Who are we?
And what are we doing here?
When everything seems like it’s on fire in the #gamesindustry, it’s important to take stock of who you are, why you do the thing that you do, and maybe (re)define your purpose.
When you're in need of a new a job, fast, this might sound counter-productive, right? Maybe. Maybe not.
For many in games, shit just hit the fan. That may be true, and it may be urgent.
But taking a moment to reflect, understand your value, puff out that chest and nail every f*cking interview is going to get you there quicker.
Metaphorically, we’re in a similar business headspace right now.
We need to offer more CLARITY on our value.
And NAIL every opportunity to prove it.
Reflecting inwards, we got some things wrong last year.
And it stings like hell.
But we know it. So we’re redefining our purpose. At the worst possible time. When no-one is hiring. And everyone is firing.
“We’re changing the way studios think about hiring talent” is what we say.
It’s our M.O.
So how exactly have we done that. Where’s the proof?
▪️Whilst we don’t claim to be the first to offer embedded, in #games, we have pioneered the models our competitors are now copying.
▪️ This week, we complete a 3.5 year, 60+ headcount hiring project for a studio who recently won 2 awards for the trailer that made their game one of the most anticipated Xbox Game Pass releases in the coming year. We did it all without an expensive ATS or fancy ads.
▪️ We hired 13 people for one of the UK’s most sought after but ‘hardest-to-recruit-for’ studios behind one of the best mobile/ipad games of the last decade, complimenting the headcount growth with an entirely new progression framework being implemented this year. Hiring us being “the best HR & People Decision we’ve made all year”. Their words.
So yea, we changed some minds. And we’ve had a belting time doing it.
Of course, there’s more to come.
#wearestudiotypes
#talentpartner
#gamedev
#recruitment
Get in the game, #BlackPanther fans! ☝️