest concern is convincing these candidates to leave the games industry. (Because who wouldn’t want to stay in an industry full of these kinds of people?) #layoffs2024 #playstation #techcareers #techcommunity
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In the midst of challenges and uncertainty, the gaming industry has always been a beacon of creativity, collaboration, and resilience. While news of layoffs paints a grim picture, I'm reminded of the countless levels we've surpassed and the bosses we've conquered. To every game developer, artist, tester, marketer, and countless others impacted: remember, every game has its challenging levels, but with perseverance and teamwork, we respawn stronger. 💪🕹️ To those seeking new opportunities: lean into the community, reach out, and network. Your next big quest is waiting, and the gaming world is richer because of your talents and passion. We're hiring at Nxt Level for multiple studios across North America. Here are some roles and people responsible for the roles on my team. John Mulkey - Director of Engineering (Multiplayer Combat), Chief Technology Officer (AR Game), Engineering Manager (Multiplayer Co-Op). Chloe Stephenson - Engineering Manager (Gameplay, Tools, etc. for Multiplayer Crafting/Survival Game), Kaden Herman - Senior Gameplay Programmer (Survival Crafting), Lead Character Artist (Realism Medieval Warfare), Lead UX Designer (Gaming Social Media). Teresa Chang - Senior Technical Artist, Graphics Engineer, Backend Engineer. JP Prince - Lead Tools Engineer, Lead Engine Engineer, Graphics Engineer, Online Programmer, Platform Engineer. John Schurer - Technical Artist (Environment), QA Analyst, Head of Growth (gaming). Wes Nunley - Lead Machine Learning Engineer, Senior Full Stack Engineer, Senior React Native Engineer. I could write more but I have character limits. BioWare, Volition, Blackbird Interactive, East Side Games, Free Range Games, Niantic, Inc. #GamingStrong #RespawnAndRise 🌟🎮
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More layoffs, more studio closures. *sigh* So. I have been asked recently why I have gone from actively looking to passively looking. Today's gaming news is the reason. The exact reason. I have applied for mid level and Jr/Associae Level roles and here is the response I get if any at all as most the time I never get a response. Associate: Your resume and web portfolio are strong but we're going to look at other candidates. Junior: Your resume and web portfolio are strong but we're going to look at other candidates. or You have a great skill set I think you'd be bored here. Mid: Your resume and web portfolio are strong but we're going to look at other candidates or Your resume looks amazing! You should try for a Senior role! Sr: We think your portfolio is great we just need someone with more experience. or No response at all. I am beyond tired. Six months and people are exhausted. a year and they are desperate. After three years. I simply lost the capacity to want to try. Tired doesn't describe it, nor does frustrated or any other word. I've wanted to work in games my whole life. I went to school like a good Gen X got a Masters degree... and found very quickly it meant nothing other than debt. I hear "If you want to make games so bad just make them." The effort it takes to solo produce a game is ridiculous. and it doesn't pay my bills or feed my kid and wife. And before someone asks. No, I don't want a resume or linked in service. I don't want to do an mlm or other things. I just want to make games. --End Transmission
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📣 Attention to all from Epic Games and beyond facing job insecurity: Here's a game plan to level up your career after layoffs. 1. Craft Your Story: Refresh your CV. Make your skills and versatility the main characters. 2. Scan the Horizon: Don't limit yourself to game design. Your Unreal Engine skills could be gold in XR, VFX, or Virtual Production. 3. Power Up Through Connections: Your network is a treasure trove. Old colleagues, mentors, and LinkedIn contacts can offer quests and clues. 4. Keep Your Skills Sharp: The industry moves fast. Investing in learning XR, AI, and spatial computing keeps you in the game. 5. Consider Contract Roles: They're like side quests—temporary but rewarding. They can fill your coffer while you hunt for the perfect full-time role. 6. Consult the Guild Masters (Recruiters): They’ve got maps to hidden job opportunities and can offer tactical advice on CVs and interviews. To my contacts at Epic Games, Mediatonic Games, Creative Assembly: I have global roles up for grabs, both remote and hybrid. Reach out, let's make your next move epic! E-Mail: moandmikibo@gmail.com #GamingJobs #EpicGames #Mediatonic #CreativeAssembly #JobSearch
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Master Sorcerer of the Technical Arts ( CD PROJEKT RED, Blizzard, Activision ,Microsoft ,Amazon, Midway, and mo!)
