Some fantastic coverage of our newly announced self-published title, POLARIS. Variable State’s next decade is going to be huge! 🚀
https://lnkd.in/eqv2VUgM
Chief Revenue Officer | Board Member & Vice Chair of Ukie | BAFTA Games Member | Advocating for DEI in video games | C Suite | Games | Immersive | Entertainment | Technology | Ex Electronic Arts | Ex GSK | Ex Unilever
Guess what? - Fluid Flux 2.1 is now live, bringing stability improvements, enhanced tools, and a new example map. 🔴 Kaedim is the best thing that ever happened to game developers. It’s a platform that automates the process of creating 3D assets from 2D images in minutes. You can use any image, from concept art to photographs, and get a 3D model that’s ready to use in your game. 🟢 Get Started Today: Kaedim3d.com or Check out our Showcase: app.kaedim3d.com/showcase#GDC#GDC2024#a16z#IndieGames#buildingbettergames#GameNews#Gaming#unrealengine
Lead Artist Nvidia / aka "El Capitan", "The Wolf", or "RO" / Art Direction / Digital Specialist (Posts and opinions are not reflective of Nvidia these are my thoughts only)
Finally, someone pretty much said what I wanted to say about all this, but obviously if I say it would be looked bad on me. The internet is weird everything is one side or the other. If you like this well you must be a "_Somethng_" and lean towards those ideals. It is extremely polarizing and not constructive to the actual conversations being had about actual problems in the industry. One part where I can expand on though while Journalist and anybody should have freedom of opinion and critique, I defend that of course. A great difference on critique and opinion was lost on the French IGN article on this game heavily implying the developers have never seen a woman before. Which is rather insulting to the developers especially the female developers who helped develop this game. One of the devs partner worked on the concept art side of this game. Also, from seeing the making of video I saw plenty of female developers in the team at various positions levels. From art to design. But yeah, this conversation on this game was exhausting to see happen and people picking sides. It got to such an extreme, that people were associating this game as part of "gamergate 2". Yes, another conv trying to stay away from the "GG2" conversation that is happening is also exhausting. Both sides have merit and both sides are digging themselves into a grave. But even saying that both have some merit can be polarizing in this age.
I said before ill play it, but honestly what intrigued me more was the monster designs and environments. Plus, the music seems to be getting hi scores and I do love some good game music. Heard some of it and it is good!
This whole controversy probably did the opposite for this game tho. In a way bad press made this game sell well.
Games like this include Neir Automata and Bayonetta both games I have not played but have had many people recommend those games to me. Especially Neir because people liked the story. So, who knows maybe this game could be like "Elden Ring" that has got me into soul type games. Or not. Either way should be alright play and it is linear enough that it won't take forever to finish. Also, many reviews are not mentioning enough that this game on day one has very little bugs and nothing is put behind a paywall it is all available day one and the developers have pretty much promised any dlc stuff coming up if it does is free. Also, that the performance is solid from the Digital Foundry tech review.
Again, the irony of all this I would not be talking about this game if was not in the news like every single day for 2 months. The game company must be like hmm free marketing, I guess. Definitely a developer to follow and see what happens. Another big deal not mentioned enough this is one of the bigger titles coming out of Korea I think the first actually. If this does well, they could be paving the way for Korean AAA gaming.
https://lnkd.in/gAJ-Wfw4
In this tutorial, we will rebuttal the Enemy’s ability to shoot at Powerups with an ability of our own. When the C key is pressed, Powerups will move quickly to the Player’s position.
Join me in this tutorial as we level up our gameplay.
Imagendary Studios, founded by former Blizzard artist Wei Wang, has unveiled a cinematic trailer for their project.
Astropulse: Reincarnation is a single-player sci-fi third-person role-playing shooter, set in a distant future on a war-torn Earth.
Additionally, the developers plan to release short films and comics based on their game, which will expand the Astropulse universe. The release date for the game is currently unknown.
In my opinion, the trailer looks really cool! It's very much in the style of Blizzard's projects. Let's see what awaits us in the game.
#Astropulse#VideoGames#Games#Gaming#GameDevelopment#Blizzard#GameTrailer
Discover the stunning VFX of Partisans 1941 and how it elevates the gaming experience in our latest article. A must-read for visual effect enthusiasts!
https://lnkd.in/eiVhuiVF
Searching for the most recent codes for Kill Monster Simulator? We'll walk you through a list of the most recent codes for fascinating prizes in this article. Maintain an advantage and unleash the full force of your monster punch.
Conveyor belts will be used in our game to automate the particle collection process. They will deliver particles to Initial Singularity so we can use particles to create new stars, gravitons, structures and more!
How do you like this effect? ❤️
#gamedev#game#unity3d
awesome! great to see