From the course: UX Foundations: Interaction Design
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Motivation
From the course: UX Foundations: Interaction Design
Motivation
- Motivation is the force that initiates, sustains and directs behavior. It drives everything we do from eating to social interactions, to creativity and exploration. There are multiple theories of motivation and ways to describe it, but they all provide a framework for understanding and describing what makes people interact, what keeps them focused and what keeps them going. Understanding motivation helps us better describe the context and goals because it helps us understand the people, situation, needs, objectives, importance and urgency. We'll discuss a few theories of motivation that can help us understand why people interact with products the way they do. Let's start with locus of control. Sometimes people are motivated for external reasons, such as gaining attention, fame or money. And sometimes people are motivated for internal reasons, such as curiosity, competition or being helpful. When describing motivation…
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Sensation6m 36s
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Perception2m 31s
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Gestalt principles3m 7s
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Affordances5m 4s
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Motivation6m 33s
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Attention and memory7m 43s
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Reasoning and logic5m 11s
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Mental models3m 57s
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Cognitive load5m 19s
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Theories of emotion2m 59s
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Designing for delight4m 16s
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Empathy1m 42s
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Learning behaviors2m 19s
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Classical conditioning2m 10s
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Operant conditioning5m 28s
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Social learning theory3m 21s
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Using learned behavior2m 46s
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