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In this evening's edition, we have a featured blog on the problems with tunnel vision in #gamedesign, a book excerpt from Designing Games Meant for Sharing, and news from the likes of #Roblox, Hooded Horse, and more.

Hooded Horse's Tim Bender doesn't think constant growth should define games

Hooded Horse's Tim Bender doesn't think constant growth should define games

Game Developer on LinkedIn

Skelius Mortalis

Business Development Manager @ 1D3 | Ex-Krafton EU | Game Producer, Audio Specialist, Project Manager|

3w

It shouldn't, but when everything's Early Access, one does hope for a full release. Or if it even is a full release, players will still think they've been promised more. It's about managing expectations.

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Alexandru Armasu

Founder & CEO, Group 8 Security Solutions Inc. DBA Machine Learning Intelligence

2w

Super helpful!

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