Adam Creighton’s Post

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Founder & Studio Head at Enduring Games

Local game development communities – Each of us are in the best place to help people impacted with layoffs and studio closures. We are not psuedo journalists, armchair analysts, or disconnected, dispassionate spectators. We are the boots-on-the-ground, fellow professionals who have worked side by side & built relationships with these people over years & across studios. Right now we have an opportunity to step up, reach out, and care for people. We can ask, "Are you OK?", and "For real, though?" We can buy them a drink, listen to them, be a meat proxy to be yelled at. We can make introductions, connections, investements. Please please please – Reach out to one person in your life who could be hurting, or knows someone who is. We can each make a difference in a single life. (And then we can do it again and again and again.)

  • Test that reads as follows: Local game development communities – Each of us are in the best place to help people impacted with layoffs and studio closures.

We are not psuedo journalists, armchair analysts, or disconnected, dispassionate spectators.

We are the boots-on-the-ground, fellow professionals who have worked side by side & built relationships with these people over years & across studios.

Right now we have an opportunity to step up, reach out, and care for people.

We can ask, "Are you OK?", and "For real, though?"

We can buy them a drink, listen to them, be a meat proxy to be yelled at. We can make introductions, connections, investements.

Please please please – Reach out to one person in your life who could be hurting, or knows someone who is.

We can each make a difference in a single life.

(And then we can do it again and again and again.)
Kenn White

Production Leadership | I build teams and ship games | ex-PlayStation, EA, Activision, Amazon, MGM

2mo

100% By far the best actual help I received last year didn't come from big influencers or dev communities - it came from local communities, either built around the Bay Area or specifically around Production. The support was both more direct and effective, but also specifically actionable. My direct friends and colleagues I've worked with directly were directly involved every step of every way. By the way, this also mirrors how it's gone throughout my entire career in games - it's ALWAYS the back channel spreadsheets and slacks and alumni groups and "let's grab a beer" group chats that really rebuild the industry each time I've been in or seen an impact.

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