Kenn White’s Post

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Production Leadership | I build teams and ship games | ex-PlayStation, EA, Activision, Amazon, MGM

I get to work with some very talented people on my team here on DC Universe Online, several of whom worked for years at Cryptic Studios on Star Trek Online. So naturally, we have a lot of great quotes to pull from both franchises. This morning, one of those quotes came up again and reminded me of how many people are agonizing over rejection emails they're getting right now. Having just interviewed several fantastic people for a role I opened here, I know nearly all of them are about to get a rejection email from us. I want you all to know something: it's not because you necessarily did ANYTHING wrong. You could have done everything right, but still lost out. Your qualifications and references were enough to get you on a call with a hiring manager like me in the first place. You got to speak with members of my team and while not all of the feedback may have been perfect, I assure you that no one we hire ever gets by unscathed, either. So yeah, as Patrick Stewart reminds us in his role as Captain Jean Luc Picard, “It is possible to commit no mistakes and still lose. That is not a weakness; that is life.” Don't get caught up in what you could have done differently. Don't agonize over minute details, inflections in your voice, if your facial expression wasn't genuine enough, if your answer was too rambly - you may not have made any mistakes at all, honestly. Someone else just matched the specific team fit slightly better, or had slightly better experience in a slightly different area, or scored in some other category just slightly better. It's possible to commit no mistakes and still lose. Get up, brush yourself off and as we're told... Leave your hesitation and your self-doubt behind. You've got more calls to prep for and one of these days, it's going to be you who ends up scoring just ever so slightly better in a category or two. And here's the real secret - you'll invariably make mistakes on the interview you finally nail, anyway. #gameindustry #getbusyliving #youvegotthis #opentowork #hiring #boldlygo

Greg Anderson

Freelance 3d Sculptor | Tabletop Game Miniatures & Toys | Character & Creature Design

1mo

This is great, thanks for posting this! Artists are tough, but we also need recognition and support during this massive upheaval. The common misconception is that artists are "talented individuals" who lack work ethic and grit. In reality we are people who constantly strive to create and become better, willing to discard hard won pieces and push our limits to become better. "Art is never finished, it is only abandoned." I hope this all turns around soon so.

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Michael Greenhut

Game Writer, Freelance Writer with some coding experience. Author at White Owl Books.

1mo

I've shared this quote so many times in these discussions already. And as I once said in the channel, even all this advice about how to tweak portfolios and resumes and such is just like trying to win at roulette or Blackjack -- you can maximize your chance, but the house still has an edge.

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