One of the important, and difficult to sell things for a Tech Artist(in my opinion) is cross functional collaboration. Being great at your craft is important! However I think the magic of games, and where we can unlock our true potential is when we collaborate with other team members. In games 1+1 >2. Tech artists are enablers, force multipliers, tinkerers, and sometimes as my friend Monte Krol often called me... Mad Scientists(I wear the moniker fondly :P ) Think about the customer, the product, and the value you can bring, and how working with your team you can bring joy to the gamer. I like to frame my work in this way, it helps reduce task friction. When you are partnering with a teammate to achieve a goal, and focus less on a portfolio piece, or your singular perfect vision for what you are working on, and always think about the player, and help others remember our service to the gamer, I believe it is hard to end up in situations of "us vs them", as I so often see. Its not Art vs Engineering vs Design, its Art + Engineering + Design. If you are willing to work collaboratively, do your fair share of horse trading, and go the extra mile for your teammates, they will do the same for you. My motto for my teams I have had the privilege of leading was "Trust starts Here" If you want to get a sense of what it may be like working with me, please check out my recommendations, they come from all disciplines, from leads and IC's: https://lnkd.in/g9uWgFj9 I strive hard to be an excellent team member, to brighten peoples day, but also to solve hard friggin problems and make cool shit! I need to prep for a fun filled day of interviews, I hope yall have a fantastic day out there LI, and as always, good luck my fellow Jerb Hunters! #technicalartist #layoffs #blizzard #microsoft #teambuilding
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"You only have a year of industry experience." I *only* have a year of working on a small team to completely rework all existing Unreal Engine VP documentation to work with the newly released UE5. I *only* helped revamp our entire test suite to utilize the 100 or so new tools and parameters added to the engine. I *only* had to discover entirely new test cases to work on the new camera tracking and recording systems used by some of the biggest movie and TV makers in the world, while also assisting the broader test team on the hundreds of backlogged JIRRA tickets for bugs that transitioned to UE5, all without an acting manager to help guide and mentor me. Then as a reward for my efforts, I was dropped like a bag of rotten potatoes a month after Epic was fined half a billion dollars along with 30 other people. A frame of time isn't always a good judge of experience. This is why introductory interviews are vital to accurately gauging a prospect's true experience. #Gaming #GameDesign #GamesIndustry #Layoffs #Hiring #Recruiters #Recruiting #HireJuniorDevelopers #Epic
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AI and Machine Learning Senior Programmer, Senior Game AI Developer, Advanced Math, Procedural and Generative Systems, Data Science, Far-out Autist Polymath
This old sarcastic video crystallizes the truth behind recent game industry layoffs of Sony, EA etc. Behind those honey-laced letters there is just the old story - gullible but dedicated coders, artists and other workers are exploited, making them believe that they are doing something important and they will be famous. In reality, they are just "rows on excel sheet", and their salaries decrease the profits and bonuses of business suits. So, in a board meeting those business suits will calculate that we will get more profits and more bonuses if we axe projects on row 2,5 and 12, and also delete workers on rows x to y. Kudos to everyone! High-fives! You should understand that those businessmen are not interested in artistic quality, narrative depth or other things that a deeply devoted developer usually cares about. Businessmen do not care about workers either, for them workers are just assets just like computers, not really alive. Businessmen are interested only about money, and especially quantity of money... more the better. Everything else is just a tool to increase profits, it is pure business mathematics. From businessmen perspective you can kick out as many developers as you want, because when the need rises, there are new developers available, eager to get that "career in game industry", some meaningless merit and lots of promises. When a game is ready they will be victims of next layoff, and cycle continues. #gameindustry #layoffs #layoffs2024 #videogames #videogameindustry #gamedevelopment #gamedeveloper #sony #electronicarts #ubisoft
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This is so sad in so many levels. Saddest thing is that many of these developers are enthusiastic at their work, they are eager to do overtime, just to make their results better. But what is their reward for that dedication? Layoffs and meaningless "merit badge". My advice to young developers is that don't specialize too much. If you have skills in several field you have more alternatives. If you are skilled programmer, it is quite easy jump from general IT industry to games industry and vice versa. #gamesindustry #layoffs #itindustry #programming #programmingskills
AI and Machine Learning Senior Programmer, Senior Game AI Developer, Advanced Math, Procedural and Generative Systems, Data Science, Far-out Autist Polymath
This old sarcastic video crystallizes the truth behind recent game industry layoffs of Sony, EA etc. Behind those honey-laced letters there is just the old story - gullible but dedicated coders, artists and other workers are exploited, making them believe that they are doing something important and they will be famous. In reality, they are just "rows on excel sheet", and their salaries decrease the profits and bonuses of business suits. So, in a board meeting those business suits will calculate that we will get more profits and more bonuses if we axe projects on row 2,5 and 12, and also delete workers on rows x to y. Kudos to everyone! High-fives! You should understand that those businessmen are not interested in artistic quality, narrative depth or other things that a deeply devoted developer usually cares about. Businessmen do not care about workers either, for them workers are just assets just like computers, not really alive. Businessmen are interested only about money, and especially quantity of money... more the better. Everything else is just a tool to increase profits, it is pure business mathematics. From businessmen perspective you can kick out as many developers as you want, because when the need rises, there are new developers available, eager to get that "career in game industry", some meaningless merit and lots of promises. When a game is ready they will be victims of next layoff, and cycle continues. #gameindustry #layoffs #layoffs2024 #videogames #videogameindustry #gamedevelopment #gamedeveloper #sony #electronicarts #ubisoft
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Technical Sound Designer | UE Audio Implementation Specialist | Asset Management Wizard | Canada based
6moVictoria Smith