From the course: Unreal Engine 5 Essential Training

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Control parameters and instances

Control parameters and instances - Unreal Engine Tutorial

From the course: Unreal Engine 5 Essential Training

Control parameters and instances

Creating materials with nodes is very powerful, but it can be intimidating to the average user and it also can get messy. So if I were to say take this class material and I wanted to change something, well, I got to find out which node is the one I want to use and change it. And you can make it a lot easier by creating what's called a material instance, and just exposing the parameters that you normally change. It'll make it a lot easier to manipulate those particular values. So let's double-click on 05_06_Glassy_Mat. And what we're going to do is we're going to change some of these nodes into parameters. So all I have to do is right-click on it and do convert to parameter. So let's call this, let's say, BaseColor. When I do that in this parameter tab, I now have a base color value. Well, what about metallic? Well, we can convert that to a parameter. Let's say, let's call it metallic. So now I've got a metallic parameter here. What about roughness? I can right-click "Convert to…

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